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Z3D/include/assets/prefetch_lookups/texture_prefetch_lookup.hpp

13 lines
232 B
C++

#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/texture_store.hpp"
namespace assets
{
using texture_prefetch_lookup = std::unordered_map<std::filesystem::path, texture_store::id_type>;
}