Files
Z3D/include/opengl/handles/shader_program_handle.hpp
2025-03-30 22:38:06 +02:00

34 lines
831 B
C++

#pragma once
#include "GL/glew.h"
#include "opengl/shading/uniform.hpp"
#include "util/uix.hpp"
#include <span>
namespace zgl
{
struct shader_program_handle
{
using attribute_support_type = ztu::u32;
using uniform_support_type = ztu::u32;
inline void bind() const;
static void unbind();
template<shading::uniform U, typename T>
void set_uniform(const T& value) const;
/*[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;*/
[[nodiscard]] bool valid() const;
GLuint id{ 0 };
};
}
#define INCLUDE_GL_SHADER_PROGRAM_INSTANCE_IMPLEMENTATION
#include "opengl/handles/shader_program_handle.ipp"
#undef INCLUDE_GL_SHADER_PROGRAM_INSTANCE_IMPLEMENTATION