Files
Z3D/include/assets/data_views/texture_view.hpp
2025-03-28 13:09:34 +01:00

16 lines
233 B
C++

#pragma once
#include "assets/components/texture_components.hpp"
#include <memory>
namespace assets
{
struct texture_view
{
std::weak_ptr<z3d::u8[]> data;
z3d::i32 width, height;
texture_components::flags component_flags;
};
}