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Z3D/include/assets/components/material_components.hpp
2025-03-28 13:09:34 +01:00

62 lines
1.8 KiB
C++

#pragma once
#include <tuple>
#include "config/primitives.hpp"
#include "assets/identifiers.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "assets/data/surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace assets::material_components
{
using surface_properties = surface_properties;
using transparency = z3d::f32;
using ambient_color_texture = texture_id;
using diffuse_color_texture = texture_id;
using specular_color_texture = texture_id;
using shininess_texture = texture_id;
using alpha_texture = texture_id;
using bump_texture = texture_id;
namespace indices
{
inline constexpr z3d::size surface_properties = 0;
inline constexpr z3d::size transparency = 1;
inline constexpr z3d::size ambient_color_texture = 2;
inline constexpr z3d::size diffuse_color_texture = 3;
inline constexpr z3d::size specular_color_texture = 4;
inline constexpr z3d::size shininess_texture = 5;
inline constexpr z3d::size alpha_texture = 6;
inline constexpr z3d::size bump_texture = 7;
}
enum class flags : z3d::u8
{
none = 0,
surface_properties = 1 << indices::surface_properties,
transparency = 1 << indices::transparency,
ambient_filter_texture = 1 << indices::ambient_color_texture,
diffuse_filter_texture = 1 << indices::diffuse_color_texture,
specular_filter_texture = 1 << indices::specular_color_texture,
shininess_texture = 1 << indices::shininess_texture,
alpha_texture = 1 << indices::alpha_texture,
bump_texture = 1 << indices::bump_texture
};
using all = z3d::structure<
surface_properties,
transparency,
ambient_color_texture,
diffuse_color_texture,
specular_color_texture,
shininess_texture,
alpha_texture,
bump_texture
>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace material_component
DEFINE_ENUM_BITFIELD_OPERATORS(assets::material_components::flags)