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10 Commits

Author SHA1 Message Date
ZY4N
31d6c0900a Last unstaged changes 2025-05-04 19:51:14 +02:00
zy4n
835c645da4 Finally refactored all stores! 2025-04-02 17:45:41 +02:00
zy4n
27977c1738 Ported the obj parser. 2025-04-01 21:51:56 +02:00
zy4n
bc065bc657 Started obj port and gave up. 2025-03-31 21:41:24 +02:00
zy4n
0acfe36118 Made assets::data_stores thread safe. 2025-03-31 20:13:26 +02:00
zy4n
144126ee7a In the middle of multithreading parsers. 2025-03-30 22:38:06 +02:00
ZY4N
d18b40a7fc stuff... 2025-03-28 13:09:34 +01:00
ZY4N
6f60cc11c8 std140 implementation 2025-03-27 19:47:32 +01:00
ZY4N
70893c083b rubbish 2025-03-25 15:57:32 +01:00
ZY4N
a78be71e34 Fixed wrong vertex buffer element count bug. 2025-03-25 02:38:41 +01:00
164 changed files with 7309 additions and 4719 deletions

478
.idea/editor.xml generated
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@@ -99,5 +99,483 @@
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@@ -9,221 +9,275 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fmacro-prefix-map=${CMAKE_CURRENT_SOURC
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include/opengl/shading/uniforms/mesh_uniforms.hpp
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include/opengl/shading/features/mesh_features.hpp
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include/rendering/modes/point_cloud_modes.hpp
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include/assets/prefetch_lookups/mesh_prefetch_lookup.hpp
include/assets/prefetch_lookups/point_cloud_prefetch_lookup.hpp
include/assets/prefetch_lookups/material_prefetch_lookup.hpp
include/assets/prefetch_lookups/texture_prefetch_lookup.hpp
include/assets/prefetch_lookups/pose_prefetch_lookup.hpp
include/assets/data_stores/pose_store.hpp include/assets/data_stores/pose_store.hpp
include/assets/file_parsers/kitti_pose_loader.hpp
include/assets/file_parsers/threedtk_pose_loader.hpp
source/assets/file_parsers/threedtk_pose_loader.cpp
include/assets/data/pose_data.hpp
source/assets/file_parsers/kitti_pose_loader.cpp
include/assets/prefetch_queue.hpp
include/util/string_list.hpp
include/assets/data_stores/material_library_store.hpp
include/assets/data/material_library_data.hpp
include/assets/data_loaders/material_library_loader.hpp
include/assets/prefetch_lookups/material_library_prefetch_lookup.hpp
include/assets/prefetch_lookups/shader_prefetch_lookup.hpp
include/assets/data_stores/shader_source_store.hpp include/assets/data_stores/shader_source_store.hpp
include/assets/data_stores/texture_store.hpp
include/assets/data_views/generic/generic_mesh_view.hpp
include/assets/data_views/generic/generic_point_cloud_view.hpp
include/assets/data_views/material_view.hpp
include/assets/data_views/mesh_view.hpp
include/assets/data_views/point_cloud_view.hpp
include/assets/data_views/pose_list_view.hpp
include/assets/data_views/shader_source_view.hpp
include/assets/data_views/texture_view.hpp
include/assets/data/generic/component_array_set.hpp
include/assets/data/generic/component_set.hpp
include/assets/data/material_data.hpp
include/assets/data/material_library_data.hpp
include/assets/data/mesh_data.hpp
include/assets/data/point_cloud_data.hpp
include/assets/data/pose_data.hpp
include/assets/data/pose_list_data.hpp
include/assets/data/shader_source_data.hpp
include/assets/data/texture_data.hpp
include/assets/data/uniform_surface_properties.hpp
include/assets/fallback_data/fallback_material.hpp
include/assets/fallback_data/fallback_texture.hpp
include/assets/file_parsers/generic/generic_3dtk_loader.hpp include/assets/file_parsers/generic/generic_3dtk_loader.hpp
source/assets/file_parsers/generic/generic_3dtk_loader.ipp include/assets/file_parsers/generic/generic_3dtk_loader.hpp
include/assets/prefetch_lookup.hpp include/assets/file_parsers/glsl_parser.hpp
source/assets/prefetch_lookups/pose_prefetch_lookup.cpp include/assets/file_parsers/kitti_parser.hpp
include/assets/dynamic_data_store.hpp include/assets/file_parsers/kitti_pose_parser.hpp
include/opengl/metadata/shader_source_metadata.hpp include/assets/file_parsers/mtl_parser.hpp
source/opengl/data_managers/shader_manager.cpp include/assets/file_parsers/obj_parser.hpp
include/opengl/shading/model_geometry.hpp include/assets/file_parsers/stl_loader.hpp
include/opengl/shading/shader_stage.hpp include/assets/file_parsers/threedtk_pose_loader.hpp
include/opengl/shading/requirements/shader_program_requirements.hpp include/assets/file_parsers/uos_loader.hpp
include/opengl/shading/attributes/mesh_attributes.hpp include/assets/file_parsers/uos_normal_loader.hpp
include/opengl/data_managers/shader_source_manager.hpp include/assets/file_parsers/uos_rgb_loader.hpp
source/opengl/data_managers/shader_source_manager.cpp include/assets/file_parsers/uosr_loader.hpp
include/opengl/shading/shader_metadata_language.hpp include/assets/identifiers.hpp
include/opengl/shading/features/generic_features.hpp include/assets/model_geometry.hpp
include/opengl/shading/features/combined_features.hpp include/assets/path_id_lookups.hpp
include/opengl/shading/requirements/shader_source_requirements.hpp include/config/primitives.hpp
include/opengl/metadata/preprocessed_shader_source_metadata.hpp include/geometry/aabb.hpp
include/opengl/shading/requirements/shader_requirements.hpp include/geometry/normal_estimation.hpp
include/opengl/metadata/shader_metadata.hpp include/opengl/data_managers/material_manager.hpp
include/opengl/metadata/shader_set_metadata.hpp include/opengl/data_managers/mesh_index_buffer_manager.hpp
include/opengl/handles/shader_handle_set.hpp
include/opengl/shading/requirements/shader_set_requirements.hpp
include/opengl/data_managers/shader_program_manager.hpp
include/opengl/metadata/shader_program_metadata.hpp
source/opengl/data_managers/shader_program_manager.cpp
source/opengl/data_managers/texture_manager.cpp
include/util/reference_counter.hpp
include/opengl/resource_management/resource_manager.hpp
source/opengl/resource_management/resource_manager.ipp
include/opengl/data_managers/shader_manager.hpp
include/opengl/data_managers/mesh_vertex_buffer_manager.hpp include/opengl/data_managers/mesh_vertex_buffer_manager.hpp
source/opengl/data_managers/mesh_vertex_buffer_manager.cpp include/opengl/data_managers/point_cloud_vertex_buffer_manager.hpp
include/opengl/data_managers/shader_manager.hpp
include/opengl/data_managers/shader_program_manager.hpp
include/opengl/data_managers/shader_source_manager.hpp
include/opengl/data_managers/texture_manager.hpp
include/opengl/data/material_data.hpp
include/opengl/data/mesh_data.hpp
include/opengl/data/point_cloud_data.hpp
include/opengl/data/shader_data.hpp
include/opengl/data/shader_program_data.hpp
include/opengl/error.hpp
include/opengl/error.hpp
include/opengl/handles/alpha_handle.hpp
include/opengl/handles/index_buffer_handle.hpp
include/opengl/handles/material_handle.hpp
include/opengl/handles/matrix_handles.hpp
include/opengl/handles/mesh_handle.hpp
include/opengl/handles/point_cloud_handle.hpp
include/opengl/handles/shader_handle_set.hpp
include/opengl/handles/shader_handle.hpp
include/opengl/handles/shader_program_handle.hpp
include/opengl/handles/surface_properties_handle.hpp
include/opengl/handles/texture_handle.hpp
include/opengl/handles/vertex_buffer_handle.hpp
include/opengl/metadata/index_buffer_metadata.hpp
include/opengl/metadata/material_metadata.hpp
include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
include/opengl/metadata/point_cloud_vertex_buffer_metadata.hpp
include/opengl/metadata/preprocessed_shader_source_metadata.hpp
include/opengl/metadata/shader_metadata.hpp
include/opengl/metadata/shader_program_metadata.hpp
include/opengl/metadata/shader_set_metadata.hpp
include/opengl/metadata/shader_source_metadata.hpp
include/opengl/metadata/texture_metadata.hpp
include/opengl/metadata/uniform_buffer_alignment_metadata.hpp
include/opengl/resource_management/reference_counter.hpp include/opengl/resource_management/reference_counter.hpp
include/opengl/resource_management/reference_counter.hpp include/opengl/resource_management/reference_counter.hpp
include/opengl/resource_management/resource_handle.hpp include/opengl/resource_management/resource_handle.hpp
source/opengl/resource_management/resource_handle.ipp include/opengl/resource_management/resource_manager.hpp
include/opengl/handles/vertex_buffer_handle.hpp include/opengl/shader_program_lookup.hpp
source/opengl/handles/vertex_buffer_handle.ipp include/opengl/shading/attributes/mesh_attributes.hpp
include/opengl/handles/index_buffer_handle.hpp include/opengl/shading/attributes/point_cloud_attributes.hpp
source/opengl/handles/index_buffer_handle.ipp include/opengl/shading/features/combined_features.hpp
include/opengl/metadata/texture_metadata.hpp include/opengl/shading/features/generic_features.hpp
include/opengl/vertex_buffer_utils.hpp include/opengl/shading/features/mesh_features.hpp
include/opengl/data_managers/mesh_index_buffer_manager.hpp include/opengl/shading/features/point_cloud_features.hpp
include/opengl/metadata/index_buffer_metadata.hpp include/opengl/shading/model_geometry.hpp
source/opengl/data_managers/mesh_index_buffer_manager.cpp include/opengl/shading/requirements/shader_program_requirements.hpp
include/opengl/data_managers/point_cloud_vertex_buffer_manager.hpp include/opengl/shading/requirements/shader_requirements.hpp
source/opengl/data_managers/point_cloud_vertex_buffer_manager.cpp include/opengl/shading/sampler_uniform.hpp
include/assets/data_views/mesh_view.hpp include/opengl/shading/sampler_uniforms/mesh_samplers_uniforms.hpp
include/assets/data_views/point_cloud_view.hpp include/opengl/shading/shader_metadata_language.hpp
include/assets/data_views/shader_source_view.hpp include/opengl/shading/shader_stage.hpp
include/assets/data_stores/generic/generic_mesh_store.hpp include/opengl/shading/uniform_block.hpp
source/assets/data_stores/generic/generic_mesh_store.ipp include/opengl/shading/uniform_blocks/mesh_uniform_blocks.hpp
include/assets/data_stores/generic/generic_point_cloud_store.hpp include/opengl/shading/uniform_blocks/point_cloud_uniform_blocks.hpp
source/assets/data_stores/generic/generic_point_cloud_store.ipp include/opengl/shading/uniform.hpp
include/assets/data_views/material_view.hpp include/opengl/shading/uniforms/mesh_uniforms.hpp
include/assets/data_views/texture_view.hpp include/opengl/shading/uniforms/point_cloud_uniforms.hpp
include/assets/data_stores/generic/generic_material_store.hpp include/opengl/type_utils.hpp
include/opengl/types.hpp
include/rendering/batch_renderers/mesh_batch_renderer.hpp
include/rendering/batch_renderers/point_cloud_batch_renderer.hpp
include/rendering/batches/mesh_batch.hpp
include/rendering/batches/point_cloud_batch.hpp
include/rendering/modes/mesh_modes.hpp
include/rendering/modes/point_cloud_modes.hpp
include/rendering/requirements/mesh_requirements.hpp
include/rendering/requirements/point_cloud_requirements.hpp
include/rendering/shader_program_lookups/mesh_lookup.hpp
include/rendering/shader_program_lookups/mesh_lookup.hpp
include/rendering/shader_program_lookups/point_cloud_lookup.hpp
include/scene/camera.hpp
include/scene/flying_camera.hpp
include/scene/lighting_setup.hpp
include/util/arx.hpp
include/util/binary_ifstream.hpp
include/util/enum_bitfield_operators.hpp
include/util/extra_arx_parsers.hpp
include/util/file_id_lookup.hpp
include/util/for_each.hpp
include/util/function.hpp
include/util/id_type.hpp
include/util/image.hpp
include/util/line_parser.hpp
include/util/logger.hpp
include/util/reference_counter.hpp
include/util/result.hpp
include/util/specialised_lambda.hpp
include/util/string_indexer.hpp
include/util/string_list.hpp
include/util/string_literal.hpp
include/util/string_lookup.hpp
include/util/uix.hpp
include/util/unroll_bool_template.hpp
include/util/vector_replace_range.hpp
include/viewer/asset_loader.hpp
include/viewer/asset_types.hpp
include/viewer/dynamic_shader_program_loading.hpp
include/viewer/instance.hpp
include/viewer/settings.hpp
source/assets/data_loaders/generic/base_dynamic_loader.ipp
source/assets/data_loaders/mesh_loader.cpp
source/assets/data_loaders/mesh_loader.cpp
source/assets/data_loaders/point_cloud_loader.cpp
source/assets/data_loaders/texture_loader.cpp
source/assets/data_stores/generic/generic_basic_store.ipp
source/assets/data_stores/generic/generic_material_store.ipp source/assets/data_stores/generic/generic_material_store.ipp
source/assets/data_stores/generic/generic_mesh_store.ipp
source/assets/data_stores/generic/generic_point_cloud_store.ipp
source/assets/data_stores/shader_source_store.ipp source/assets/data_stores/shader_source_store.ipp
include/opengl/metadata/mesh_vertex_buffer_metadata.hpp source/assets/data/material_data.ipp
include/opengl/metadata/point_cloud_vertex_buffer_metadata.hpp source/assets/data/mesh_data.ipp
source/assets/data/point_cloud_data.ipp
source/assets/data/texture_data.ipp
source/assets/fallback_data/default_texture_data.cpp
source/assets/fallback_data/fallback_material.cpp
source/assets/file_parsers/generic/generic_3dtk_loader.ipp
source/assets/file_parsers/glsl_parser.cpp
source/assets/file_parsers/kitti_parser.cpp
source/assets/file_parsers/kitti_pose_parser.cpp
source/assets/file_parsers/mtl_parser.cpp
source/assets/file_parsers/obj_parser.cpp
include/util/array_hash.hpp
include/util/vector_hash.hpp
source/assets/file_parsers/stl_loader.cpp
source/assets/file_parsers/threedtk_pose_loader.cpp
source/geometry/normal_estimation.cpp
source/opengl/data_managers/mesh_index_buffer_manager.cpp
source/opengl/data_managers/mesh_vertex_buffer_manager.cpp
source/opengl/data_managers/point_cloud_vertex_buffer_manager.cpp
source/opengl/data_managers/shader_manager.cpp
source/opengl/data_managers/shader_program_manager.cpp
source/opengl/data_managers/shader_source_manager.cpp
source/opengl/data_managers/texture_manager.cpp
source/opengl/data/material_data.ipp
source/opengl/data/mesh_data.cpp
source/opengl/data/point_cloud_data.cpp
source/opengl/data/point_cloud_data.ipp
source/opengl/data/shader_data.cpp
source/opengl/data/shader_data.ipp
source/opengl/data/shader_program_data.cpp
source/opengl/data/texture_data.ipp
source/opengl/handles/index_buffer_handle.ipp
source/opengl/handles/mesh_handle.ipp
source/opengl/handles/point_cloud_handle.ipp
source/opengl/handles/shader_program_handle.cpp
source/opengl/handles/shader_program_handle.ipp
source/opengl/handles/texture_handle.ipp
source/opengl/handles/vertex_buffer_handle.ipp
source/opengl/resource_management/resource_handle.ipp
source/opengl/resource_management/resource_manager.ipp
source/opengl/shader_program_lookup.cpp
source/rendering/batch_renderers/mesh_batch_renderer.cpp
source/rendering/batch_renderers/point_cloud_batch_renderer.cpp
source/rendering/batches/mesh_batch.ipp
source/rendering/batches/point_cloud_batch.ipp
source/rendering/shader_program_lookups/mesh_lookup.cpp
source/rendering/shader_program_lookups/point_cloud_lookup.cpp
source/scene/flying_camera.cpp
source/viewer/asset_loader.cpp
source/viewer/dynamic_shader_program_loading.cpp
source/viewer/instance.cpp
) )
target_include_directories(z3d PRIVATE include) target_include_directories(z3d PRIVATE include)
@@ -233,9 +287,10 @@ add_subdirectory(libraries)
find_package(GLEW REQUIRED) find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
find_package(SFML REQUIRED COMPONENTS graphics system) find_package(SFML REQUIRED COMPONENTS Graphics System)
find_package(Eigen3 3.4 REQUIRED NO_MODULE) find_package(Eigen3 3.4 REQUIRED NO_MODULE)
find_package(TBB REQUIRED NO_MODULE)
include_directories(${SFML_INCLUDE_DIR}) include_directories(${SFML_INCLUDE_DIR})
include_directories(SYSTEM ${eigen_INCLUDE_DIR}) include_directories(SYSTEM ${eigen_INCLUDE_DIR})
target_link_libraries(z3d Eigen3::Eigen sfml-graphics sfml-system sfml-window ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES}) target_link_libraries(z3d Eigen3::Eigen sfml-graphics sfml-system sfml-window TBB::tbb ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})

