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Z3D/include/opengl/metadata/uniform_buffer_alignment_metadata.hpp
2025-03-27 19:47:32 +01:00

18 lines
222 B
C++

#pragma once
#include <cinttypes>
#include <array>
namespace zgl
{
template<std::size_t Count>
struct uniform_buffer_alignment_metadata
{
std::array<std::size_t, Count> byte_offsets{};
std::size_t byte_size{};
};
}