Files
Z3D/include/assets/file_parsers/threedtk_pose_loader.hpp
2025-04-02 17:45:41 +02:00

58 lines
1.1 KiB
C++

#pragma once
#include <filesystem>
#include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include "assets/data/pose_data.hpp"
#include "util/result.hpp"
namespace assets
{
struct threedtk_pose_loader
{
static constexpr auto name = std::string_view("3dtk_pose");
using data_type = pose_list_data;
using store_type = pose_list_store;
using lookup_type = pose_list_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
path_id_lookups& lookups,
data_stores& stores,
bool pedantic = false
);
protected:
class parser_context
{
public:
parser_context(
path_id_lookups& pose_list_lookup,
data_stores& stores
);
void operator()(lookup_type::const_pointer entry) noexcept;
private:
path_id_lookups* m_id_lookups;
data_stores* m_stores;
data_type m_pose{};
std::string m_line_buffer{};
};
static ztu::result<pose_data> parse_file(
const std::filesystem::path& filename,
std::string& line_buffer
);
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}