View File

@@ -2,53 +2,70 @@
#include <tuple> #include <tuple>
#include "config/primitives.hpp"
#include "assets/identifiers.hpp"
#include "assets/data_stores/texture_store.hpp" #include "assets/data_stores/texture_store.hpp"
#include "assets/data/surface_properties.hpp" #include "assets/data/uniform_surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp" #include "util/enum_bitfield_operators.hpp"
namespace assets::material_components namespace assets::material_components
{ {
using surface_properties = surface_properties;
using transparency = float; using ambient_filter = z3d::vec3;
using ambient_color_texture = texture_store::id_type; using diffuse_filter = z3d::vec3;
using diffuse_color_texture = texture_store::id_type; using specular_filter = z3d::vec3;
using specular_color_texture = texture_store::id_type; using shininess = z3d::f32;
using shininess_texture = texture_store::id_type; using alpha = z3d::f32;
using alpha_texture = texture_store::id_type; using ambient_filter_texture = texture_id;
using bump_texture = texture_store::id_type; using diffuse_filter_texture = texture_id;
using specular_filter_texture = texture_id;
using shininess_texture = texture_id;
using alpha_texture = texture_id;
using bump_texture = texture_id;
namespace indices namespace indices
{ {
using type = std::size_t; enum : z3d::size
inline constexpr type surface_properties = 0; {
inline constexpr type transparency = 1; ambient_filter,
inline constexpr type ambient_color_texture = 2; diffuse_filter,
inline constexpr type diffuse_color_texture = 3; specular_filter,
inline constexpr type specular_color_texture = 4; shininess,
inline constexpr type shininess_texture = 5; alpha,
inline constexpr type alpha_texture = 6; ambient_filter_texture,
inline constexpr type bump_texture = 7; diffuse_filter_texture,
specular_filter_texture,
shininess_texture,
alpha_texture,
bump_texture
};
} }
enum class flags : std::uint8_t enum class flags : z3d::u16
{ {
none = 0, none = 0,
surface_properties = 1 << indices::surface_properties, ambient_filter = 1 << indices::ambient_filter,
transparency = 1 << indices::transparency, diffuse_filter = 1 << indices::diffuse_filter,
ambient_filter_texture = 1 << indices::ambient_color_texture, specular_filter = 1 << indices::specular_filter,
diffuse_filter_texture = 1 << indices::diffuse_color_texture, shininess = 1 << indices::shininess,
specular_filter_texture = 1 << indices::specular_color_texture, alpha = 1 << indices::alpha,
ambient_filter_texture = 1 << indices::ambient_filter_texture,
diffuse_filter_texture = 1 << indices::diffuse_filter_texture,
specular_filter_texture = 1 << indices::specular_filter_texture,
shininess_texture = 1 << indices::shininess_texture, shininess_texture = 1 << indices::shininess_texture,
alpha_texture = 1 << indices::alpha_texture, alpha_texture = 1 << indices::alpha_texture,
bump_texture = 1 << indices::bump_texture bump_texture = 1 << indices::bump_texture
}; };
using all = std::tuple< using all = z3d::structure<
surface_properties, ambient_filter,
transparency, diffuse_filter,
ambient_color_texture, specular_filter,
diffuse_color_texture, shininess,
specular_color_texture, alpha,
ambient_filter_texture,
diffuse_filter_texture,
specular_filter_texture,
shininess_texture, shininess_texture,
alpha_texture, alpha_texture,
bump_texture bump_texture

View File

@@ -0,0 +1,58 @@
#pragma once
#include "config/primitives.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
#include <string_view>
namespace assets::mesh_shader_components
{
namespace indices
{
enum : z3d::size
{
face,
line,
point,
luminance,
color,
alpha,
color_texture,
uniform_lighting,
textured_lighting,
uniform_color
};
}
enum class flags : std::uint16_t
{
none = 0,
face = 1 << indices::face,
line = 1 << indices::line,
point = 1 << indices::point,
luminance = 1 << indices::luminance,
color = 1 << indices::color,
alpha = 1 << indices::alpha,
color_texture = 1 << indices::color_texture,
uniform_lighting = 1 << indices::uniform_lighting,
textured_lighting = 1 << indices::textured_lighting,
uniform_color = 1 << indices::uniform_color
};
constexpr inline auto names = std::array<std::string_view, 10>{
"face",
"line",
"point",
"luminance",
"color",
"alpha",
"color_texture",
"uniform_lighting",
"textured_lighting",
"uniform_color"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(assets::mesh_shader_components::flags)

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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "config/primitives.hpp"
#include <array> #include <array>
#include <tuple> #include <tuple>
#include "util/enum_bitfield_operators.hpp" #include "util/enum_bitfield_operators.hpp"
@@ -7,33 +8,49 @@
namespace assets::mesh_vertex_components namespace assets::mesh_vertex_components
{ {
using position = std::array<float, 3>; using position = z3d::vec3;
using normal = std::array<float, 3>; using normal = z3d::vec3;
using tex_coord = std::array<float, 2>; using tangent = z3d::vec3;
using color = std::array<float, 3>; using bi_tangent = z3d::vec3;
using reflectance = std::array<float, 1>; using tex_coord = z3d::vec2;
using color = z3d::vec3;
using reflectance = z3d::f32;
namespace indices namespace indices
{ {
using type = std::size_t; enum : z3d::size
inline constexpr type position = 0; {
inline constexpr type normal = 1; position,
inline constexpr type tex_coord = 2; normal,
inline constexpr type color = 3; tangent,
inline constexpr type reflectance = 4; bi_tangent,
tex_coord,
color,
reflectance
};
} }
enum class flags : std::uint8_t enum class flags : z3d::u8
{ {
none = 0, none = 0,
position = 1 << indices::position, position = 1 << indices::position,
normal = 1 << indices::normal, normal = 1 << indices::normal,
tangent = 1 << indices::tangent,
bi_tangent = 1 << indices::bi_tangent,
tex_coord = 1 << indices::tex_coord, tex_coord = 1 << indices::tex_coord,
color = 1 << indices::color, color = 1 << indices::color,
reflectance = 1 << indices::reflectance reflectance = 1 << indices::reflectance
}; };
using all = std::tuple<position, normal, tex_coord, color, reflectance>; using all = z3d::structure<
position,
normal,
tangent,
bi_tangent,
tex_coord,
color,
reflectance
>;
constexpr inline auto count = std::tuple_size_v<all>; constexpr inline auto count = std::tuple_size_v<all>;
} // namespace mesh_vertex_components } // namespace mesh_vertex_components

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@@ -0,0 +1,46 @@
#pragma once
#include "config/primitives.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
#include <string_view>
namespace assets::point_cloud_shader_components
{
enum indices : z3d::size
{
square,
lighting,
luminance,
color,
alpha,
uniform_color,
rainbow
};
enum class flags : std::uint16_t
{
none = 0,
square = 1 << indices::square,
lighting = 1 << indices::lighting,
luminance = 1 << indices::luminance,
color = 1 << indices::color,
alpha = 1 << indices::alpha,
uniform_color = 1 << indices::uniform_color,
rainbow = 1 << indices::rainbow
};
constexpr inline auto names = std::array<std::string_view, 7>{
"square",
"lighting",
"luminance",
"color",
"alpha",
"uniform_color",
"rainbow"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(assets::point_cloud_shader_components::flags)

View File

@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "config/primitives.hpp"
#include <array> #include <array>
#include <tuple> #include <tuple>
#include "util/enum_bitfield_operators.hpp" #include "util/enum_bitfield_operators.hpp"
@@ -7,21 +8,23 @@
namespace assets::point_cloud_vertex_components namespace assets::point_cloud_vertex_components
{ {
using position = std::array<float, 3>; using position = z3d::vec3;
using normal = std::array<float, 3>; using normal = z3d::vec3;
using color = std::array<float, 3>; using color = z3d::vec3;
using reflectance = std::array<float, 1>; using reflectance = z3d::f32;
namespace indices namespace indices
{ {
using type = std::size_t; enum : z3d::size
inline constexpr type position = 0; {
inline constexpr type normal = 1; position,
inline constexpr type color = 2; normal,
inline constexpr type reflectance = 3; color,
reflectance
};
} // namespace indices } // namespace indices
enum class flags : std::uint8_t enum class flags : z3d::u8
{ {
none = 0, none = 0,
position = 1 << indices::position, position = 1 << indices::position,
@@ -30,7 +33,12 @@ enum class flags : std::uint8_t
reflectance = 1 << indices::reflectance reflectance = 1 << indices::reflectance
}; };
using all = std::tuple<position, normal, color, reflectance>; using all = z3d::structure<
position,
normal,
color,
reflectance
>;
constexpr inline auto count = std::tuple_size_v<all>; constexpr inline auto count = std::tuple_size_v<all>;
} // namespace point_cloud_vertex_components } // namespace point_cloud_vertex_components

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@@ -0,0 +1,35 @@
#pragma once
#include <type_traits>
#include "mesh_shader_components.hpp"
#include "point_cloud_shader_components.hpp"
namespace assets::shader_components
{
enum class stage : z3d::u8
{
vertex = 0,
tesselation_control = 1,
tesselation_evaluation = 2,
geometry = 3,
fragment = 4
};
inline constexpr std::size_t count = 5;
inline constexpr auto stage_names = std::array<std::string_view, count>{
"vertex",
"tesselation_control",
"tesselation_evaluation",
"geometry",
"fragment"
};
using flags = std::make_unsigned_t<std::common_type_t<
std::underlying_type_t<mesh_shader_components::flags>,
std::underlying_type_t<point_cloud_shader_components::flags>
>>;
}

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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "config/primitives.hpp"
#include <tuple> #include <tuple>
#include <cinttypes> #include <cinttypes>
#include "util/enum_bitfield_operators.hpp" #include "util/enum_bitfield_operators.hpp"
@@ -7,10 +8,11 @@
namespace assets::texture_components namespace assets::texture_components
{ {
using red = std::uint8_t; using red = z3d::u8;
using green = std::uint8_t; using green = z3d::u8;
using blue = std::uint8_t; using blue = z3d::u8;
using luminance = std::uint8_t; using alpha = z3d::u8;
using luminance = z3d::u8;
enum class flags : std::uint8_t enum class flags : std::uint8_t
{ {
@@ -22,7 +24,12 @@ enum class flags : std::uint8_t
alpha = 1 << 5 alpha = 1 << 5
}; };
using all = std::tuple<red, green, blue, luminance>; using all = z3d::structure<
red,
green,
blue,
luminance
>;
constexpr inline auto count = std::tuple_size_v<all>; constexpr inline auto count = std::tuple_size_v<all>;
} // namespace texture_components } // namespace texture_components

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@@ -0,0 +1,37 @@
#pragma once
#include "config/primitives.hpp"
namespace assets::detail
{
template<typename C, typename T>
class component_array_set {};
template<typename C, typename... Ts>
class component_array_set<C, z3d::structure<Ts...>>
{
public:
component_array_set() = default;
C component_flags;
z3d::structure<z3d::vector<Ts>...> component_arrays{};
void add() {
}
protected:
void clear_component_arrays()
{
std::apply(
[](auto&... component_array)
{
(component_array.clear(), ...);
},
component_arrays
);
}
};
}

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@@ -0,0 +1,33 @@
#pragma once
#include "config/primitives.hpp"
namespace assets::detail {
template<typename C, typename T>
class component_set {};
template<typename C, typename... Ts>
class component_set<C, z3d::structure<Ts...>>
{
public:
component_set() = default;
C component_flags{};
z3d::structure<z3d::optional<Ts>...> components{};
protected:
void clear_components()
{
std::apply(
[](std::optional<Ts>&... component)
{
(component.reset(), ...);
},
components
);
}
};
}

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@@ -1,21 +0,0 @@
#pragma once
#include <vector>
template<typename C, typename... Ts>
struct vertex_array_data
{
C component_flags;
std::tuple<std::vector<Ts>...> vertices{};
protected:
void clear_vertices()
{
std::apply(
[](auto&... vertex_opt) {
(vertex_opt.clear(), ...);
},
vertices
);
}
};

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@@ -1,56 +1,47 @@
#pragma once #pragma once
#include <optional>
#include "assets/components/material_components.hpp" #include "assets/components/material_components.hpp"
#include "assets/data_stores/texture_store.hpp" #include "generic/component_set.hpp"
namespace assets namespace assets
{ {
struct material_data struct material_data : public detail::component_set<
{ material_components::flags,
material_components::all
> {
material_data() = default; material_data() = default;
material_components::surface_properties& initialized_surface_properties(); [[nodiscard]] inline z3d::optional<material_components::ambient_filter>& ambient_filter();
[[nodiscard]] inline z3d::optional<material_components::diffuse_filter>& diffuse_filter();
[[nodiscard]] inline z3d::optional<material_components::specular_filter>& specular_filter();
[[nodiscard]] inline z3d::optional<material_components::shininess>& shininess();
[[nodiscard]] inline z3d::optional<material_components::alpha>& alpha();
[[nodiscard]] inline z3d::optional<material_components::ambient_filter_texture>& ambient_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::shininess_texture>& shininess_texture_id();
[[nodiscard]] inline z3d::optional<material_components::alpha_texture>& alpha_texture_id();
[[nodiscard]] inline z3d::optional<material_components::bump_texture>& bump_texture_id();
[[nodiscard]] inline std::optional<material_components::surface_properties>& surface_properties(); [[nodiscard]] inline const z3d::optional<material_components::ambient_filter>& ambient_filter() const;
[[nodiscard]] inline std::optional<material_components::transparency>& transparency(); [[nodiscard]] inline const z3d::optional<material_components::diffuse_filter>& diffuse_filter() const;
[[nodiscard]] inline std::optional<material_components::ambient_color_texture>& ambient_color_texture_id(); [[nodiscard]] inline const z3d::optional<material_components::specular_filter>& specular_filter() const;
[[nodiscard]] inline std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id(); [[nodiscard]] inline const z3d::optional<material_components::shininess>& shininess() const;
[[nodiscard]] inline std::optional<material_components::specular_color_texture>& specular_color_texture_id(); [[nodiscard]] inline const z3d::optional<material_components::alpha>& alpha() const;
[[nodiscard]] inline std::optional<material_components::shininess_texture>& shininess_texture_id(); [[nodiscard]] inline const z3d::optional<material_components::ambient_filter_texture>& ambient_filter_texture_id() const;
[[nodiscard]] inline std::optional<material_components::alpha_texture>& alpha_texture_id(); [[nodiscard]] inline const z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id() const;
[[nodiscard]] inline std::optional<material_components::bump_texture>& bump_texture_id(); [[nodiscard]] inline const z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::surface_properties>& surface_properties() const; [[nodiscard]] inline const z3d::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::transparency>& transparency() const; [[nodiscard]] inline const z3d::optional<material_components::bump_texture>& bump_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::ambient_color_texture>& ambient_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::specular_color_texture>& specular_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::bump_texture>& bump_texture_id() const;
inline void clear(); inline void clear();
std::tuple<
std::optional<material_components::surface_properties>,
std::optional<material_components::transparency>,
std::optional<material_components::ambient_color_texture>,
std::optional<material_components::diffuse_color_texture>,
std::optional<material_components::specular_color_texture>,
std::optional<material_components::shininess_texture>,
std::optional<material_components::alpha_texture>,
std::optional<material_components::bump_texture>
> data{
std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt
};
}; };
} }
#define INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION #define INCLUDE_MATERIAL_DATA_IMPLEMENTATION
#include "assets/data/material_data.ipp" #include "assets/data/material_data.ipp"
#undef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION #undef INCLUDE_MATERIAL_DATA_IMPLEMENTATION

