This commit is contained in:
ZY4N
2025-03-28 13:09:34 +01:00
parent 6f60cc11c8
commit d18b40a7fc
34 changed files with 393 additions and 272 deletions

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@@ -2,6 +2,8 @@
#include <tuple>
#include "config/primitives.hpp"
#include "assets/identifiers.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "assets/data/surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp"
@@ -9,28 +11,27 @@
namespace assets::material_components
{
using surface_properties = surface_properties;
using transparency = float;
using ambient_color_texture = texture_store::id_type;
using diffuse_color_texture = texture_store::id_type;
using specular_color_texture = texture_store::id_type;
using shininess_texture = texture_store::id_type;
using alpha_texture = texture_store::id_type;
using bump_texture = texture_store::id_type;
using transparency = z3d::f32;
using ambient_color_texture = texture_id;
using diffuse_color_texture = texture_id;
using specular_color_texture = texture_id;
using shininess_texture = texture_id;
using alpha_texture = texture_id;
using bump_texture = texture_id;
namespace indices
{
using type = std::size_t;
inline constexpr type surface_properties = 0;
inline constexpr type transparency = 1;
inline constexpr type ambient_color_texture = 2;
inline constexpr type diffuse_color_texture = 3;
inline constexpr type specular_color_texture = 4;
inline constexpr type shininess_texture = 5;
inline constexpr type alpha_texture = 6;
inline constexpr type bump_texture = 7;
inline constexpr z3d::size surface_properties = 0;
inline constexpr z3d::size transparency = 1;
inline constexpr z3d::size ambient_color_texture = 2;
inline constexpr z3d::size diffuse_color_texture = 3;
inline constexpr z3d::size specular_color_texture = 4;
inline constexpr z3d::size shininess_texture = 5;
inline constexpr z3d::size alpha_texture = 6;
inline constexpr z3d::size bump_texture = 7;
}
enum class flags : std::uint8_t
enum class flags : z3d::u8
{
none = 0,
surface_properties = 1 << indices::surface_properties,
@@ -43,7 +44,7 @@ enum class flags : std::uint8_t
bump_texture = 1 << indices::bump_texture
};
using all = std::tuple<
using all = z3d::structure<
surface_properties,
transparency,
ambient_color_texture,

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@@ -1,5 +1,6 @@
#pragma once
#include "config/primitives.hpp"
#include <array>
#include <tuple>
#include "util/enum_bitfield_operators.hpp"
@@ -7,23 +8,22 @@
namespace assets::mesh_vertex_components
{
using position = std::array<float, 3>;
using normal = std::array<float, 3>;
using tex_coord = std::array<float, 2>;
using color = std::array<float, 3>;
using reflectance = std::array<float, 1>;
using position = z3d::vec3;
using normal = z3d::vec3;
using tex_coord = z3d::vec2;
using color = z3d::vec3;
using reflectance = z3d::f32;
namespace indices
{
using type = std::size_t;
inline constexpr type position = 0;
inline constexpr type normal = 1;
inline constexpr type tex_coord = 2;
inline constexpr type color = 3;
inline constexpr type reflectance = 4;
inline constexpr z3d::size position = 0;
inline constexpr z3d::size normal = 1;
inline constexpr z3d::size tex_coord = 2;
inline constexpr z3d::size color = 3;
inline constexpr z3d::size reflectance = 4;
}
enum class flags : std::uint8_t
enum class flags : z3d::u8
{
none = 0,
position = 1 << indices::position,
@@ -33,7 +33,13 @@ enum class flags : std::uint8_t
reflectance = 1 << indices::reflectance
};
using all = std::tuple<position, normal, tex_coord, color, reflectance>;
using all = z3d::structure<
position,
normal,
tex_coord,
color,
reflectance
>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace mesh_vertex_components

