18 lines
319 B
C++
18 lines
319 B
C++
#pragma once
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#include <optional>
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#include "opengl/handles/texture_handle.hpp"
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#include "opengl/handles/surface_properties_handle.hpp"
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#include "opengl/handles/alpha_handle.hpp"
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namespace zgl
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{
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// TODO implement
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struct material_handle : resource_handle
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{
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inline void bind() const;
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inline static void unbind();
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};
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}
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