View File

@@ -1,11 +1,11 @@
#pragma once #pragma once
#include "util/string_lookup.hpp" #include "util/string_lookup.hpp"
#include "assets/data_stores/material_store.hpp" #include "assets/identifiers.hpp"
namespace assets namespace assets
{ {
using material_library_data = ztu::string_lookup<material_store::id_type>; using material_library_data = ztu::string_lookup<material_id>;
} }

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@@ -1,49 +1,39 @@
#pragma once #pragma once
#include <array>
#include <vector>
#include "util/uix.hpp"
#include "assets/components/mesh_vertex_components.hpp" #include "assets/components/mesh_vertex_components.hpp"
#include "generic/vertex_array_data.hpp" #include "generic/component_array_set.hpp"
#include "assets/data_stores/material_store.hpp" #include "assets/identifiers.hpp"
namespace assets namespace assets
{ {
class mesh_data : public vertex_array_data< class mesh_data : public detail::component_array_set<
mesh_vertex_components::flags, mesh_vertex_components::flags,
mesh_vertex_components::position, mesh_vertex_components::all
mesh_vertex_components::normal,
mesh_vertex_components::tex_coord,
mesh_vertex_components::color,
mesh_vertex_components::reflectance
> { > {
public: public:
using index_type = ztu::u32;
using triangle_type = std::array<index_type, 3>;
[[nodiscard]] inline std::vector<mesh_vertex_components::position>& positions(); [[nodiscard]] inline z3d::vector<mesh_vertex_components::position>& positions();
[[nodiscard]] inline std::vector<mesh_vertex_components::normal>& normals(); [[nodiscard]] inline z3d::vector<mesh_vertex_components::normal>& normals();
[[nodiscard]] inline std::vector<mesh_vertex_components::tex_coord>& tex_coords(); [[nodiscard]] inline z3d::vector<mesh_vertex_components::tex_coord>& tex_coords();
[[nodiscard]] inline std::vector<mesh_vertex_components::color>& colors(); [[nodiscard]] inline z3d::vector<mesh_vertex_components::color>& colors();
[[nodiscard]] inline std::vector<mesh_vertex_components::reflectance>& reflectances(); [[nodiscard]] inline z3d::vector<mesh_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline std::vector<triangle_type>& triangles(); [[nodiscard]] inline z3d::vector<z3d::index_triangle>& triangles();
[[nodiscard]] inline auto& material_id(); [[nodiscard]] inline material_id& material();
[[nodiscard]] inline const std::vector<mesh_vertex_components::position>& positions() const; [[nodiscard]] inline const z3d::vector<mesh_vertex_components::position>& positions() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::normal>& normals() const; [[nodiscard]] inline const z3d::vector<mesh_vertex_components::normal>& normals() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::tex_coord>& tex_coords() const; [[nodiscard]] inline const z3d::vector<mesh_vertex_components::tex_coord>& tex_coords() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::color>& colors() const; [[nodiscard]] inline const z3d::vector<mesh_vertex_components::color>& colors() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::reflectance>& reflectances() const; [[nodiscard]] inline const z3d::vector<mesh_vertex_components::reflectance>& reflectances() const;
[[nodiscard]] inline const std::vector<triangle_type>& triangles() const; [[nodiscard]] inline const z3d::vector<z3d::index_triangle>& triangles() const;
[[nodiscard]] inline const auto& material_id() const; [[nodiscard]] inline const material_id& material() const;
inline void clear(); inline void clear();
private: private:
std::vector<triangle_type> m_triangles{}; z3d::vector<z3d::index_triangle> m_triangles{};
material_store::id_type m_material_id{}; material_id m_material_id{};
}; };
} }

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@@ -4,19 +4,21 @@
#include <array> #include <array>
#include <vector> #include <vector>
#include "generic/vertex_array_data.hpp" #include "generic/component_array_set.hpp"
namespace assets namespace assets
{ {
class point_cloud_data : public vertex_array_data< class point_cloud_data : public detail::component_array_set<
point_cloud_vertex_components::flags, point_cloud_vertex_components::flags,
point_cloud_vertex_components::position, point_cloud_vertex_components::all
point_cloud_vertex_components::normal,
point_cloud_vertex_components::color,
point_cloud_vertex_components::reflectance
> { > {
public: public:
using detail::component_array_set<
point_cloud_vertex_components::flags,
point_cloud_vertex_components::all
>::component_array_set;
[[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions(); [[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::normal>& normals(); [[nodiscard]] inline std::vector<point_cloud_vertex_components::normal>& normals();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::color>& colors(); [[nodiscard]] inline std::vector<point_cloud_vertex_components::color>& colors();

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@@ -1,10 +1,10 @@
#pragma once #pragma once
#include "glm/mat4x4.hpp" #include "config/primitives.hpp"
namespace assets namespace assets
{ {
using pose_data = glm::mat4; using pose_data = z3d::mat4;
} }

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@@ -0,0 +1,11 @@
#pragma once
#include "pose_data.hpp"
namespace assets
{
using pose_list_data = std::vector<pose_data>;
}

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@@ -1,17 +1,32 @@
#pragma once #pragma once
#include <vector> #include "config/primitives.hpp"
#include "assets/components/shader_components.hpp"
#include "assets/model_geometry.hpp"
namespace assets namespace assets
{ {
struct shader_source_data struct shader_source_data
{ {
std::vector<char> source{}; z3d::vector<char> source{};
struct metadata
{
model_geometry::types geometry_type;
shader_components::stage stage{};
shader_components::flags components{};
shader_components::flags static_enable{};
shader_components::flags dynamic_enable{};
bool operator==(const metadata& meta) const = default;
} meta;
void clear() void clear()
{ {
source.clear(); source.clear();
meta.stage = {};
meta.components = {};
} }
}; };

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@@ -1,16 +0,0 @@
#pragma once
#include <array>
namespace assets
{
struct surface_properties
{
std::array<float, 3> ambient_filter{ 0.7f, 0.7f, 0.7f };
std::array<float, 3> diffuse_filter{ 0.466f, 0.466f, 0.7922f };
std::array<float, 3> specular_filter{ 0.5974f, 0.2084f, 0.2084f };
float shininess{ 100.2237f };
};
}

View File

@@ -12,21 +12,22 @@ namespace assets
class texture_data class texture_data
{ {
public: public:
using value_type = std::uint8_t; using value_type = z3d::u8;
using dim_type = std::int32_t; using dim_type = z3d::i32;
using size_type = std::make_signed_t<std::size_t>; using size_type = z3d::size;
using difference_type = size_type; using difference_type = size_type;
using reference = value_type&; using reference = value_type&;
using const_reference = const value_type&; using const_reference = const value_type&;
using pointer = std::uint8_t*; using pointer = value_type*;
using const_pointer = const std::uint8_t*; using const_pointer = const value_type*;
using iterator = pointer; using iterator = pointer;
using const_iterator = const_pointer; using const_iterator = const_pointer;
using container_type = std::unique_ptr<value_type[]>;
texture_data() = default; texture_data() = default;
inline texture_data( inline texture_data(
std::unique_ptr<value_type[]>&& data, container_type&& data,
dim_type width, dim_type width,
dim_type height, dim_type height,
texture_components::flags components texture_components::flags components
@@ -73,7 +74,7 @@ public:
void inline clear(); void inline clear();
private: private:
std::unique_ptr<value_type[]> m_data{ nullptr }; container_type m_data{ nullptr };
dim_type m_width{ 0 }, m_height{ 0 }; dim_type m_width{ 0 }, m_height{ 0 };
texture_components::flags m_components{ texture_components::flags::none }; texture_components::flags m_components{ texture_components::flags::none };
}; };

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@@ -0,0 +1,9 @@
#pragma once
#include "config/primitives.hpp"
namespace assets
{
}

View File

@@ -9,7 +9,7 @@
#include "util/string_list.hpp" #include "util/string_list.hpp"
#include "assets/file_parsers/mtl_loader.hpp" #include "assets/file_parsers/mtl_parser.hpp"
// TODO not implemented?!? // TODO not implemented?!?
namespace assets namespace assets
@@ -17,7 +17,7 @@ namespace assets
class material_library_loader : public base_dynamic_loader< class material_library_loader : public base_dynamic_loader<
material_components::flags, material_components::flags,
mtl_loader mtl_parser
> { > {
public: public:

View File

@@ -10,7 +10,7 @@
#include "assets/prefetch_lookups/point_cloud_prefetch_lookup.hpp" #include "assets/prefetch_lookups/point_cloud_prefetch_lookup.hpp"
#include "util/string_list.hpp" #include "util/string_list.hpp"
#include "assets/file_parsers/kitti_loader.hpp" #include "assets/file_parsers/kitti_parser.hpp"
#include "assets/file_parsers/uos_loader.hpp" #include "assets/file_parsers/uos_loader.hpp"
#include "assets/file_parsers/uos_normal_loader.hpp" #include "assets/file_parsers/uos_normal_loader.hpp"
#include "assets/file_parsers/uos_rgb_loader.hpp" #include "assets/file_parsers/uos_rgb_loader.hpp"
@@ -21,7 +21,7 @@ namespace assets
class point_cloud_loader : public base_dynamic_loader< class point_cloud_loader : public base_dynamic_loader<
point_cloud_vertex_components::flags, point_cloud_vertex_components::flags,
kitti_loader, kitti_parser,
uos_loader, uos_loader,
uos_normal_loader, uos_normal_loader,
uos_rgb_loader, uos_rgb_loader,

View File

@@ -10,7 +10,7 @@
#include "assets/components/texture_components.hpp" #include "assets/components/texture_components.hpp"
#include "assets/data/texture_data.hpp" #include "assets/data/texture_data.hpp"
#include "assets/data_stores/texture_store.hpp" #include "assets/data_stores/texture_store.hpp"
#include "assets/dynamic_data_store.hpp" #include "assets/data_stores.hpp"
#include "assets/prefetch_queue.hpp" #include "assets/prefetch_queue.hpp"
#include "assets/prefetch_lookups/texture_prefetch_lookup.hpp" #include "assets/prefetch_lookups/texture_prefetch_lookup.hpp"
#include "util/string_list.hpp" #include "util/string_list.hpp"

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@@ -4,6 +4,7 @@
#include "data_stores/material_store.hpp" #include "data_stores/material_store.hpp"
#include "data_stores/mesh_store.hpp" #include "data_stores/mesh_store.hpp"
#include "data_stores/point_cloud_store.hpp" #include "data_stores/point_cloud_store.hpp"
#include "data_stores/pose_list_store.hpp"
#include "data_stores/pose_store.hpp" #include "data_stores/pose_store.hpp"
#include "data_stores/shader_source_store.hpp" #include "data_stores/shader_source_store.hpp"
#include "data_stores/texture_store.hpp" #include "data_stores/texture_store.hpp"
@@ -11,13 +12,14 @@
namespace assets namespace assets
{ {
struct dynamic_data_store struct data_stores
{ {
material_library_store material_libraries; material_library_store material_libraries;
material_store materials; material_store materials;
mesh_store meshes; mesh_store meshes;
point_cloud_store point_clouds; point_cloud_store point_clouds;
pose_store poses; pose_store poses;
pose_list_store pose_lists;
shader_source_store shader_sources; shader_source_store shader_sources;
texture_store textures; texture_store textures;
}; };

View File

@@ -1,40 +1,135 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include <span> #include <mutex>
#include <shared_mutex>
#include "util/uix.hpp" namespace assets::detail {
#include "util/id_type.hpp" template<typename ID, typename T>
class generic_basic_store;
template<typename T>
template<typename ID, typename T>
class generic_basic_store_iterator
{
public:
using size_type = std::size_t;
using id_type = ID;
using data_type = T;
using value_type = std::pair<id_type, data_type>;
using id_iterator_type = const id_type*;
using data_iterator_type = data_type*;
using difference_type = std::ptrdiff_t;
using pointer = value_type*;
using reference = std::pair<id_type, data_type&>;
using iterator_category = std::random_access_iterator_tag;
private:
friend generic_basic_store<ID, T>;
generic_basic_store_iterator(
id_iterator_type ids,
data_iterator_type data,
std::size_t index
);
public:
constexpr generic_basic_store_iterator() noexcept = default;
constexpr generic_basic_store_iterator(const generic_basic_store_iterator&) noexcept = default;
constexpr generic_basic_store_iterator(generic_basic_store_iterator&&) noexcept = default;
constexpr generic_basic_store_iterator& operator=(const generic_basic_store_iterator&) noexcept = default;
constexpr generic_basic_store_iterator& operator=(generic_basic_store_iterator&&) noexcept = default;
reference operator*() const;
generic_basic_store_iterator& operator++();
generic_basic_store_iterator operator++(int);
generic_basic_store_iterator& operator--();
generic_basic_store_iterator operator--(int);
generic_basic_store_iterator& operator+=(difference_type n);
generic_basic_store_iterator& operator-=(difference_type n);
generic_basic_store_iterator operator+(difference_type n) const;
generic_basic_store_iterator operator-(difference_type n) const;
difference_type operator-(const generic_basic_store_iterator& other) const;
reference operator[](difference_type n) const;
bool operator==(const generic_basic_store_iterator& other) const;
bool operator!=(const generic_basic_store_iterator& other) const;
bool operator<(const generic_basic_store_iterator& other) const;
bool operator<=(const generic_basic_store_iterator& other) const;
bool operator>(const generic_basic_store_iterator& other) const;
bool operator>=(const generic_basic_store_iterator& other) const;
protected:
reference dereference() const;
private:
id_iterator_type m_ids{};
data_iterator_type m_data{};
size_type m_index{};
};
template<typename ID, typename T>
class generic_basic_store class generic_basic_store
{ {
public: public:
using id_type = ztu::id_type_for<generic_basic_store, ztu::u32>; using id_type = ID;
using container_type = std::vector<T>; using container_type = std::vector<T>;
using iterator_type = typename container_type::iterator; using iterator = generic_basic_store_iterator<ID, T>;
using const_iterator = typename container_type::const_iterator; using const_iterator = generic_basic_store_iterator<ID, std::add_const_t<T>>;
id_type add(const T& data); using size_type = std::size_t;
using data_type = T;
[[nodiscard]] std::pair<iterator_type, bool> find(id_type id); bool insert(ID id, const T& data);
bool insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const; [[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
[[nodiscard]] std::span<T> data(); void remove(iterator it);
[[nodiscard]] std::span<const T> data() const;
void remove(iterator_type it);
void clear(); void clear();
[[nodiscard]] inline std::shared_lock<std::shared_mutex> acquire_read_lock() const;
[[nodiscard]] inline std::unique_lock<std::shared_mutex> acquire_write_lock();
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
const_iterator cbegin() const;
const_iterator cend() const;
protected:
bool unsafe_insert(iterator it, ID id, const T& data);
[[nodiscard]] std::pair<iterator, bool> unsafe_find(ID id);
[[nodiscard]] std::pair<const_iterator, bool> unsafe_find(ID id) const;
private: private:
std::vector<ID> m_ids;
std::vector<T> m_data; std::vector<T> m_data;
std::vector<id_type> m_ids; mutable std::shared_mutex m_mutex;
id_type m_next_data_id{ 1 };
}; };
}
#define INCLUDE_GENERIC_BASIC_STORE_IMPLEMENTATION #define INCLUDE_GENERIC_BASIC_STORE_IMPLEMENTATION
#include "assets/data_stores/generic/generic_basic_store.ipp" #include "assets/data_stores/generic/generic_basic_store.ipp"
#undef INCLUDE_GENERIC_BASIC_STORE_IMPLEMENTATION #undef INCLUDE_GENERIC_BASIC_STORE_IMPLEMENTATION