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@@ -1,5 +1,6 @@
#pragma once
#include "config/primitives.hpp"
#include <array>
#include <tuple>
#include "util/enum_bitfield_operators.hpp"
@@ -7,21 +8,20 @@
namespace assets::point_cloud_vertex_components
{
using position = std::array<float, 3>;
using normal = std::array<float, 3>;
using color = std::array<float, 3>;
using reflectance = std::array<float, 1>;
using position = z3d::vec3;
using normal = z3d::vec3;
using color = z3d::vec3;
using reflectance = z3d::f32;
namespace indices
{
using type = std::size_t;
inline constexpr type position = 0;
inline constexpr type normal = 1;
inline constexpr type color = 2;
inline constexpr type reflectance = 3;
inline constexpr z3d::size position = 0;
inline constexpr z3d::size normal = 1;
inline constexpr z3d::size color = 2;
inline constexpr z3d::size reflectance = 3;
} // namespace indices
enum class flags : std::uint8_t
enum class flags : z3d::u8
{
none = 0,
position = 1 << indices::position,
@@ -30,7 +30,12 @@ enum class flags : std::uint8_t
reflectance = 1 << indices::reflectance
};
using all = std::tuple<position, normal, color, reflectance>;
using all = z3d::structure<
position,
normal,
color,
reflectance
>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace point_cloud_vertex_components

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@@ -1,5 +1,6 @@
#pragma once
#include "config/primitives.hpp"
#include <tuple>
#include <cinttypes>
#include "util/enum_bitfield_operators.hpp"
@@ -7,10 +8,11 @@
namespace assets::texture_components
{
using red = std::uint8_t;
using green = std::uint8_t;
using blue = std::uint8_t;
using luminance = std::uint8_t;
using red = z3d::u8;
using green = z3d::u8;
using blue = z3d::u8;
using alpha = z3d::u8;
using luminance = z3d::u8;
enum class flags : std::uint8_t
{
@@ -22,7 +24,12 @@ enum class flags : std::uint8_t
alpha = 1 << 5
};
using all = std::tuple<red, green, blue, luminance>;
using all = z3d::structure<
red,
green,
blue,
luminance
>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace texture_components

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@@ -0,0 +1,33 @@
#pragma once
#include "config/primitives.hpp"
namespace assets::detail
{
template<typename C, typename T>
class component_array_set {};
template<typename C, typename... Ts>
class component_array_set<C, z3d::structure<Ts...>>
{
component_array_set() = default;
protected:
void clear_component_arrays()
{
std::apply(
[](auto&... component_array)
{
(component_array.clear(), ...);
},
component_arrays
);
}
C component_flags;
z3d::structure<z3d::vector<Ts>...> component_arrays{};
};
}

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@@ -0,0 +1,32 @@
#pragma once
#include "config/primitives.hpp"
namespace assets::detail {
template<typename T>
class component_set {};
template<typename... Ts>
class component_set<z3d::structure<Ts...>>
{
public:
component_set() = default;
protected:
void clear_components()
{
std::apply(
[](std::optional<Ts>&... component)
{
(component.reset(), ...);
},
components
);
}
z3d::structure<z3d::optional<Ts...>> components{};
};
}

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@@ -1,21 +0,0 @@
#pragma once
#include <vector>
template<typename C, typename... Ts>
struct vertex_array_data
{
C component_flags;
std::tuple<std::vector<Ts>...> vertices{};
protected:
void clear_vertices()
{
std::apply(
[](auto&... vertex_opt) {
(vertex_opt.clear(), ...);
},
vertices
);
}
};

