Files
Z3D/include/assets/data/shader_source_data.hpp
2025-03-28 13:09:34 +01:00

19 lines
170 B
C++

#pragma once
#include "config/primitives.hpp"
namespace assets
{
struct shader_source_data
{
z3d::vector<char> source{};
void clear()
{
source.clear();
}
};
}