View File

@@ -3,12 +3,13 @@
#include "assets/components/material_components.hpp" #include "assets/components/material_components.hpp"
#include "assets/data/material_data.hpp" #include "assets/data/material_data.hpp"
#include "assets/data_views/material_view.hpp" #include "assets/data_views/material_view.hpp"
#include <mutex>
#include <shared_mutex>
namespace assets::detail namespace assets::detail
{ {
template<typename... Ts> template<typename T>
class generic_material_store; class generic_material_store;
template<typename... Ts> template<typename... Ts>
@@ -16,15 +17,14 @@ class generic_material_store_iterator
{ {
public: public:
using size_type = std::size_t; using size_type = std::size_t;
using count_type = ztu::u32; using count_type = z3d::u32;
using component_flag_type = material_components::flags; using component_flag_type = material_components::flags;
using id_type = ztu::id_type_for<generic_material_store<Ts...>, ztu::u32>; using id_type = material_id;
using value_type = std::pair<id_type, material_view>; using value_type = std::pair<id_type, material_view>;
using flag_count_type = std::tuple<component_flag_type>;
using id_iterator_type = id_type*; using id_iterator_type = id_type*;
using component_iterator_type = std::tuple<std::add_pointer_t<Ts>...>; using component_iterator_type = std::tuple<std::add_pointer_t<Ts>...>;
using flag_count_iterator_type = const flag_count_type*; using flag_iterator_type = const component_flag_type*;
using offsets_type = std::array<size_type, 1 + sizeof...(Ts)>; using offsets_type = std::array<size_type, 1 + sizeof...(Ts)>;
using difference_type = std::ptrdiff_t; using difference_type = std::ptrdiff_t;
@@ -33,12 +33,12 @@ public:
using iterator_category = std::random_access_iterator_tag; using iterator_category = std::random_access_iterator_tag;
private: private:
friend generic_material_store<Ts...>; friend generic_material_store<z3d::structure<Ts...>>;
generic_material_store_iterator( generic_material_store_iterator(
id_iterator_type ids, id_iterator_type ids,
const component_iterator_type& components, const component_iterator_type& components,
flag_count_iterator_type flag_counts, flag_iterator_type flags,
std::size_t index, std::size_t index,
const offsets_type& offsets const offsets_type& offsets
); );
@@ -87,39 +87,44 @@ protected:
private: private:
id_iterator_type m_ids{}; id_iterator_type m_ids{};
component_iterator_type m_components{}; component_iterator_type m_components{};
flag_count_iterator_type m_flag_counts{}; flag_iterator_type m_flags{};
size_type m_index{}; size_type m_index{};
offsets_type m_offsets{}; offsets_type m_offsets{};
}; };
template<typename... Ts> template<typename... Ts>
class generic_material_store class generic_material_store<z3d::structure<Ts...>>
{ {
public: public:
using size_type = std::size_t; using size_type = std::size_t;
using count_type = ztu::u32; using count_type = z3d::u32;
using component_flag_type = material_components::flags; using component_flag_type = material_components::flags;
using data_type = material_data;
using iterator_type = generic_material_store_iterator<Ts...>; using iterator = generic_material_store_iterator<Ts...>;
using const_iterator = generic_material_store_iterator<std::add_const_t<Ts>...>; using const_iterator = generic_material_store_iterator<std::add_const_t<Ts>...>;
using view_type = std::ranges::subrange<iterator_type>; using id_type = material_id;
using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<generic_material_store, ztu::u32>;
id_type add(const material_data& material); bool insert(id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator_type, bool> find(id_type id); bool insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const; [[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
void remove(const iterator_type& it); void remove(const iterator& it);
void clear(); void clear();
iterator_type begin(); [[nodiscard]] inline std::shared_lock<std::shared_mutex> acquire_read_lock() const;
iterator_type end(); [[nodiscard]] inline std::unique_lock<std::shared_mutex> acquire_write_lock();
iterator begin();
iterator end();
const_iterator begin() const; const_iterator begin() const;
@@ -129,11 +134,13 @@ public:
const_iterator cend() const; const_iterator cend() const;
view_type view();
const_view_type view() const;
protected: protected:
bool unsafe_insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> unsafe_find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> unsafe_find(id_type id) const;
std::tuple<std::add_pointer_t<Ts>...> component_iterators(); std::tuple<std::add_pointer_t<Ts>...> component_iterators();
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> component_iterators() const; std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> component_iterators() const;
@@ -144,7 +151,7 @@ private:
std::vector<id_type> m_ids; std::vector<id_type> m_ids;
std::tuple<std::vector<Ts>...> m_component_arrays; std::tuple<std::vector<Ts>...> m_component_arrays;
std::vector<component_flag_type> m_component_flag_counts; std::vector<component_flag_type> m_component_flag_counts;
id_type m_next_data_id{ 1 }; mutable std::shared_mutex m_mutex;
}; };
} }

View File

@@ -1,5 +1,8 @@
#pragma once #pragma once
#include <mutex>
#include <shared_mutex>
#include "assets/components/mesh_vertex_components.hpp" #include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp" #include "assets/data_stores/material_store.hpp"
#include "assets/data/mesh_data.hpp" #include "assets/data/mesh_data.hpp"
@@ -8,7 +11,7 @@
namespace assets::detail namespace assets::detail
{ {
template<typename... Ts> template<typename T>
class generic_mesh_store; class generic_mesh_store;
template<typename... Ts> template<typename... Ts>
@@ -16,17 +19,17 @@ class generic_mesh_store_iterator
{ {
public: public:
using size_type = std::size_t; using size_type = std::size_t;
using count_type = ztu::u32; using count_type = z3d::u32;
using index_type = mesh_data::index_type; using triangle_type = z3d::index_triangle;
using material_id_type = material_store::id_type; using material_id_type = material_store::id_type;
using component_flag_type = mesh_vertex_components::flags; using component_flag_type = mesh_vertex_components::flags;
using id_type = ztu::id_type_for<generic_mesh_store<Ts...>, ztu::u32>; using id_type = mesh_id;
using value_type = std::pair<id_type, mesh_view>; using value_type = std::pair<id_type, mesh_view>;
using flag_count_type = std::tuple<component_flag_type, count_type, count_type>; using flag_count_type = std::tuple<component_flag_type, count_type, count_type>;
using id_iterator_type = id_type*; using id_iterator_type = id_type*;
using component_iterator_type = std::tuple<std::add_pointer_t<Ts>...>; using component_iterator_type = std::tuple<std::add_pointer_t<Ts>...>;
using index_iterator_type = index_type*; using triangle_iterator_type = triangle_type*;
using flag_count_iterator_type = const flag_count_type*; using flag_count_iterator_type = const flag_count_type*;
using material_id_iterator_type = material_id_type*; using material_id_iterator_type = material_id_type*;
@@ -37,11 +40,11 @@ public:
using iterator_category = std::random_access_iterator_tag; using iterator_category = std::random_access_iterator_tag;
private: private:
friend generic_mesh_store<Ts...>; friend generic_mesh_store<z3d::structure<Ts...>>;
generic_mesh_store_iterator( generic_mesh_store_iterator(
id_iterator_type ids, id_iterator_type ids,
index_iterator_type indices, triangle_iterator_type triangles,
const component_iterator_type& components, const component_iterator_type& components,
material_id_iterator_type material_ids, material_id_iterator_type material_ids,
flag_count_iterator_type flag_counts, flag_count_iterator_type flag_counts,
@@ -92,7 +95,7 @@ protected:
private: private:
id_iterator_type m_ids{}; id_iterator_type m_ids{};
index_iterator_type m_indices{}; triangle_iterator_type m_triangles{};
component_iterator_type m_components{}; component_iterator_type m_components{};
material_id_iterator_type m_material_ids{}; material_id_iterator_type m_material_ids{};
flag_count_iterator_type m_flag_counts{}; flag_count_iterator_type m_flag_counts{};
@@ -102,34 +105,39 @@ private:
template<typename... Ts> template<typename... Ts>
class generic_mesh_store class generic_mesh_store<z3d::structure<Ts...>>
{ {
public: public:
using size_type = std::size_t; using size_type = std::size_t;
using count_type = ztu::u32; using count_type = z3d::u32;
using index_type = mesh_data::index_type; using triangle_type = z3d::index_triangle;
using component_flag_type = mesh_vertex_components::flags; using component_flag_type = mesh_vertex_components::flags;
using material_id_type = material_store::id_type; using material_id_type = material_id;
using data_type = mesh_data;
using id_type = mesh_id;
using iterator_type = generic_mesh_store_iterator<Ts...>; using iterator = generic_mesh_store_iterator<Ts...>;
using const_iterator = generic_mesh_store_iterator<std::add_const_t<Ts>...>; using const_iterator = generic_mesh_store_iterator<std::add_const_t<Ts>...>;
using view_type = std::ranges::subrange<iterator_type>;
using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<generic_mesh_store, ztu::u32>;
id_type add(const mesh_data& mesh); bool insert(id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator_type, bool> find(id_type id); bool insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const; [[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
void remove(const iterator_type& it); void remove(const iterator& it);
void clear(); void clear();
iterator_type begin(); [[nodiscard]] inline std::shared_lock<std::shared_mutex> acquire_read_lock() const;
iterator_type end(); [[nodiscard]] inline std::unique_lock<std::shared_mutex> acquire_write_lock();
iterator begin();
iterator end();
const_iterator begin() const; const_iterator begin() const;
@@ -139,11 +147,12 @@ public:
const_iterator cend() const; const_iterator cend() const;
view_type view();
const_view_type view() const;
protected: protected:
bool unsafe_insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> unsafe_find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> unsafe_find(id_type id) const;
std::tuple<std::add_pointer_t<Ts>...> component_iterators(); std::tuple<std::add_pointer_t<Ts>...> component_iterators();
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> component_iterators() const; std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> component_iterators() const;
@@ -152,11 +161,11 @@ protected:
private: private:
std::vector<id_type> m_ids; std::vector<id_type> m_ids;
std::vector<index_type> m_indices; std::vector<triangle_type> m_triangles;
std::tuple<std::vector<Ts>...> m_component_arrays;
std::vector<std::tuple<component_flag_type, count_type, count_type>> m_component_flag_counts; std::vector<std::tuple<component_flag_type, count_type, count_type>> m_component_flag_counts;
std::tuple<std::vector<Ts>...> m_component_arrays;
std::vector<material_store::id_type> m_material_ids; std::vector<material_store::id_type> m_material_ids;
id_type m_next_data_id{ 1 }; mutable std::shared_mutex m_mutex{};
}; };
} }

View File

@@ -1,28 +1,28 @@
#pragma once #pragma once
#include <mutex>
#include <shared_mutex>
#include "util/uix.hpp" #include "util/uix.hpp"
#include "util/id_type.hpp" #include "util/id_type.hpp"
#include "assets/components/point_cloud_vertex_components.hpp" #include "assets/components/point_cloud_vertex_components.hpp"
#include "assets/data/point_cloud_data.hpp" #include "assets/data/point_cloud_data.hpp"
#include "assets/data_views/point_cloud_view.hpp" #include "assets/data_views/point_cloud_view.hpp"
namespace assets namespace assets::detail
{ {
template<typename... Ts> template<typename T>
class generic_point_cloud_store; class generic_point_cloud_store;
namespace detail
{
template<typename... Ts> template<typename... Ts>
class generic_point_cloud_store_iterator class generic_point_cloud_store_iterator
{ {
public: public:
using size_type = std::size_t; using size_type = z3d::size;
using count_type = ztu::u32; using count_type = z3d::u32;
using component_flag_type = point_cloud_vertex_components::flags; using component_flag_type = point_cloud_vertex_components::flags;
using id_type = ztu::id_type_for<generic_point_cloud_store<Ts...>, ztu::u32>; using id_type = point_cloud_id;
using value_type = std::pair<id_type, point_cloud_view>; using value_type = std::pair<id_type, point_cloud_view>;
using flag_count_type = std::tuple<component_flag_type, count_type, count_type>; using flag_count_type = std::tuple<component_flag_type, count_type, count_type>;
@@ -37,13 +37,13 @@ public:
using iterator_category = std::random_access_iterator_tag; using iterator_category = std::random_access_iterator_tag;
private: private:
friend generic_point_cloud_store<Ts...>; friend generic_point_cloud_store<z3d::structure<Ts...>>;
generic_point_cloud_store_iterator( generic_point_cloud_store_iterator(
id_iterator_type ids, id_iterator_type ids,
const component_iterator_type& components, const component_iterator_type& components,
flag_count_iterator_type flag_counts, flag_count_iterator_type flag_counts,
std::size_t index, size_type index,
const offsets_type& offsets const offsets_type& offsets
); );
@@ -98,32 +98,37 @@ private:
template<typename... Ts> template<typename... Ts>
class generic_point_cloud_store class generic_point_cloud_store<z3d::structure<Ts...>>
{ {
public: public:
using size_type = std::size_t; using size_type = std::size_t;
using count_type = ztu::u32; using count_type = ztu::u32;
using component_flag_type = point_cloud_vertex_components::flags; using component_flag_type = point_cloud_vertex_components::flags;
using id_type = point_cloud_id;
using data_type = point_cloud_data;
using iterator_type = generic_point_cloud_store_iterator<Ts...>; using iterator = generic_point_cloud_store_iterator<Ts...>;
using const_iterator = generic_point_cloud_store_iterator<std::add_const_t<Ts>...>; using const_iterator = generic_point_cloud_store_iterator<std::add_const_t<Ts>...>;
using view_type = std::ranges::subrange<iterator_type>;
using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<generic_point_cloud_store, ztu::u32>;
id_type add(const point_cloud_data& point_cloud); bool insert(id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator_type, bool> find(id_type id); bool insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const; [[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
void remove(const iterator_type& it); void remove(const iterator& it);
void clear(); void clear();
iterator_type begin(); [[nodiscard]] inline std::shared_lock<std::shared_mutex> acquire_read_lock() const;
iterator_type end(); [[nodiscard]] inline std::unique_lock<std::shared_mutex> acquire_write_lock();
iterator begin();
iterator end();
const_iterator begin() const; const_iterator begin() const;
@@ -133,11 +138,13 @@ public:
const_iterator cend() const; const_iterator cend() const;
view_type view();
const_view_type view() const;
protected: protected:
bool unsafe_insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> unsafe_find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> unsafe_find(id_type id) const;
std::tuple<std::add_pointer_t<Ts>...> component_iterators(); std::tuple<std::add_pointer_t<Ts>...> component_iterators();
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> component_iterators() const; std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> component_iterators() const;
@@ -148,12 +155,11 @@ private:
std::vector<id_type> m_ids; std::vector<id_type> m_ids;
std::tuple<std::vector<Ts>...> m_component_arrays; std::tuple<std::vector<Ts>...> m_component_arrays;
std::vector<std::pair<component_flag_type, count_type>> m_component_flag_counts; std::vector<std::pair<component_flag_type, count_type>> m_component_flag_counts;
id_type m_next_data_id{ 1 }; mutable std::shared_mutex m_mutex;
}; };
} }
}
#define INCLUDE_GENERIC_POINT_CLOUD_STORE_IMPLEMENTATION #define INCLUDE_GENERIC_POINT_CLOUD_STORE_IMPLEMENTATION

View File

@@ -1,11 +1,12 @@
#pragma once #pragma once
#include "generic/generic_basic_store.hpp" #include "generic/generic_basic_store.hpp"
#include "assets/identifiers.hpp"
#include "assets/data/material_library_data.hpp" #include "assets/data/material_library_data.hpp"
namespace assets namespace assets
{ {
using material_library_store = generic_basic_store<material_library_data>; using material_library_store = detail::generic_basic_store<material_library_id, material_library_data>;
} }

View File

@@ -5,15 +5,6 @@
namespace assets namespace assets
{ {
using material_store = detail::generic_material_store< using material_store = detail::generic_material_store<material_components::all>;
material_components::surface_properties,
material_components::transparency,
texture_store::id_type,
texture_store::id_type,
texture_store::id_type,
texture_store::id_type,
texture_store::id_type,
texture_store::id_type
>;
} }

View File

@@ -6,11 +6,7 @@ namespace assets
{ {
using mesh_store = detail::generic_mesh_store< using mesh_store = detail::generic_mesh_store<
mesh_vertex_components::position, mesh_vertex_components::all
mesh_vertex_components::normal,
mesh_vertex_components::tex_coord,
mesh_vertex_components::color,
mesh_vertex_components::reflectance
>; >;
} }

View File

@@ -8,10 +8,7 @@ namespace assets
{ {
using point_cloud_store = detail::generic_point_cloud_store< using point_cloud_store = detail::generic_point_cloud_store<
point_cloud_vertex_components::position, point_cloud_vertex_components::all
point_cloud_vertex_components::normal,
point_cloud_vertex_components::color,
point_cloud_vertex_components::reflectance
>; >;
} }