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@@ -3,50 +3,37 @@
#include <optional>
#include "assets/components/material_components.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "generic/component_set.hpp"
namespace assets
{
struct material_data
struct material_data : detail::component_set<material_components::all>
{
material_data() = default;
material_components::surface_properties& initialized_surface_properties();
[[nodiscard]] inline std::optional<material_components::surface_properties>& surface_properties();
[[nodiscard]] inline std::optional<material_components::transparency>& transparency();
[[nodiscard]] inline std::optional<material_components::ambient_color_texture>& ambient_color_texture_id();
[[nodiscard]] inline std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id();
[[nodiscard]] inline std::optional<material_components::specular_color_texture>& specular_color_texture_id();
[[nodiscard]] inline std::optional<material_components::shininess_texture>& shininess_texture_id();
[[nodiscard]] inline std::optional<material_components::alpha_texture>& alpha_texture_id();
[[nodiscard]] inline std::optional<material_components::bump_texture>& bump_texture_id();
[[nodiscard]] inline z3d::optional<material_components::surface_properties>& surface_properties();
[[nodiscard]] inline z3d::optional<material_components::transparency>& transparency();
[[nodiscard]] inline z3d::optional<material_components::ambient_color_texture>& ambient_color_texture_id();
[[nodiscard]] inline z3d::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id();
[[nodiscard]] inline z3d::optional<material_components::specular_color_texture>& specular_color_texture_id();
[[nodiscard]] inline z3d::optional<material_components::shininess_texture>& shininess_texture_id();
[[nodiscard]] inline z3d::optional<material_components::alpha_texture>& alpha_texture_id();
[[nodiscard]] inline z3d::optional<material_components::bump_texture>& bump_texture_id();
[[nodiscard]] inline const std::optional<material_components::surface_properties>& surface_properties() const;
[[nodiscard]] inline const std::optional<material_components::transparency>& transparency() const;
[[nodiscard]] inline const std::optional<material_components::ambient_color_texture>& ambient_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::specular_color_texture>& specular_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::bump_texture>& bump_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::surface_properties>& surface_properties() const;
[[nodiscard]] inline const z3d::optional<material_components::transparency>& transparency() const;
[[nodiscard]] inline const z3d::optional<material_components::ambient_color_texture>& ambient_color_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::specular_color_texture>& specular_color_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::bump_texture>& bump_texture_id() const;
inline void clear();
std::tuple<
std::optional<material_components::surface_properties>,
std::optional<material_components::transparency>,
std::optional<material_components::ambient_color_texture>,
std::optional<material_components::diffuse_color_texture>,
std::optional<material_components::specular_color_texture>,
std::optional<material_components::shininess_texture>,
std::optional<material_components::alpha_texture>,
std::optional<material_components::bump_texture>
> data{
std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt
};
};
}

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@@ -1,11 +1,11 @@
#pragma once
#include "util/string_lookup.hpp"
#include "assets/data_stores/material_store.hpp"
#include "assets/identifiers.hpp"
namespace assets
{
using material_library_data = ztu::string_lookup<material_store::id_type>;
using material_library_data = ztu::string_lookup<material_id>;
}

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@@ -1,49 +1,39 @@
#pragma once
#include <array>
#include <vector>
#include "util/uix.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "generic/vertex_array_data.hpp"
#include "assets/data_stores/material_store.hpp"
#include "generic/component_array_set.hpp"
#include "assets/identifiers.hpp"
namespace assets
{
class mesh_data : public vertex_array_data<
class mesh_data : detail::component_array_set<
mesh_vertex_components::flags,
mesh_vertex_components::position,
mesh_vertex_components::normal,
mesh_vertex_components::tex_coord,
mesh_vertex_components::color,
mesh_vertex_components::reflectance
mesh_vertex_components::all
> {
public:
using index_type = ztu::u32;
using triangle_type = std::array<index_type, 3>;
[[nodiscard]] inline std::vector<mesh_vertex_components::position>& positions();
[[nodiscard]] inline std::vector<mesh_vertex_components::normal>& normals();
[[nodiscard]] inline std::vector<mesh_vertex_components::tex_coord>& tex_coords();
[[nodiscard]] inline std::vector<mesh_vertex_components::color>& colors();
[[nodiscard]] inline std::vector<mesh_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline std::vector<triangle_type>& triangles();
[[nodiscard]] inline auto& material_id();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::position>& positions();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::normal>& normals();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::tex_coord>& tex_coords();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::color>& colors();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline z3d::vector<z3d::index_triangle>& triangles();
[[nodiscard]] inline auto& material();
[[nodiscard]] inline const std::vector<mesh_vertex_components::position>& positions() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::normal>& normals() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::tex_coord>& tex_coords() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::color>& colors() const;
[[nodiscard]] inline const std::vector<mesh_vertex_components::reflectance>& reflectances() const;
[[nodiscard]] inline const std::vector<triangle_type>& triangles() const;
[[nodiscard]] inline const auto& material_id() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::position>& positions() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::normal>& normals() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::tex_coord>& tex_coords() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::color>& colors() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::reflectance>& reflectances() const;
[[nodiscard]] inline const z3d::vector<z3d::index_triangle>& triangles() const;
[[nodiscard]] inline const auto& material() const;
inline void clear();
private:
std::vector<triangle_type> m_triangles{};
material_store::id_type m_material_id{};
z3d::vector<z3d::index_triangle> m_triangles{};
material_id m_material_id{};
};
}

