Files
Z3D/include/assets/data/mesh_data.hpp
2025-03-28 13:09:34 +01:00

44 lines
1.6 KiB
C++

#pragma once
#include "assets/components/mesh_vertex_components.hpp"
#include "generic/component_array_set.hpp"
#include "assets/identifiers.hpp"
namespace assets
{
class mesh_data : detail::component_array_set<
mesh_vertex_components::flags,
mesh_vertex_components::all
> {
public:
[[nodiscard]] inline z3d::vector<mesh_vertex_components::position>& positions();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::normal>& normals();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::tex_coord>& tex_coords();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::color>& colors();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline z3d::vector<z3d::index_triangle>& triangles();
[[nodiscard]] inline auto& material();
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::position>& positions() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::normal>& normals() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::tex_coord>& tex_coords() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::color>& colors() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::reflectance>& reflectances() const;
[[nodiscard]] inline const z3d::vector<z3d::index_triangle>& triangles() const;
[[nodiscard]] inline const auto& material() const;
inline void clear();
private:
z3d::vector<z3d::index_triangle> m_triangles{};
material_id m_material_id{};
};
}
#define INCLUDE_DYNAMIC_MESH_DATA_IMPLEMENTATION
#include "assets/data/mesh_data.ipp"
#undef INCLUDE_DYNAMIC_MESH_DATA_IMPLEMENTATION