View File

@@ -0,0 +1,148 @@
#pragma once
#include <mutex>
#include <shared_mutex>
#include "assets/identifiers.hpp"
#include "assets/data/pose_list_data.hpp"
#include "assets/data_views/pose_list_view.hpp"
namespace assets
{
class pose_list_store;
template<typename Pose>
class pose_list_store_iterator
{
public:
using size_type = std::size_t;
using length_type = ztu::u32;
using id_type = pose_list_id;
using value_type = std::pair<id_type, pose_list_view>;
using id_iterator_type = id_type const*;
using pose_iterator_type = Pose*;
using length_iterator_type = const length_type*;
using offset_type = size_type;
using difference_type = std::ptrdiff_t;
using pointer = value_type*;
using reference = value_type;
using iterator_category = std::random_access_iterator_tag;
private:
friend pose_list_store;
pose_list_store_iterator(
id_iterator_type ids,
pose_iterator_type poses,
length_iterator_type lengths,
std::size_t index,
const offset_type& offset
);
public:
constexpr pose_list_store_iterator() noexcept = default;
constexpr pose_list_store_iterator(const pose_list_store_iterator&) noexcept = default;
constexpr pose_list_store_iterator(pose_list_store_iterator&&) noexcept = default;
constexpr pose_list_store_iterator& operator=(const pose_list_store_iterator&) noexcept = default;
constexpr pose_list_store_iterator& operator=(pose_list_store_iterator&&) noexcept = default;
reference operator*() const;
pose_list_store_iterator& operator++();
pose_list_store_iterator operator++(int);
pose_list_store_iterator& operator--();
pose_list_store_iterator operator--(int);
pose_list_store_iterator& operator+=(difference_type n);
pose_list_store_iterator& operator-=(difference_type n);
pose_list_store_iterator operator+(difference_type n) const;
pose_list_store_iterator operator-(difference_type n) const;
difference_type operator-(const pose_list_store_iterator& other) const;
reference operator[](difference_type n) const;
bool operator==(const pose_list_store_iterator& other) const;
bool operator!=(const pose_list_store_iterator& other) const;
bool operator<(const pose_list_store_iterator& other) const;
bool operator<=(const pose_list_store_iterator& other) const;
bool operator>(const pose_list_store_iterator& other) const;
bool operator>=(const pose_list_store_iterator& other) const;
protected:
void calc_offset(difference_type n);
[[nodiscard]] reference dereference() const;
private:
id_iterator_type m_ids{};
pose_iterator_type m_poses{};
length_iterator_type m_lengths{};
size_type m_index{};
offset_type m_offset{};
};
class pose_list_store
{
public:
using size_type = std::size_t;
using count_type = ztu::u32;
using iterator = pose_list_store_iterator<pose_data>;
using const_iterator = pose_list_store_iterator<const pose_data>;
using data_type = pose_list_data;
using id_type = pose_list_id;
bool insert(id_type id, const data_type& data);
bool insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
inline void remove(const iterator& it);
inline void clear();
[[nodiscard]] inline std::shared_lock<std::shared_mutex> acquire_read_lock() const;
[[nodiscard]] inline std::unique_lock<std::shared_mutex> acquire_write_lock();
[[nodiscard]] inline iterator begin();
[[nodiscard]] inline iterator end();
[[nodiscard]] inline const_iterator begin() const;
[[nodiscard]] inline const_iterator end() const;
[[nodiscard]] inline const_iterator cbegin() const;
[[nodiscard]] inline const_iterator cend() const;
protected:
bool unsafe_insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] std::pair<iterator, bool> unsafe_find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> unsafe_find(id_type id) const;
private:
std::vector<id_type> m_ids;
std::vector<pose_data> m_poses;
std::vector<count_type> m_lengths;
mutable std::shared_mutex m_mutex;
};
}
#define INCLUDE_POSE_LIST_STORE_IMPLEMENTATION
#include "assets/data_stores/pose_list_store.ipp"
#undef INCLUDE_POSE_LIST_STORE_IMPLEMENTATION

View File

@@ -1,11 +1,12 @@
#pragma once #pragma once
#include "generic/generic_basic_store.hpp" #include "generic/generic_basic_store.hpp"
#include "assets/identifiers.hpp"
#include "assets/data/pose_data.hpp" #include "assets/data/pose_data.hpp"
namespace assets namespace assets
{ {
using pose_store = generic_basic_store<pose_data>; using pose_store = detail::generic_basic_store<pose_id, pose_data>;
} }

View File

@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "generic/generic_basic_store.hpp" #include <mutex>
#include <shared_mutex>
#include "assets/data/shader_source_data.hpp" #include "assets/data/shader_source_data.hpp"
#include "assets/data_views/shader_source_view.hpp" #include "assets/data_views/shader_source_view.hpp"
@@ -15,12 +16,14 @@ class shader_source_store_iterator
public: public:
using size_type = std::size_t; using size_type = std::size_t;
using length_type = ztu::u32; using length_type = ztu::u32;
using id_type = ztu::id_type_for<shader_source_store, ztu::u32>; using id_type = shader_source_id;
using metadata_type = shader_source_data::metadata;
using value_type = std::pair<id_type, shader_source_view>; using value_type = std::pair<id_type, shader_source_view>;
using id_iterator_type = id_type const*; using id_iterator_type = id_type const*;
using string_iterator_type = Char*; using string_iterator_type = Char*;
using length_iterator_type = const length_type*; using length_iterator_type = const length_type*;
using metadata_iterator_type = const metadata_type*;
using offset_type = size_type; using offset_type = size_type;
using difference_type = std::ptrdiff_t; using difference_type = std::ptrdiff_t;
@@ -35,6 +38,7 @@ private:
id_iterator_type ids, id_iterator_type ids,
string_iterator_type strings, string_iterator_type strings,
length_iterator_type lengths, length_iterator_type lengths,
metadata_iterator_type metadata,
std::size_t index, std::size_t index,
const offset_type& offset const offset_type& offset
); );
@@ -80,6 +84,7 @@ private:
id_iterator_type m_ids{}; id_iterator_type m_ids{};
string_iterator_type m_strings{}; string_iterator_type m_strings{};
length_iterator_type m_lengths{}; length_iterator_type m_lengths{};
metadata_iterator_type m_metadata{};
size_type m_index{}; size_type m_index{};
offset_type m_offset{}; offset_type m_offset{};
}; };
@@ -91,25 +96,32 @@ public:
using size_type = std::size_t; using size_type = std::size_t;
using count_type = ztu::u32; using count_type = ztu::u32;
using iterator_type = shader_source_store_iterator<char>; using iterator = shader_source_store_iterator<char>;
using const_iterator = shader_source_store_iterator<const char>; using const_iterator = shader_source_store_iterator<const char>;
using view_type = std::ranges::subrange<iterator_type>; using view_type = std::ranges::subrange<iterator>;
using const_view_type = std::ranges::subrange<const_iterator>; using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<shader_source_store, ztu::u32>; using id_type = shader_source_id;
using data_type = shader_source_data;
inline id_type add(const shader_source_data& shader_source); bool insert(id_type id, const data_type& data);
[[nodiscard]] inline std::pair<iterator_type, bool> find(id_type id); bool insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] inline std::pair<const_iterator, bool> find(id_type id) const; [[nodiscard]] std::pair<iterator, bool> find(id_type id);
inline void remove(const iterator_type& it); [[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
inline void remove(const iterator& it);
inline void clear(); inline void clear();
[[nodiscard]] inline iterator_type begin(); [[nodiscard]] inline std::shared_lock<std::shared_mutex> acquire_read_lock() const;
[[nodiscard]] inline iterator_type end(); [[nodiscard]] inline std::unique_lock<std::shared_mutex> acquire_write_lock();
[[nodiscard]] inline iterator begin();
[[nodiscard]] inline iterator end();
[[nodiscard]] inline const_iterator begin() const; [[nodiscard]] inline const_iterator begin() const;
@@ -119,15 +131,19 @@ public:
[[nodiscard]] inline const_iterator cend() const; [[nodiscard]] inline const_iterator cend() const;
[[nodiscard]] inline view_type view(); protected:
bool unsafe_insert(iterator it, id_type id, const data_type& data);
[[nodiscard]] inline const_view_type view() const; [[nodiscard]] std::pair<iterator, bool> unsafe_find(id_type id);
[[nodiscard]] std::pair<const_iterator, bool> unsafe_find(id_type id) const;
private: private:
std::vector<id_type> m_ids; std::vector<id_type> m_ids;
std::vector<char> m_strings; std::vector<char> m_strings;
std::vector<count_type> m_lengths; std::vector<count_type> m_lengths;
id_type m_next_data_id{ 1 }; std::vector<shader_source_data::metadata> m_metadata;
mutable std::shared_mutex m_mutex;
}; };
} }

View File

@@ -1,12 +1,13 @@
#pragma once #pragma once
#include "generic/generic_basic_store.hpp" #include "generic/generic_basic_store.hpp"
#include "assets/identifiers.hpp"
#include "assets/data/texture_data.hpp" #include "assets/data/texture_data.hpp"
namespace assets namespace assets
{ {
using texture_store = generic_basic_store<texture_data>; using texture_store = detail::generic_basic_store<texture_id, texture_data>;
} }

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@@ -0,0 +1,23 @@
#pragma once
#include "config/primitives.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp"
namespace assets::detail
{
template<typename T>
struct generic_mesh_view {};
template<typename... Ts>
struct generic_mesh_view<z3d::structure<Ts...>>
{
mesh_vertex_components::flags component_flags;
z3d::array_view<z3d::index_triangle> triangles;
z3d::structure<z3d::array_view<Ts>...> vertex_component_arrays;
z3d::vertex_index vertex_count;
material_store::id_type material_id;
};
}

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@@ -0,0 +1,17 @@
#pragma once
#include "config/primitives.hpp"
#include "assets/components/point_cloud_vertex_components.hpp"
namespace assets::detail
{
template<typename... Ts>
struct generic_point_cloud_view
{
point_cloud_vertex_components::flags vertex_component_flags;
z3d::structure<z3d::array_view<Ts>...> vertex_component_arrays;
z3d::vertex_index point_count;
};
}

View File

@@ -1,34 +1,12 @@
#pragma once #pragma once
#include <span> #include "generic/generic_mesh_view.hpp"
#include <tuple>
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data/mesh_data.hpp"
#include "assets/data_stores/material_store.hpp"
namespace assets namespace assets
{ {
namespace detail
{
template<typename... Ts>
struct generic_mesh_view
{
mesh_vertex_components::flags component_flags;
std::span<mesh_data::index_type> indices;
std::tuple<std::span<Ts>...> vertex_component_arrays;
std::size_t vertex_count;
material_store::id_type material_id;
};
}
using mesh_view = detail::generic_mesh_view< using mesh_view = detail::generic_mesh_view<
mesh_vertex_components::position, mesh_vertex_components::all
mesh_vertex_components::normal,
mesh_vertex_components::tex_coord,
mesh_vertex_components::color,
mesh_vertex_components::reflectance
>; >;
} }

View File

@@ -1,29 +1,12 @@
#pragma once #pragma once
#include <span> #include "generic/generic_point_cloud_view.hpp"
#include <tuple>
#include "assets/components/point_cloud_vertex_components.hpp"
namespace assets namespace assets
{ {
namespace detail
{
template<typename... Ts>
struct generic_point_cloud_view
{
point_cloud_vertex_components::flags vertex_component_flags;
std::tuple<std::span<Ts>...> vertex_component_arrays;
std::size_t point_count;
};
}
using point_cloud_view = detail::generic_point_cloud_view< using point_cloud_view = detail::generic_point_cloud_view<
point_cloud_vertex_components::position, point_cloud_vertex_components::all
point_cloud_vertex_components::normal,
point_cloud_vertex_components::color,
point_cloud_vertex_components::reflectance
>; >;
} }

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@@ -0,0 +1,11 @@
#pragma once
#include "assets/data/pose_data.hpp"
namespace assets
{
using pose_list_view = std::span<pose_data>;
}

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@@ -1,5 +1,15 @@
#pragma once #pragma once
#include <string_view> #include <string_view>
#include "assets/data/shader_source_data.hpp"
using shader_source_view = std::string_view; namespace assets
{
struct shader_source_view
{
std::string_view source;
shader_source_data::metadata meta;
};
}

View File

@@ -1,14 +1,15 @@
#pragma once #pragma once
#include "assets/data/material_data.hpp" #include "assets/components/texture_components.hpp"
#include <memory>
namespace assets namespace assets
{ {
struct texture_view struct texture_view
{ {
std::weak_ptr<std::uint8_t[]> data; std::weak_ptr<z3d::u8[]> data;
int width, height; z3d::i32 width, height;
texture_components::flags component_flags; texture_components::flags component_flags;
}; };

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@@ -0,0 +1,10 @@
#pragma once
#include "assets/data/material_data.hpp"
namespace assets
{
material_data generate_fallback_material();
}

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@@ -0,0 +1,28 @@
#pragma once
#include "assets/components/texture_components.hpp"
#include "assets/data/texture_data.hpp"
namespace assets
{
struct fallback_color
{
static constexpr auto components = (
texture_components::flags::red |
texture_components::flags::green |
texture_components::flags::blue
);
texture_data::value_type r, g, b;
};
texture_data generate_fallback_texture(
int width = 4,
int height = 4,
std::span<const fallback_color> colors = std::array{
fallback_color{ .r = 255, .g = 0, b = 255 },
fallback_color{ .r = 0, .g = 0, b = 0 }
}
);
}

View File

@@ -7,52 +7,75 @@
#include "glm/mat4x4.hpp" #include "glm/mat4x4.hpp"
#include "util/result.hpp" #include "util/result.hpp"
#include "util/string_list.hpp" #include "util/string_list.hpp"
#include "assets/prefetch_queue.hpp" #include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include "../../read_buffers"
#include "../../data_stores"
#include "assets/prefetch_lookup.hpp"
#include "assets/data/point_cloud_data.hpp"
#include "assets/data_stores/point_cloud_store.hpp"
namespace assets::detail
{
template<bool Normal, bool Color, bool Reflectance> template<bool Normal, bool Color, bool Reflectance>
struct generic_3dtk_loader struct generic_3dtk_loader
{ {
[[nodiscard]] static std::error_code prefetch( using data_type = point_cloud_data;
const ztu::string_list& filenames, using store_type = point_cloud_data;
prefetch_queue& queue using lookup_type = point_cloud_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
); );
[[nodiscard]] static std::error_code load( [[nodiscard]] std::error_code load(
dynamic_point_cloud_buffer& buffer, path_id_lookups& lookups,
const file_dir_list& paths, data_stores& stores,
dynamic_point_cloud_store& store,
prefetch_lookup& id_lookup,
bool pedantic = false bool pedantic = false
); );
protected: protected:
class parser_context
{
public:
parser_context(
path_id_lookups& m_id_lookups,
data_stores& m_stores
);
[[nodiscard]] static ztu::result<pose_prefetch_lookup::index_type> parse_index( void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
private:
path_id_lookups* m_id_lookups;
data_stores* m_stores;
data_type m_point_cloud{};
std::filesystem::path m_last_pose_path{};
pose_list_view m_last_pose_list{};
};
[[nodiscard]] static ztu::result<std::size_t> parse_scan_index(
std::string_view filename std::string_view filename
); );
ztu::result<std::pair<ztu::u32, std::chars_format>> analyze_component_format( protected:
std::string_view line [[nodiscard]] static std::error_code parse_file(
const std::filesystem::path& filename,
data_type& point_cloud
); );
void transform_point_cloud( static void transform_point_cloud(
std::span<point_cloud_vertex_components::position::value_type> points, std::span<point_cloud_vertex_components::position> points,
const glm::mat4& pose const pose_data& pose
); );
private: private:
std::error_code read_point_file( std::vector<lookup_type::const_pointer> m_path_buffer;
const std::filesystem::path& filename,
dynamic_point_cloud_buffer& point_cloud
);
}; };
}
#define INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION #define INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION
#include "../../data_parsers" #include "assets/file_parsers/generic/generic_3dtk_loader.ipp"
#undef INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION #undef INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION