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@@ -4,17 +4,14 @@
#include <array>
#include <vector>
#include "generic/vertex_array_data.hpp"
#include "generic/component_array_set.hpp"
namespace assets
{
class point_cloud_data : public vertex_array_data<
point_cloud_vertex_components::flags,
point_cloud_vertex_components::position,
point_cloud_vertex_components::normal,
point_cloud_vertex_components::color,
point_cloud_vertex_components::reflectance
class point_cloud_data : detail::component_array_set<
point_cloud_vertex_components::flags,
point_cloud_vertex_components::all
> {
public:
[[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions();

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@@ -1,10 +1,10 @@
#pragma once
#include "glm/mat4x4.hpp"
#include "config/primitives.hpp"
namespace assets
{
using pose_data = glm::mat4;
using pose_data = z3d::mat4;
}

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@@ -1,13 +1,13 @@
#pragma once
#include <vector>
#include "config/primitives.hpp"
namespace assets
{
struct shader_source_data
{
std::vector<char> source{};
z3d::vector<char> source{};
void clear()
{

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@@ -1,16 +1,16 @@
#pragma once
#include <array>
#include "config/primitives.hpp"
namespace assets
{
struct surface_properties
{
std::array<float, 3> ambient_filter{ 0.7f, 0.7f, 0.7f };
std::array<float, 3> diffuse_filter{ 0.466f, 0.466f, 0.7922f };
std::array<float, 3> specular_filter{ 0.5974f, 0.2084f, 0.2084f };
float shininess{ 100.2237f };
z3d::vec3 ambient_filter{ 0.7f, 0.7f, 0.7f };
z3d::vec3 diffuse_filter{ 0.466f, 0.466f, 0.7922f };
z3d::vec3 specular_filter{ 0.5974f, 0.2084f, 0.2084f };
z3d::f32 shininess{ 100.2237f };
};
}

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@@ -12,21 +12,22 @@ namespace assets
class texture_data
{
public:
using value_type = std::uint8_t;
using dim_type = std::int32_t;
using size_type = std::make_signed_t<std::size_t>;
using value_type = z3d::u8;
using dim_type = z3d::i32;
using size_type = z3d::size;
using difference_type = size_type;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = std::uint8_t*;
using const_pointer = const std::uint8_t*;
using pointer = value_type*;
using const_pointer = const value_type*;
using iterator = pointer;
using const_iterator = const_pointer;
using container_type = std::unique_ptr<value_type[]>;
texture_data() = default;
inline texture_data(
std::unique_ptr<value_type[]>&& data,
container_type&& data,
dim_type width,
dim_type height,
texture_components::flags components
@@ -73,7 +74,7 @@ public:
void inline clear();
private:
std::unique_ptr<value_type[]> m_data{ nullptr };
container_type m_data{ nullptr };
dim_type m_width{ 0 }, m_height{ 0 };
texture_components::flags m_components{ texture_components::flags::none };
};

