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Z3D/include/assets/identifiers.hpp
2025-03-28 13:09:34 +01:00

17 lines
358 B
C++

#pragma once
#include "config/primitives.hpp"
namespace assets
{
using material_id = z3d::identifier<0>;
using material_library_id = z3d::identifier<1>;
using mesh_id = z3d::identifier<2>;
using point_cloud_id = z3d::identifier<3>;
using pose_id = z3d::identifier<4>;
using shader_source_id = z3d::identifier<5>;
using texture_id = z3d::identifier<6>;
}