View File

@@ -1,35 +0,0 @@
#pragma once
#include <filesystem>
#include <vector>
#include <string>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
#include "assets/data/shader_source_data.hpp"
#include "util/string_list.hpp"
namespace assets
{
struct glsl_loader
{
static constexpr auto name = std::string_view("glsl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
shader_source_data& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
};
}

View File

@@ -0,0 +1,97 @@
#pragma once
#include <filesystem>
#include "assets/path_id_lookups.hpp"
#include "assets/data_stores/shader_source_store.hpp"
#include "assets/data/shader_source_data.hpp"
namespace assets
{
struct glsl_parser
{
static constexpr auto name = std::string_view("glsl");
using data_type = shader_source_data;
using store_type = shader_source_store;
using lookup_type = shader_source_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
const path_id_lookups& lookups,
store_type& store,
bool pedantic = false
);
protected:
class parser_context
{
public:
parser_context(store_type& m_store);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
void tokenize_declarations();
[[nodiscard]] bool parse_metadata_from_tokens();
void remove_metadata_declarations();
private:
store_type* m_store;
shader_source_data m_buffer{};
std::vector<std::string_view> m_value_buffer{};
std::vector<std::size_t> m_declaration_value_count_buffer{};
std::array<std::size_t, 4> m_declaration_type_index_buffer{};
};
[[nodiscard]] static std::error_code read_file(
const std::filesystem::path& filename,
std::vector<char>& source
);
[[nodiscard]] static bool parse_geometry_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_stage_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_components_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_static_enable_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_dynamic_enable_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_component_tokens(
std::span<const std::string_view> values,
model_geometry::types geometry_type,
shader_components::flags& components
);
private:
std::vector<std::string_view> m_value_token_buffer;
std::vector<std::size_t> m_declaration_token_count_buffer;
std::array<std::size_t, 4> m_declaration_type_index_buffer;
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

View File

@@ -1,19 +0,0 @@
struct X {
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
// space stuff that has to persist
dynamic_X_buffer& buffer,
const file_dir_list& paths,
dynamic_X_store& store,
prefetch_lookup& id_lookup,
bool pedantic = false
);
}

View File

@@ -1,59 +0,0 @@
#pragma once
#include <filesystem>
#include <vector>
#include <span>
#include "assets/dynamic_data_store.hpp"
#include "assets/components/point_cloud_vertex_components.hpp"
#include "assets/data/point_cloud_data.hpp"
#include "assets/data_stores/point_cloud_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "glm/mat4x4.hpp"
#include "util/result.hpp"
namespace assets
{
struct kitti_loader
{
static constexpr auto name = std::string_view("kitti");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
point_cloud_data& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
private:
inline static constexpr auto frame_folder = "frames";
[[nodiscard]] static ztu::result<std::size_t> frame_id_from_filename(
std::string_view filename
);
[[nodiscard]] static std::error_code load_point_file(
const std::filesystem::path& filename,
dynamic_point_cloud_buffer& point_cloud
);
static void transform_point_cloud(
std::span<point_cloud_vertex_components::position> points,
const glm::mat4& pose
);
[[nodiscard]] static ztu::result<std::string_view> parent_directory(std::string_view path);
};
}

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@@ -0,0 +1,93 @@
#pragma once
#include <filesystem>
#include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include "assets/components/point_cloud_vertex_components.hpp"
#include "assets/data/point_cloud_data.hpp"
#include "assets/data/pose_data.hpp"
#include "assets/data_stores/point_cloud_store.hpp"
#include "assets/data_stores/pose_list_store.hpp"
#include "assets/data_views/pose_list_view.hpp"
#include "util/result.hpp"
namespace assets
{
struct kitti_parser
{
static constexpr auto name = std::string_view("kitti");
using data_type = point_cloud_data;
using store_type = point_cloud_store;
using lookup_type = point_cloud_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
path_id_lookups& lookups,
data_stores& stores,
bool pedantic = false
);
protected:
static constexpr auto frame_folder = "frames";
class parser_context
{
public:
parser_context(
path_id_lookups& pose_list_lookup,
data_stores& stores
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
void tokenize_declarations();
[[nodiscard]] bool parse_metadata_from_tokens();
void remove_metadata_declarations();
private:
path_id_lookups* m_pose_list_lookup;
data_stores* m_stores;
data_type m_buffer{};
std::filesystem::path m_last_pose_path{};
pose_list_view m_last_pose_list{};
};
[[nodiscard]] static ztu::result<std::size_t> frame_id_from_filename(
std::string_view filename
);
[[nodiscard]] static std::error_code parse_file(
const std::filesystem::path& filename,
data_type& point_cloud
);
static void transform_point_cloud(
z3d::array_view<point_cloud_vertex_components::position> points,
const pose_data& pose
);
[[nodiscard]] static ztu::result<std::filesystem::path> parent_directory(
const std::filesystem::path& path
);
#
[[nodiscard]] static ztu::result<std::filesystem::path> get_pose_path(
const std::filesystem::path& path
);
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

View File

@@ -1,37 +0,0 @@
#pragma once
#include <filesystem>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "util/string_list.hpp"
#include "../data_stores"
#include "assets/data"
#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
struct kitti_pose_loader
{
static constexpr auto name = std::string_view("kitti_pose");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_pose_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
private:
static constexpr auto pose_filename = std::string_view{ "pose.txt" };
static std::error_code parse_pose(
std::ifstream& in,
dynamic_pose_buffer& pose
);
};

View File

@@ -0,0 +1,62 @@
#pragma once
#include <filesystem>
#include "assets/path_id_lookups.hpp"
#include "assets/data_stores/pose_list_store.hpp"
#include "assets/data/pose_list_data.hpp"
namespace assets
{
struct kitti_pose_parser
{
static constexpr auto name = std::string_view("kitti_pose");
using data_type = pose_list_data;
using store_type = pose_list_store;
using lookup_type = pose_list_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code parse(
const path_id_lookups& lookups,
store_type& store,
bool pedantic = false
);
private:
static constexpr auto pose_filename = std::string_view{ "pose.txt" };
class parser_context
{
public:
parser_context(store_type& m_store);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
private:
store_type* m_store;
data_type m_buffer{};
};
static std::error_code parse_file(
const std::filesystem::path& filename,
data_type &poses
);
static std::error_code parse_pose(
std::ifstream& in,
pose_data& pose
);
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

View File

@@ -1,56 +0,0 @@
#pragma once
#include <filesystem>
#include <system_error>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/data"
#include "../data_stores"
#include "../data_stores"
#include "util/string_lookup.hpp"
#include "util/result.hpp"
namespace mtl_loader_error
{
enum class codes {
ok = 0,
cannot_open_file,
cannot_open_texture,
malformed_ambient_color,
malformed_diffuse_color,
malformed_specular_color,
malformed_specular_exponent,
malformed_dissolve,
unknown_line_begin
};
} // namespace mtl_loader_error
struct mtl_loader
{
static constexpr auto name = std::string_view("mtl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
// THis is not very elegant, but right now I do not see a better solution...
[[nodiscard]] static std::error_code load(
dynamic_material_library_buffer& material_library_buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
protected:
static void find_textures(
std::span<char> buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::ifstream& in,
ztu::string_list& texture_filenames
);
};

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@@ -0,0 +1,103 @@
#pragma once
#include <filesystem>
#include <system_error>
#include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include "assets/data/material_data.hpp"
#include "assets/data/material_library_data.hpp"
#include "assets/data_stores/material_store.hpp"
#include "assets/data_stores/material_library_store.hpp"
#include "util/result.hpp"
namespace assets
{
namespace mtl_parser_error
{
enum class codes {
ok = 0,
cannot_open_file,
// TODO these are incomplete
cannot_open_texture,
malformed_ambient_color,
malformed_diffuse_color,
malformed_specular_color,
malformed_specular_exponent,
malformed_dissolve,
unknown_line_begin
};
} // namespace mtl_loader_error
struct mtl_parser
{
static constexpr auto name = std::string_view("mtl");
using data_type = material_library_data;
using store_type = material_library_store;
using lookup_type = material_library_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
path_id_lookups& lookups,
data_stores& stores,
bool pedantic = false
);
protected:
class prefetcher_context
{
public:
prefetcher_context(
path_id_lookups& lookups
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
[[nodiscard]] std::optional<texture_id> fetch_texture_id(
const std::filesystem::path& mtl_dir,
std::string_view filename,
std::string_view texture_type_name
);
private:
path_id_lookups* m_lookups;
std::vector<char> m_buffer{};
};
class parser_context
{
public:
parser_context(
path_id_lookups& lookups,
data_stores& stores
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
[[nodiscard]] std::optional<texture_id> fetch_texture_id(
const std::filesystem::path& mtl_dir,
std::string_view filename,
std::string_view texture_type_name
);
private:
path_id_lookups* m_lookups;
data_stores* m_stores;
data_type m_buffer{};
};
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

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@@ -1,82 +0,0 @@
#pragma once
#include <filesystem>
#include <system_error>
#include <string_view>
#include "../data_loaders"
#include "../data_stores"
#include "assets/prefetch_lookup.hpp"
#include <set>
namespace obj_loader_error {
enum class codes {
ok = 0,
cannot_open_file,
malformed_vertex,
malformed_texture_coordinate,
malformed_normal,
malformed_face,
face_index_out_of_range,
unknown_line_begin,
use_material_without_material_library,
unknown_material_name
};
} // namespace obj_loader_error
struct obj_loader {
static constexpr auto name = std::string_view("obj");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_mesh_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
bool pedantic = false
);
protected:
using index_type = dynamic_mesh_buffer::index_type;
using vertex_type = std::array<index_type, 3>;
struct indexed_vertex_type
{
vertex_type vertex;
index_type buffer_index;
friend auto operator<=>(const indexed_vertex_type& a, const indexed_vertex_type& b) {
return a.vertex <=> b.vertex;
}
bool operator==(const indexed_vertex_type& other) const noexcept {
return other.vertex == vertex;
}
};
static void find_materials(
std::span<char> buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::ifstream& in,
ztu::string_list& material_filenames
);
[[nodiscard]] static std::error_code obj_loader::parse_file(
dynamic_mesh_buffer& read_buffer,
dynamic_mesh_buffer& mesh_buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::set<indexed_vertex_type>& vertex_ids,
std::ifstream& in,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
bool pedantic
);
};

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@@ -0,0 +1,100 @@
#pragma once
#include <filesystem>
#include <system_error>
#include <string_view>
#include "assets/data/mesh_data.hpp"
#include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include <unordered_map>
#include "util/array_hash.hpp"
namespace assets::obj_parser_error
{
enum class codes {
ok = 0,
cannot_open_file,
malformed_vertex,
malformed_texture_coordinate,
malformed_normal,
malformed_face,
face_index_out_of_range,
unknown_line_begin,
use_material_without_material_library,
unknown_material_name
};
} // namespace obj_loader_error
namespace assets
{
struct obj_parser
{
static constexpr auto name = std::string_view("obj");
using data_type = mesh_data;
using store_type = mesh_store;
using lookup_type = mesh_id_lookup;
// TODO port this mess to the new interface
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
path_id_lookups& lookups,
data_stores& stores,
bool pedantic = false
);
protected:
using component_indices = std::array<z3d::vertex_index, 3>;
class prefetcher_context
{
public:
prefetcher_context(
path_id_lookups& id_lookups
);
void operator()(lookup_type::const_pointer entry) noexcept;
private:
path_id_lookups* m_id_lookups;
std::vector<char> m_buffer{};
};
class parser_context
{
public:
parser_context(
path_id_lookups& m_id_lookups,
data_stores& m_stores
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
z3d::vertex_index find_or_push_vertex(const component_indices& vertex_comp_indices);
[[nodiscard]] std::optional<texture_id> fetch_texture_id(
const std::filesystem::path& mtl_dir,
std::string_view filename,
std::string_view texture_type_name
);
private:
path_id_lookups* m_id_lookups;
data_stores* m_stores;
data_type m_mesh{};
std::vector<mesh_vertex_components::position> m_position_buffer{};
std::vector<mesh_vertex_components::normal> m_normal_buffer{};
std::vector<mesh_vertex_components::tex_coord> m_tex_coord_buffer{};
std::unordered_map<component_indices, z3d::vertex_index> m_vertex_comp_indices_to_vertex_index{};
};
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

View File

@@ -3,28 +3,65 @@
#include <filesystem> #include <filesystem>
#include <system_error> #include <system_error>
#include <string_view> #include <string_view>
#include <unordered_map>
#include "assets/dynamic_data_store.hpp" #include "assets/data_stores.hpp"
#include "assets/data" #include "assets/data/mesh_data.hpp"
#include "../data_stores" #include "assets/data_stores.hpp"
#include "assets/prefetch_lookup.hpp" #include "assets/path_id_lookups.hpp"
#include "assets/prefetch_queue.hpp" #include "util/vector_hash.hpp"
struct stl_loader { namespace assets
{
struct stl_loader
{
static constexpr auto name = std::string_view("stl"); static constexpr auto name = std::string_view("stl");
using data_type = mesh_data;
using store_type = mesh_store;
using lookup_type = mesh_id_lookup;
[[nodiscard]] static std::error_code prefetch( [[nodiscard]] std::error_code prefetch(
const file_dir_list& paths, path_id_lookups& lookups
prefetch_queue& queue
); );
[[nodiscard]] static std::error_code load( [[nodiscard]] std::error_code load(
// space stuff that has to persist path_id_lookups& lookups,
dynamic_mesh_buffer& buffer, data_stores& stores,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false bool pedantic = false
); );
protected:
class parser_context
{
public:
parser_context(
path_id_lookups& m_id_lookups,
data_stores& m_stores
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
z3d::vertex_index find_or_push_vertex(const component_indices& vertex_comp_indices);
[[nodiscard]] std::optional<texture_id> fetch_texture_id(
const std::filesystem::path& mtl_dir,
std::string_view filename,
std::string_view texture_type_name
);
private:
path_id_lookups* m_id_lookups;
data_stores* m_stores;
data_type m_mesh{};
std::unordered_map<mesh_vertex_components::position, z3d::vertex_index> m_vertex_index_lookup{};
}; };
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

View File

@@ -2,39 +2,56 @@
#include <filesystem> #include <filesystem>
#include "assets/dynamic_data_store.hpp" #include "assets/data_stores.hpp"
#include "assets/prefetch_lookup.hpp" #include "assets/path_id_lookups.hpp"
#include "assets/prefetch_queue.hpp" #include "assets/data/pose_data.hpp"
#include "assets/data"
#include "util/string_list.hpp"
#include "util/result.hpp" #include "util/result.hpp"
#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
namespace assets
{
struct threedtk_pose_loader struct threedtk_pose_loader
{ {
static constexpr auto name = std::string_view("3dtk_pose"); static constexpr auto name = std::string_view("3dtk_pose");
using data_type = pose_list_data;
using store_type = pose_list_store;
using lookup_type = pose_list_id_lookup;
[[nodiscard]] static std::error_code prefetch( [[nodiscard]] std::error_code prefetch(
const file_dir_list& paths, path_id_lookups& lookups
prefetch_queue& queue
); );
[[nodiscard]] static std::error_code load( [[nodiscard]] std::error_code load(
dynamic_pose_buffer& buffer, path_id_lookups& lookups,
const file_dir_list& paths, data_stores& stores,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false bool pedantic = false
); );
protected: protected:
static std::error_code parse_transform_info( class parser_context
std::ifstream& in, {
std::string& line, public:
std::array<glm::vec3, 2>& transform_info parser_context(
path_id_lookups& pose_list_lookup,
data_stores& stores
); );
static ztu::result<pose_prefetch_lookup::index_type> parse_index( void operator()(lookup_type::const_pointer entry) noexcept;
std::string_view filename
); private:
path_id_lookups* m_id_lookups;
data_stores* m_stores;
data_type m_pose{};
std::string m_line_buffer{};
}; };
static ztu::result<pose_data> parse_file(
const std::filesystem::path& filename,
std::string& line_buffer
);
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}

View File

@@ -2,8 +2,12 @@
#include "generic/generic_3dtk_loader.hpp" #include "generic/generic_3dtk_loader.hpp"
struct uos_loader : generic_3dtk_loader<false, false, false> namespace assets
{
struct uos_loader : detail::generic_3dtk_loader<false, false, false>
{ {
static constexpr auto name = std::string_view("uos"); static constexpr auto name = std::string_view("uos");
}; };
}

