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Z3D/include/assets/data/surface_properties.hpp
2025-03-28 13:09:34 +01:00

17 lines
294 B
C++

#pragma once
#include "config/primitives.hpp"
namespace assets
{
struct surface_properties
{
z3d::vec3 ambient_filter{ 0.7f, 0.7f, 0.7f };
z3d::vec3 diffuse_filter{ 0.466f, 0.466f, 0.7922f };
z3d::vec3 specular_filter{ 0.5974f, 0.2084f, 0.2084f };
z3d::f32 shininess{ 100.2237f };
};
}