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@@ -6,20 +6,19 @@
#include "util/uix.hpp"
#include "util/id_type.hpp"
template<typename T>
template<typename ID, typename T>
class generic_basic_store
{
public:
using id_type = ztu::id_type_for<generic_basic_store, ztu::u32>;
using container_type = std::vector<T>;
using iterator_type = typename container_type::iterator;
using const_iterator = typename container_type::const_iterator;
id_type add(const T& data);
ID add(const T& data);
[[nodiscard]] std::pair<iterator_type, bool> find(id_type id);
[[nodiscard]] std::pair<iterator_type, bool> find(ID id);
[[nodiscard]] std::pair<const_iterator, bool> find(id_type id) const;
[[nodiscard]] std::pair<const_iterator, bool> find(ID id) const;
[[nodiscard]] std::span<T> data();
@@ -31,8 +30,7 @@ public:
private:
std::vector<T> m_data;
std::vector<id_type> m_ids;
id_type m_next_data_id{ 1 };
std::vector<ID> m_ids;
};
#define INCLUDE_GENERIC_BASIC_STORE_IMPLEMENTATION

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@@ -18,7 +18,7 @@ public:
using size_type = std::size_t;
using count_type = ztu::u32;
using component_flag_type = material_components::flags;
using id_type = ztu::id_type_for<generic_material_store<std::remove_const_t<Ts>...>, ztu::u32>;
using id_type = material_id;
using value_type = std::pair<id_type, material_view>;
using flag_count_type = std::tuple<component_flag_type>;
@@ -105,7 +105,7 @@ public:
using const_iterator = generic_material_store_iterator<std::add_const_t<Ts>...>;
using view_type = std::ranges::subrange<iterator_type>;
using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<generic_material_store, ztu::u32>;
using id_type = material_id;
id_type add(const material_data& material);
@@ -144,7 +144,6 @@ private:
std::vector<id_type> m_ids;
std::tuple<std::vector<Ts>...> m_component_arrays;
std::vector<component_flag_type> m_component_flag_counts;
id_type m_next_data_id{ 1 };
};
}

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@@ -17,10 +17,10 @@ class generic_mesh_store_iterator
public:
using size_type = std::size_t;
using count_type = ztu::u32;
using index_type = mesh_data::index_type;
using index_type = z3d::vertex_index;
using material_id_type = material_store::id_type;
using component_flag_type = mesh_vertex_components::flags;
using id_type = ztu::id_type_for<generic_mesh_store<std::remove_const_t<Ts...>>, ztu::u32>;
using id_type = mesh_id;
using value_type = std::pair<id_type, mesh_view>;
using flag_count_type = std::tuple<component_flag_type, count_type, count_type>;
@@ -107,7 +107,7 @@ class generic_mesh_store
public:
using size_type = std::size_t;
using count_type = ztu::u32;
using index_type = mesh_data::index_type;
using index_type = z3d::vertex_index;
using component_flag_type = mesh_vertex_components::flags;
using material_id_type = material_store::id_type;
@@ -115,7 +115,7 @@ public:
using const_iterator = generic_mesh_store_iterator<std::add_const_t<Ts>...>;
using view_type = std::ranges::subrange<iterator_type>;
using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<generic_mesh_store, ztu::u32>;
using id_type = mesh_id;
id_type add(const mesh_data& mesh);

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@@ -19,10 +19,10 @@ template<typename... Ts>
class generic_point_cloud_store_iterator
{
public:
using size_type = std::size_t;
using count_type = ztu::u32;
using size_type = z3d::size;
using count_type = z3d::u32;
using component_flag_type = point_cloud_vertex_components::flags;
using id_type = ztu::id_type_for<generic_point_cloud_store<std::remove_const_t<Ts>...>, ztu::u32>;
using id_type = point_cloud_id;
using value_type = std::pair<id_type, point_cloud_view>;
using flag_count_type = std::tuple<component_flag_type, count_type, count_type>;
@@ -109,7 +109,7 @@ public:
using const_iterator = generic_point_cloud_store_iterator<std::add_const_t<Ts>...>;
using view_type = std::ranges::subrange<iterator_type>;
using const_view_type = std::ranges::subrange<const_iterator>;
using id_type = ztu::id_type_for<generic_point_cloud_store, ztu::u32>;
using id_type = point_cloud_id;
id_type add(const point_cloud_data& point_cloud);