View File

@@ -2,7 +2,12 @@
#include "generic/generic_3dtk_loader.hpp" #include "generic/generic_3dtk_loader.hpp"
struct uos_normal_loader : generic_3dtk_loader<true, false, false> namespace assets
{
struct uos_normal_loader : detail::generic_3dtk_loader<true, false, false>
{ {
static constexpr auto name = std::string_view("uos_normal"); static constexpr auto name = std::string_view("uos_normal");
}; };
}

View File

@@ -2,7 +2,12 @@
#include "generic/generic_3dtk_loader.hpp" #include "generic/generic_3dtk_loader.hpp"
struct uos_rgb_loader : generic_3dtk_loader<false, true, false> namespace assets
{
struct uos_rgb_loader : detail::generic_3dtk_loader<false, true, false>
{ {
static constexpr auto name = std::string_view("uos_rgb"); static constexpr auto name = std::string_view("uos_rgb");
}; };
}

View File

@@ -2,7 +2,12 @@
#include "generic/generic_3dtk_loader.hpp" #include "generic/generic_3dtk_loader.hpp"
struct uosr_loader : generic_3dtk_loader<false, false, true> namespace assets
{
struct uosr_loader : detail::generic_3dtk_loader<false, false, true>
{ {
static constexpr auto name = std::string_view("uosr"); static constexpr auto name = std::string_view("uosr");
}; };
}

View File

@@ -0,0 +1,31 @@
#pragma once
#include "config/primitives.hpp"
namespace assets
{
namespace identifier_uuids
{
enum : int {
material,
material_library,
mesh,
point_cloud,
pose,
pose_list,
shader_source,
texture
};
}
using material_id = z3d::identifier<identifier_uuids::material>;
using material_library_id = z3d::identifier<identifier_uuids::material_library>;
using mesh_id = z3d::identifier<identifier_uuids::mesh>;
using point_cloud_id = z3d::identifier<identifier_uuids::point_cloud>;
using pose_id = z3d::identifier<identifier_uuids::pose>;
using pose_list_id = z3d::identifier<identifier_uuids::pose_list>;
using shader_source_id = z3d::identifier<identifier_uuids::shader_source>;
using texture_id = z3d::identifier<identifier_uuids::texture>;
}

View File

@@ -0,0 +1,22 @@
#pragma once
#include "config/primitives.hpp"
namespace assets::model_geometry
{
enum class types : z3d::u8
{
mesh = 0,
point_cloud = 1
};
inline constexpr z3d::size count = 2;
inline constexpr auto names = z3d::array<z3d::string_view, 2>{
"mesh",
"point_cloud"
};
}

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@@ -0,0 +1,30 @@
#pragma once
#include "identifiers.hpp"
#include "util/file_id_lookup.hpp"
namespace assets
{
using material_id_lookup = file_id_lookup<material_id>;
using material_library_id_lookup = file_id_lookup<material_library_id>;
using mesh_id_lookup = file_id_lookup<mesh_id>;
using point_cloud_id_lookup = file_id_lookup<point_cloud_id>;
using pose_id_lookup = file_id_lookup<pose_id>;
using pose_list_id_lookup = file_id_lookup<pose_id>;
using shader_source_id_lookup = file_id_lookup<shader_source_id>;
using texture_id_lookup = file_id_lookup<texture_id>;
struct path_id_lookups
{
material_id_lookup materials;
material_library_id_lookup material_libraries;
mesh_id_lookup meshes;
point_cloud_id_lookup point_clouds;
pose_id_lookup poses;
pose_list_id_lookup pose_lists;
shader_source_id_lookup shader_sources;
texture_id_lookup textures;
};
}

View File

@@ -1,25 +0,0 @@
#pragma once
#include "prefetch_lookups/material_library_prefetch_lookup.hpp"
#include "prefetch_lookups/material_prefetch_lookup.hpp"
#include "prefetch_lookups/mesh_prefetch_lookup.hpp"
#include "prefetch_lookups/point_cloud_prefetch_lookup.hpp"
#include "prefetch_lookups/pose_prefetch_lookup.hpp"
#include "prefetch_lookups/shader_prefetch_lookup.hpp"
#include "prefetch_lookups/texture_prefetch_lookup.hpp"
namespace assets
{
struct prefetch_lookup
{
texture_prefetch_lookup textures;
material_library_prefetch_lookup material_libraries;
material_prefetch_lookup materials;
mesh_prefetch_lookup meshes;
pose_prefetch_lookup poses;
point_cloud_prefetch_lookup point_clouds;
shader_source_prefetch_lookup shader_sources;
};
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/material_library_store.hpp"
namespace assets
{
using material_library_prefetch_lookup = std::unordered_map<std::filesystem::path, material_library_store::id_type>;
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/material_store.hpp"
namespace assets
{
using material_prefetch_lookup = std::unordered_map<std::filesystem::path, material_store::id_type>;
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/mesh_store.hpp"
namespace assets
{
using mesh_prefetch_lookup = std::unordered_map<std::filesystem::path, mesh_store::id_type>;
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/point_cloud_store.hpp"
namespace assets
{
using point_cloud_prefetch_lookup = std::unordered_map<std::filesystem::path, point_cloud_store::id_type>;
}

View File

@@ -1,62 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "util/uix.hpp"
#include "assets/data_stores/pose_store.hpp"
namespace assets
{
class pose_prefetch_lookup
{
public:
using index_type = ztu::u32;
using directory_lookup = std::unordered_map<std::filesystem::path, index_type>;
using directory_iterator = std::pair<directory_lookup::iterator, index_type>;
using index_lookup = std::vector<index_type>;
using index_iterator = index_lookup::iterator;
using lookup_type = std::vector<pose_store::id_type>;
using iterator = lookup_type::iterator;
void emplace(
const std::filesystem::path& directory,
index_type index,
pose_store::id_type id
);
void emplace_hint_dir(
directory_iterator directory_it,
index_type index,
pose_store::id_type id
);
void emplace_hint_dir_index(
directory_iterator directory_it,
index_iterator index_it,
index_type index,
pose_store::id_type id
);
std::pair<directory_iterator, bool> find_directory(
const std::filesystem::path& directory
);
std::pair<index_iterator, pose_store::id_type> find_index(
directory_iterator directory_it,
index_type index
);
directory_iterator emplace_dir(
directory_iterator directory_it,
const std::filesystem::path& directory
);
private:
directory_lookup m_directory_lookup;
index_lookup m_directory_indices; // count before indices, indices sorted per dir
lookup_type m_pose_ids; // offset by 1
};
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/shader_source_store.hpp"
namespace assets
{
using shader_source_prefetch_lookup = std::unordered_map<std::filesystem::path, shader_source_store::id_type>;
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/texture_store.hpp"
namespace assets
{
using texture_prefetch_lookup = std::unordered_map<std::filesystem::path, texture_store::id_type>;
}

View File

@@ -1,34 +0,0 @@
#pragma once
#include "util/string_list.hpp"
namespace assets
{
struct file_dir_list
{
ztu::string_list files;
ztu::string_list directories;
};
struct prefetch_queue
{
file_dir_list obj_queue;
file_dir_list stl_queue;
file_dir_list mtl_queue;
file_dir_list uosr_queue;
file_dir_list uos_rgb_queue;
file_dir_list uos_normal_queue;
file_dir_list uos_queue;
file_dir_list kitti_queue;
file_dir_list threedtk_pose_queue;
file_dir_list kitti_pose_queue;
file_dir_list glsl_queue;
};
}

View File

@@ -0,0 +1,74 @@
#pragma once
#include <tuple>
#include <array>
#include <vector>
#include <optional>
#include <span>
#include <string_view>
#include <expected>
#include <system_error>
#include "glm/glm.hpp"
#include "util/id_type.hpp"
namespace z3d
{
using u8 = std::uint8_t;
using u16 = std::uint16_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
using i8 = std::int8_t;
using i16 = std::int16_t;
using i32 = std::int32_t;
using i64 = std::int64_t;
using size = ssize_t;
using f32 = float;
using f64 = double;
template<glm::length_t L, typename T>
using vec = glm::vec<L, T, glm::packed_highp>;
using vec2 = vec<2, f32>;
using vec3 = vec<3, f32>;
using vec4 = vec<4, f32>;
template<glm::length_t C, glm::length_t R, typename T>
using mat = glm::mat<C, R, T, glm::packed_highp>;
using mat3 = mat<4, 4, f32>;
using mat4 = mat<4, 4, f32>;
template<typename T>
using optional = std::optional<T>;
template<typename T, std::size_t Count>
using array = std::array<T, Count>;
template<typename T>
using vector = std::vector<T>;
template<class T, std::size_t Extent = std::dynamic_extent>
using array_view = std::span<T, Extent>;
template<typename... Ts>
using structure = std::tuple<Ts...>;
using string_view = std::string_view;
template<typename T>
using result = std::expected<T, std::error_code>;
using vertex_index = u32;
using index_triangle = array<vertex_index, 3>;
template<int ID>
using identifier = ztu::id_type<u32, ID>;
}

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "assets/data/texture.hpp" #include "assets/data/texture.hpp"
#include "assets/data/surface_properties.hpp" #include "assets/data/uniform_surface_properties.hpp"
#include "assets/components/material_components.hpp" #include "assets/components/material_components.hpp"
#include "opengl/handles/material_handle.hpp" #include "opengl/handles/material_handle.hpp"

View File

@@ -0,0 +1,41 @@
#pragma once
#include "assets/data/material_data.hpp"
#include "assets/data_stores/material_store.hpp"
#include "opengl/handles/material_handle.hpp"
#include <vector>
#include "assets/data_stores.hpp"
#include "opengl/metadata/material_metadata.hpp"
#include "opengl/resource_management/resource_manager.hpp"
namespace zgl
{
class material_manager
{
public:
using store_type = assets::material_store;
using store_id_type = store_type::id_type;
using metadata_type = material_metadata;
using handle_type = material_handle;
using resource_manager_type = resource_manager<store_id_type, metadata_type>;
// TODO add reference and const_reference
using entry_type = std::pair<const handle_type&, const metadata_type&>;
static constexpr std::size_t min_garbage_collection_count = 4;
void process(const store_type& materials);
std::optional<entry_type> get_handle(store_id_type id);
void collect_garbage(bool force = false);
protected:
resource_manager_type m_resource_manager;
private:
std::vector<std::pair<store_id_type, const assets::material_data&>> m_material_buffer;
std::vector<GLuint> m_material_id_buffer;
};
}

View File

@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "../../assets/data_stores" #include "assets/data_stores.hpp"
#include "assets/data_stores/mesh_store.hpp"
#include "opengl/resource_management/resource_manager.hpp" #include "opengl/resource_management/resource_manager.hpp"
#include "opengl/handles/index_buffer_handle.hpp" #include "opengl/handles/index_buffer_handle.hpp"
#include "opengl/metadata/index_buffer_metadata.hpp" #include "opengl/metadata/index_buffer_metadata.hpp"
@@ -10,7 +11,7 @@ namespace zgl
class mesh_index_buffer_manager class mesh_index_buffer_manager
{ {
public: public:
using store_type = dynamic_mesh_store; using store_type = assets::mesh_store;
using store_id_type = store_type::id_type; using store_id_type = store_type::id_type;
using metadata_type = index_buffer_metadata; using metadata_type = index_buffer_metadata;
using handle_type = index_buffer_handle; using handle_type = index_buffer_handle;
@@ -19,7 +20,7 @@ public:
static constexpr std::size_t min_garbage_collection_count = 4; static constexpr std::size_t min_garbage_collection_count = 4;
void process(store_type& store); void process(const store_type& meshes);
std::optional<entry_type> get_handle(store_id_type id); std::optional<entry_type> get_handle(store_id_type id);
@@ -29,7 +30,7 @@ protected:
resource_manager_type m_resource_manager; resource_manager_type m_resource_manager;
private: private:
std::vector<store_type::iterator_type::value_type> m_mesh_buffer; std::vector<store_type::iterator::value_type> m_mesh_buffer;
std::vector<GLuint> m_buffer_id_buffer; std::vector<GLuint> m_buffer_id_buffer;
}; };
} }

View File

@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "assets/data_stores.hpp"
#include "assets/data_stores/mesh_store.hpp" #include "assets/data_stores/mesh_store.hpp"
#include "opengl/resource_management/resource_manager.hpp" #include "opengl/resource_management/resource_manager.hpp"
#include "opengl/handles/vertex_buffer_handle.hpp" #include "opengl/handles/vertex_buffer_handle.hpp"
@@ -20,7 +21,7 @@ public:
static constexpr std::size_t min_garbage_collection_count = 4; static constexpr std::size_t min_garbage_collection_count = 4;
void process(store_type& store); void process(const store_type& meshes);
std::optional<entry_type> get_handle(store_id_type id); std::optional<entry_type> get_handle(store_id_type id);
@@ -30,7 +31,7 @@ protected:
resource_manager_type m_resource_manager; resource_manager_type m_resource_manager;
private: private:
std::vector<store_type::iterator_type::value_type> m_mesh_buffer; std::vector<store_type::iterator::value_type> m_mesh_buffer;
std::vector<GLuint> m_buffer_id_buffer; std::vector<GLuint> m_buffer_id_buffer;
std::vector<ztu::u8> m_byte_buffer; std::vector<ztu::u8> m_byte_buffer;

View File

@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "assets/data_stores.hpp"
#include "assets/data_stores/point_cloud_store.hpp" #include "assets/data_stores/point_cloud_store.hpp"
#include "opengl/resource_management/resource_manager.hpp" #include "opengl/resource_management/resource_manager.hpp"
#include "opengl/handles/vertex_buffer_handle.hpp" #include "opengl/handles/vertex_buffer_handle.hpp"
@@ -20,7 +21,7 @@ public:
static constexpr std::size_t min_garbage_collection_count = 4; static constexpr std::size_t min_garbage_collection_count = 4;
void process(store_type& store); void process(const store_type& point_clouds);
std::optional<entry_type> get_handle(store_id_type id); std::optional<entry_type> get_handle(store_id_type id);
@@ -30,7 +31,7 @@ protected:
resource_manager_type m_resource_manager; resource_manager_type m_resource_manager;
private: private:
std::vector<store_type::iterator_type::value_type> m_point_cloud_buffer; std::vector<store_type::iterator::value_type> m_point_cloud_buffer;
std::vector<GLuint> m_buffer_id_buffer; std::vector<GLuint> m_buffer_id_buffer;
std::vector<ztu::u8> m_byte_buffer; std::vector<ztu::u8> m_byte_buffer;
}; };

View File

@@ -11,33 +11,37 @@
#include "opengl/handles/shader_handle.hpp" #include "opengl/handles/shader_handle.hpp"
#include "util/string_lookup.hpp" #include "util/string_lookup.hpp"
#include "shader_source_manager.hpp" #include "shader_source_manager.hpp"
#include "assets/data_stores.hpp"
#include "opengl/metadata/shader_metadata.hpp" #include "opengl/metadata/shader_metadata.hpp"
#include "opengl/data/shader_data.hpp" #include "opengl/data/shader_data.hpp"
#include "opengl/handles/shader_handle_set.hpp" #include "opengl/handles/shader_handle_set.hpp"
#include "opengl/shading/requirements/shader_requirements.hpp" #include "opengl/shading/requirements/shader_requirements.hpp"
#include "opengl/metadata/shader_set_metadata.hpp" #include "opengl/metadata/shader_set_metadata.hpp"
#include "opengl/shading/requirements/shader_set_requirements.hpp" #include "opengl/shading/requirements/shader_program_requirements.hpp"
namespace zgl namespace zgl
{ {
class shader_manager class shader_manager
{ {
using shader_lookup_entry_type = std::pair<shader_metadata, shader_data>;
public: public:
using store_type = shader_source_manager::store_type;
using metadata_type = shader_metadata;
using data_type = shader_data;
using handle_type = shader_handle;
using entry_type = std::pair<metadata_type, data_type>;
using entry_view_type = std::pair<metadata_type, handle_type>;
void process( void process(const store_type& shader_sources);
const assets::shader_source_store& shader_sources
);
void get_handles( void fetch(
const assets::shader_source_store& shader_sources, const assets::shader_source_store& shader_sources,
std::span<const shading::shader_set_requirements> requirements, std::span<const shading::shader_program_requirements> requirements,
std::span<shader_set_metadata> metadata, std::span<shader_set_metadata> metadata,
std::span<shader_handle_set> shader_sets std::span<shader_handle_set> shader_sets
); );
protected: protected:
std::optional<std::pair<shader_metadata, shader_handle>> find_shader( std::optional<entry_view_type> find_shader(
const shading::shader_requirements& requirements const shading::shader_requirements& requirements
); );
@@ -47,12 +51,13 @@ protected:
shader_data& shader shader_data& shader
); );
private:
shader_source_manager m_preprocessor{};
std::vector<shading::shader_source_requirements> m_source_requirement_buffer{}; shader_source_manager m_preprocessor{};
std::vector<entry_type> m_shader_lookup{};
private:
std::vector<shading::shader_requirements> m_source_requirement_buffer{};
std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{}; std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{};
std::vector<const char*> m_source_strings_buffer{}; std::vector<const char*> m_source_strings_buffer{};
std::vector<shader_lookup_entry_type> m_shader_lookup{};
}; };
} }

