11 lines
150 B
C++
11 lines
150 B
C++
#pragma once
|
|
|
|
#include "assets/data/shader_source_data.hpp"
|
|
|
|
namespace zgl
|
|
{
|
|
|
|
using shader_source_metadata = assets::shader_source_data::metadata;
|
|
|
|
}
|