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@@ -0,0 +1,23 @@
#pragma once
#include "config/primitives.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp"
namespace assets::detail
{
template<typename T>
struct generic_mesh_view {};
template<typename... Ts>
struct generic_mesh_view<z3d::structure<Ts...>>
{
mesh_vertex_components::flags component_flags;
z3d::array_view<z3d::index_triangle> triangles;
z3d::structure<z3d::array_view<Ts>...> vertex_component_arrays;
z3d::vertex_index vertex_count;
material_store::id_type material_id;
};
}

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@@ -0,0 +1,17 @@
#pragma once
#include "config/primitives.hpp"
#include "assets/components/point_cloud_vertex_components.hpp"
namespace assets::detail
{
template<typename... Ts>
struct generic_point_cloud_view
{
point_cloud_vertex_components::flags vertex_component_flags;
z3d::structure<z3d::array_view<Ts>...> vertex_component_arrays;
z3d::vertex_index point_count;
};
}

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@@ -1,34 +1,12 @@
#pragma once
#include <span>
#include <tuple>
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data/mesh_data.hpp"
#include "assets/data_stores/material_store.hpp"
#include "generic/generic_mesh_view.hpp"
namespace assets
{
namespace detail
{
template<typename... Ts>
struct generic_mesh_view
{
mesh_vertex_components::flags component_flags;
std::span<mesh_data::index_type> indices;
std::tuple<std::span<Ts>...> vertex_component_arrays;
std::size_t vertex_count;
material_store::id_type material_id;
};
}
using mesh_view = detail::generic_mesh_view<
mesh_vertex_components::position,
mesh_vertex_components::normal,
mesh_vertex_components::tex_coord,
mesh_vertex_components::color,
mesh_vertex_components::reflectance
mesh_vertex_components::all
>;
}

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@@ -1,29 +1,12 @@
#pragma once
#include <span>
#include <tuple>
#include "assets/components/point_cloud_vertex_components.hpp"
#include "generic/generic_point_cloud_viwe.hpp"
namespace assets
{
namespace detail
{
template<typename... Ts>
struct generic_point_cloud_view
{
point_cloud_vertex_components::flags vertex_component_flags;
std::tuple<std::span<Ts>...> vertex_component_arrays;
std::size_t point_count;
};
}
using point_cloud_view = detail::generic_point_cloud_view<
point_cloud_vertex_components::position,
point_cloud_vertex_components::normal,
point_cloud_vertex_components::color,
point_cloud_vertex_components::reflectance
point_cloud_vertex_components::all
>;
}

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@@ -1,5 +1,5 @@
#pragma once
#include <string_view>
#include "config/primitives.hpp"
using shader_source_view = std::string_view;
using shader_source_view = z3d::string_view;

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@@ -1,14 +1,15 @@
#pragma once
#include "assets/data/material_data.hpp"
#include "assets/components/texture_components.hpp"
#include <memory>
namespace assets
{
struct texture_view
{
std::weak_ptr<std::uint8_t[]> data;
int width, height;
std::weak_ptr<z3d::u8[]> data;
z3d::i32 width, height;
texture_components::flags component_flags;
};

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@@ -9,8 +9,8 @@
#include "util/string_list.hpp"
#include "assets/prefetch_queue.hpp"
#include "../../read_buffers"
#include "../../data_stores"
#include "assets/data/point_cloud_data.hpp"
#include "assets/data_stores/point_cloud_store.hpp"
#include "assets/prefetch_lookup.hpp"

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@@ -0,0 +1,16 @@
#pragma once
#include "config/primitives.hpp"
namespace assets
{
using material_id = z3d::identifier<0>;
using material_library_id = z3d::identifier<1>;
using mesh_id = z3d::identifier<2>;
using point_cloud_id = z3d::identifier<3>;
using pose_id = z3d::identifier<4>;
using shader_source_id = z3d::identifier<5>;
using texture_id = z3d::identifier<6>;
}