View File

@@ -11,17 +11,17 @@ namespace zgl
class shader_program_manager class shader_program_manager
{ {
using shader_program_lookup_entry_type = std::pair<
shader_program_metadata,
shader_program_data
>;
public: public:
void process( using store_type = shader_manager::store_type;
const assets::shader_source_store& shader_sources using metadata_type = shader_program_metadata;
); using data_type = shader_program_data;
using handle_type = shader_program_handle;
using entry_type = std::pair<metadata_type, data_type>;
using entry_view_type = std::pair<metadata_type, handle_type>;
void get_handles( void process(const store_type& shader_sources);
void fetch(
const assets::shader_source_store& shader_sources, const assets::shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements, std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata, std::span<shader_program_metadata> metadata,
@@ -29,7 +29,7 @@ public:
); );
protected: protected:
std::optional<std::pair<shader_program_metadata, shader_program_handle>> find_shader_program( std::optional<entry_view_type> find_shader_program(
const shading::shader_program_requirements& requirements const shading::shader_program_requirements& requirements
); );
@@ -38,11 +38,10 @@ protected:
); );
shader_manager m_shader_manager; shader_manager m_shader_manager;
std::vector<shader_program_lookup_entry_type> m_shader_program_lookup; std::vector<entry_type> m_shader_program_lookup;
private: private:
std::vector<shading::shader_program_requirements> m_shader_requirements_buffer;
std::vector<shading::shader_set_requirements> m_shader_requirements_buffer;
std::vector<shader_set_metadata> m_shader_metadata_buffer; std::vector<shader_set_metadata> m_shader_metadata_buffer;
std::vector<shader_handle_set> shader_set_buffer; std::vector<shader_handle_set> shader_set_buffer;
}; };

View File

@@ -4,10 +4,12 @@
#include <vector> #include <vector>
#include <optional> #include <optional>
#include <span> #include <span>
#include "assets/data_stores.hpp"
#include "util/string_lookup.hpp" #include "util/string_lookup.hpp"
#include "opengl/metadata/shader_source_metadata.hpp" #include "opengl/metadata/shader_source_metadata.hpp"
#include "opengl/shading/requirements/shader_source_requirements.hpp" #include "opengl/shading/requirements/shader_requirements.hpp"
#include "opengl/metadata/preprocessed_shader_source_metadata.hpp" #include "opengl/metadata/preprocessed_shader_source_metadata.hpp"
#include "assets/data_stores/shader_source_store.hpp" #include "assets/data_stores/shader_source_store.hpp"
@@ -18,70 +20,31 @@ namespace zgl {
class shader_source_manager { class shader_source_manager {
public: public:
void process( using store_type = assets::shader_source_store;
const assets::shader_source_store& shader_sources using store_id_type = store_type::id_type;
); using metadata_type = shader_source_metadata;
using data_type = char*;
using handle_type = const char*;
using entry_type = std::pair<metadata_type, store_id_type>;
using entry_view_type = std::pair<preprocessed_shader_source_metadata, handle_type>;
void get_shader_sources( void process(const store_type& shader_sources);
void fetch(
const assets::shader_source_store& shader_sources, const assets::shader_source_store& shader_sources,
std::span<const shading::shader_source_requirements> requirements, std::span<const shading::shader_requirements> requirements,
std::span<preprocessed_shader_source_metadata> metadata, std::span<preprocessed_shader_source_metadata> metadata,
std::vector<const char*>& shader_strings std::vector<const char*>& shader_strings
); );
protected: protected:
void tokenize_declarations(std::string_view source);
std::optional<shader_source_metadata> parse_metadata_from_tokens();
[[nodiscard]] static bool parse_stage_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
);
[[nodiscard]] static bool parse_geometry_declaration(
std::span<const std::string_view> tokens,
shader_source_metadata& metadata
);
[[nodiscard]] static bool parse_features_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
);
[[nodiscard]] static bool parse_static_enable_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
);
[[nodiscard]] static bool parse_dynamic_enable_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
);
template<typename T>
static void parse_feature_tokens(
std::span<const std::string_view> values,
const ztu::string_lookup<T>& feature_lookup,
T& features
);
static void get_define_strings( static void get_define_strings(
shading::model_geometry::types geometry, assets::model_geometry::types geometry_type,
shading::features::generic::type features, assets::shader_components::flags components,
shading::features::generic::type& feature_count, assets::shader_components::flags& component_count,
std::vector<const char*>& defines std::vector<const char*>& defines
); );
private: std::vector<entry_type> m_shader_source_lookup;
std::vector<std::string_view> m_value_token_buffer;
std::vector<std::size_t> m_declaration_token_count_buffer;
std::array<std::size_t, 4> m_declaration_type_index_buffer;
using source_lookup_entry_type = std::pair<shader_source_metadata, assets::shader_source_store::id_type>;
using source_lookup_type = std::vector<source_lookup_entry_type>;
source_lookup_type m_shader_source_lookup;
}; };
} }

View File

@@ -2,11 +2,12 @@
#include <unordered_map> #include <unordered_map>
#include "../../assets/read_buffers" #include "assets/data/texture_data.hpp"
#include "../../assets/data_stores" #include "assets/data_stores/texture_store.hpp"
#include "opengl/handles/texture_handle.hpp" #include "opengl/handles/texture_handle.hpp"
#include <vector> #include <vector>
#include "assets/data_stores.hpp"
#include "opengl/metadata/texture_metadata.hpp" #include "opengl/metadata/texture_metadata.hpp"
#include "opengl/resource_management/resource_manager.hpp" #include "opengl/resource_management/resource_manager.hpp"
@@ -15,7 +16,7 @@ namespace zgl
class texture_manager class texture_manager
{ {
public: public:
using store_type = dynamic_texture_store; using store_type = assets::texture_store;
using store_id_type = store_type::id_type; using store_id_type = store_type::id_type;
using metadata_type = texture_metadata; using metadata_type = texture_metadata;
using handle_type = texture_handle; using handle_type = texture_handle;
@@ -24,7 +25,7 @@ public:
static constexpr std::size_t min_garbage_collection_count = 4; static constexpr std::size_t min_garbage_collection_count = 4;
void process(store_type& store); void process(const store_type& textures);
std::optional<entry_type> get_handle(store_id_type id); std::optional<entry_type> get_handle(store_id_type id);
@@ -34,7 +35,7 @@ protected:
resource_manager_type m_resource_manager; resource_manager_type m_resource_manager;
private: private:
std::vector<std::pair<dynamic_texture_store::id_type, const dynamic_texture_buffer&>> m_texture_buffer; std::vector<std::pair<store_id_type, const assets::texture_data&>> m_texture_buffer;
std::vector<GLuint> m_texture_id_buffer; std::vector<GLuint> m_texture_id_buffer;
}; };

View File

@@ -7,10 +7,11 @@
namespace zgl namespace zgl
{ {
struct material_handle // TODO implement
struct material_handle : resource_handle
{ {
std::optional<texture_handle> texture{ std::nullopt }; inline void bind() const;
std::optional<surface_properties_handle> surface_properties{ std::nullopt }; inline static void unbind();
std::optional<alpha_handle> alpha{ std::nullopt };
}; };
} }

View File

@@ -1,9 +1,7 @@
#pragma once #pragma once
#include "GL/glew.h" #include "GL/glew.h"
#include "opengl/shader_program_variable.hpp" #include "opengl/shading/uniform.hpp"
#include "opengl/shader_program_variable.hpp"
#include "util/uix.hpp" #include "util/uix.hpp"
#include <span> #include <span>
@@ -17,12 +15,12 @@ struct shader_program_handle
inline void bind() const; inline void bind() const;
static void unbind(); static void unbind();
template<shader_program_variable::info_type VariableInfo, typename T> template<shading::uniform U, typename T>
void set_uniform(const T& value) const; void set_uniform(const T& value) const;
[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_program_variable> attributes) const; /*[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_program_variable> uniforms) const; [[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;*/
[[nodiscard]] bool valid() const; [[nodiscard]] bool valid() const;

View File

@@ -0,0 +1,18 @@
#pragma once
#include "opengl/handles/texture_handle.hpp"
namespace zgl
{
struct material_metadata
{
texture_handle specular_filter_texture_handle;
texture_handle diffuse_filter_texture_handle;
texture_handle specular_filter_texture_handle;
texture_handle shininess_texture_handle;
texture_handle alpha_texture_handle;
texture_handle bump_texture_handle;
};
}

View File

@@ -2,6 +2,7 @@
#include "assets/components/mesh_vertex_components.hpp" #include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp" #include "assets/data_stores/material_store.hpp"
#include "opengl/handles/material_handle.hpp"
namespace zgl namespace zgl
{ {
@@ -9,7 +10,7 @@ namespace zgl
struct mesh_vertex_buffer_metadata struct mesh_vertex_buffer_metadata
{ {
assets::mesh_vertex_components::flags component_flags; assets::mesh_vertex_components::flags component_flags;
assets::material_store::id_type material_id{}; material_handle material{};
}; };
} }

View File

@@ -1,13 +1,15 @@
#pragma once #pragma once
#include "opengl/shading/features/generic_features.hpp" #include "assets/components/shader_components.hpp"
namespace zgl namespace zgl
{ {
struct preprocessed_shader_source_metadata struct preprocessed_shader_source_metadata
{ {
shading::features::generic::type static_enabled{}; assets::shader_components::flags static_enabled{};
shading::features::generic::type dynamic_enable{}; assets::shader_components::flags dynamic_enable{};
shading::features::generic::type string_count{}; // Use same integer type as it guarantees good alignment.
// (even an unsigned byte should hold the maximum number of defines.)
assets::shader_components::flags string_count{};
}; };
} }

View File

@@ -1,16 +1,17 @@
#pragma once #pragma once
#include "opengl/shading/model_geometry.hpp" #include "assets/model_geometry.hpp"
#include "opengl/shading/shader_stage.hpp" #include "assets/components/shader_components.hpp"
#include "opengl/shading/features/generic_features.hpp"
namespace zgl namespace zgl
{ {
struct shader_metadata struct shader_metadata
{ {
shading::model_geometry::types geometry; assets::model_geometry::types geometry_type;
shading::stage::types stage; assets::shader_components::stage stage;
shading::features::generic::type static_enabled{}; assets::shader_components::flags static_enabled{};
shading::features::generic::type dynamic_enable{}; assets::shader_components::flags dynamic_enable{};
}; };
} }

View File

@@ -1,15 +1,16 @@
#pragma once #pragma once
#include "opengl/shading/model_geometry.hpp" #include "assets/model_geometry.hpp"
#include "opengl/shading/features/generic_features.hpp" #include "assets/components/shader_components.hpp"
namespace zgl { namespace zgl
{
struct shader_program_metadata struct shader_program_metadata
{ {
shading::model_geometry::types geometry; assets::model_geometry::types geometry_type;
shading::features::generic::type static_enabled{}; assets::shader_components::stage static_enabled{};
shading::features::generic::type dynamic_enable{}; assets::shader_components::stage dynamic_enable{};
}; };
} }

View File

@@ -1,12 +1,12 @@
#pragma once #pragma once
#include "opengl/shading/features/generic_features.hpp" #include "assets/components/shader_components.hpp"
namespace zgl namespace zgl
{ {
struct shader_set_metadata struct shader_set_metadata
{ {
shading::features::generic::type static_enabled{}; assets::shader_components::flags static_enabled{};
shading::features::generic::type dynamic_enable{}; assets::shader_components::flags dynamic_enable{};
}; };
} }

View File

@@ -1,91 +1,10 @@
#pragma once #pragma once
#include <limits> #include "assets/data/shader_source_data.hpp"
#include <utility>
#include "../shading/model_geometry.hpp"
#include "../shading/shader_stage.hpp"
#include "../shading/features/mesh_features.hpp"
#include "../shading/features/point_cloud_features.hpp"
#include "../shading/features/generic_features.hpp"
#include <algorithm>
// TODO move implementation to .ipp file
namespace zgl namespace zgl
{ {
template<typename T> using shader_source_metadata = assets::shader_source_data::metadata;
struct shader_features_set
{
T features, static_enable, dynamic_enable;
template<typename U>
[[nodiscard]] shader_features_set<U> cast() const noexcept
{
return {
.features = static_cast<U>(features),
.static_enable = static_cast<U>(static_enable),
.dynamic_enable = static_cast<U>(dynamic_enable)
};
}
// TODO this may not compile
[[nodiscard]] bool operator==(const shader_features_set& other) const noexcept = default;
};
struct shader_source_metadata
{
union combined_feature_set_type {
shader_features_set<shading::features::mesh::flags> mesh;
shader_features_set<shading::features::point_cloud::flags> point_cloud;
};
using generic_feature_set_type = shader_features_set<shading::features::generic::type>;
shading::model_geometry::types geometry;
combined_feature_set_type feature_set;
shading::stage::types stage;
[[nodiscard]] generic_feature_set_type generic_feature_set() const noexcept
{
switch (geometry)
{
case shading::model_geometry::types::mesh:
return feature_set.mesh.cast<shading::features::generic::type>();
case shading::model_geometry::types::point_cloud:
return feature_set.point_cloud.cast<shading::features::generic::type>();
default:
std::unreachable();
}
}
void from_generic_feature_set(const generic_feature_set_type& generic_feature_set) noexcept
{
switch (geometry)
{
case shading::model_geometry::types::mesh:
feature_set.mesh = generic_feature_set.cast<shading::features::mesh::flags>();
case shading::model_geometry::types::point_cloud:
feature_set.point_cloud = generic_feature_set.cast<shading::features::point_cloud::flags>();
}
std::unreachable();
}
bool operator==(const shader_source_metadata& other) const noexcept
{
if (this->stage != other.stage)
{
return false;
}
if (this->geometry != other.geometry)
{
return false;
}
return this->generic_feature_set() == other.generic_feature_set();
}
};
} }

View File

@@ -0,0 +1,17 @@
#pragma once
#include <cinttypes>
#include <array>
namespace zgl
{
template<std::size_t Count>
struct uniform_buffer_alignment_metadata
{
std::array<std::size_t, Count> byte_offsets{};
std::size_t byte_size{};
};
}

View File

@@ -10,14 +10,14 @@ class shader_program_lookup
public: public:
void add( void add(
const shader_program_handle& shader_program_handle, const shader_program_handle& shader_program_handle,
std::span<const shader_program_variable> all_attributes, std::span<const shader_uniform> all_attributes,
std::span<const shader_program_variable> all_uniforms std::span<const shader_uniform> all_uniforms
); );
[[nodiscard]] std::optional<shader_program_handle> find( [[nodiscard]] std::optional<shader_program_handle> find(
shader_program_handle::attribute_support_type attributes, shader_program_handle::attribute_support_type attributes,
shader_program_handle::uniform_support_type uniforms, shader_program_handle::uniform_support_type uniforms,
std::span<const shader_program_variable> all_attributes std::span<const shader_uniform> all_attributes
) const; ) const;
void print(); void print();
@@ -27,7 +27,7 @@ private:
[[nodiscard]] static attribute_locations_type attribute_location_flags( [[nodiscard]] static attribute_locations_type attribute_location_flags(
shader_program_handle::attribute_support_type attributes, shader_program_handle::attribute_support_type attributes,
std::span<const shader_program_variable> all_attributes std::span<const shader_uniform> all_attributes
); );
struct attribute_entry_type struct attribute_entry_type

View File

@@ -1,16 +0,0 @@
#pragma once
#include "GL/glew.h"
namespace zgl
{
struct shader_program_variable
{
struct info_type
{
GLenum type;
GLint location;
} info;
const char* name;
};
}

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