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Z3D/include/opengl/metadata/preprocessed_shader_source_metadata.hpp
2025-03-30 22:38:06 +02:00

16 lines
416 B
C++

#pragma once
#include "assets/components/shader_components.hpp"
namespace zgl
{
struct preprocessed_shader_source_metadata
{
assets::shader_components::flags static_enabled{};
assets::shader_components::flags dynamic_enable{};
// Use same integer type as it guarantees good alignment.
// (even an unsigned byte should hold the maximum number of defines.)
assets::shader_components::flags string_count{};
};
}