In the middle of multithreading parsers.
This commit is contained in:
@@ -5,51 +5,67 @@
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#include "config/primitives.hpp"
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#include "assets/identifiers.hpp"
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#include "assets/data_stores/texture_store.hpp"
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#include "assets/data/surface_properties.hpp"
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#include "assets/data/uniform_surface_properties.hpp"
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#include "util/enum_bitfield_operators.hpp"
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namespace assets::material_components
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{
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using surface_properties = surface_properties;
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using transparency = z3d::f32;
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using ambient_color_texture = texture_id;
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using diffuse_color_texture = texture_id;
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using specular_color_texture = texture_id;
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using ambient_filter = z3d::vec3;
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using diffuse_filter = z3d::vec3;
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using specular_filter = z3d::vec3;
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using shininess = z3d::f32;
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using alpha = z3d::f32;
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using ambient_filter_texture = texture_id;
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using diffuse_filter_texture = texture_id;
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using specular_filter_texture = texture_id;
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using shininess_texture = texture_id;
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using alpha_texture = texture_id;
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using bump_texture = texture_id;
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namespace indices
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{
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inline constexpr z3d::size surface_properties = 0;
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inline constexpr z3d::size transparency = 1;
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inline constexpr z3d::size ambient_color_texture = 2;
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inline constexpr z3d::size diffuse_color_texture = 3;
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inline constexpr z3d::size specular_color_texture = 4;
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inline constexpr z3d::size shininess_texture = 5;
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inline constexpr z3d::size alpha_texture = 6;
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inline constexpr z3d::size bump_texture = 7;
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enum : z3d::size
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{
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ambient_filter,
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diffuse_filter,
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specular_filter,
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shininess,
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alpha,
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ambient_filter_texture,
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diffuse_filter_texture,
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specular_filter_texture,
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shininess_texture,
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alpha_texture,
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bump_texture
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};
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}
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enum class flags : z3d::u8
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{
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none = 0,
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surface_properties = 1 << indices::surface_properties,
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transparency = 1 << indices::transparency,
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ambient_filter_texture = 1 << indices::ambient_color_texture,
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diffuse_filter_texture = 1 << indices::diffuse_color_texture,
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specular_filter_texture = 1 << indices::specular_color_texture,
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ambient_filter = 1 << indices::ambient_filter,
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diffuse_filter = 1 << indices::diffuse_filter,
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specular_filter = 1 << indices::specular_filter,
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shininess = 1 << indices::shininess,
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alpha = 1 << indices::alpha,
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ambient_filter_texture = 1 << indices::ambient_filter_texture,
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diffuse_filter_texture = 1 << indices::diffuse_filter_texture,
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specular_filter_texture = 1 << indices::specular_filter_texture,
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shininess_texture = 1 << indices::shininess_texture,
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alpha_texture = 1 << indices::alpha_texture,
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bump_texture = 1 << indices::bump_texture
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};
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using all = z3d::structure<
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surface_properties,
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transparency,
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ambient_color_texture,
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diffuse_color_texture,
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specular_color_texture,
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ambient_filter,
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diffuse_filter,
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specular_filter,
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shininess,
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alpha,
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ambient_filter_texture,
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diffuse_filter_texture,
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specular_filter_texture,
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shininess_texture,
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alpha_texture,
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bump_texture
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58
include/assets/components/mesh_shader_components.hpp
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58
include/assets/components/mesh_shader_components.hpp
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@@ -0,0 +1,58 @@
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#pragma once
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#include "config/primitives.hpp"
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#include "util/enum_bitfield_operators.hpp"
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#include <array>
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#include <string_view>
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namespace assets::mesh_shader_components
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{
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namespace indices
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{
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enum : z3d::size
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{
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face,
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line,
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point,
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luminance,
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color,
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alpha,
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color_texture,
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uniform_lighting,
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textured_lighting,
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uniform_color
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};
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}
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enum class flags : std::uint16_t
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{
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none = 0,
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face = 1 << indices::face,
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line = 1 << indices::line,
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point = 1 << indices::point,
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luminance = 1 << indices::luminance,
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color = 1 << indices::color,
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alpha = 1 << indices::alpha,
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color_texture = 1 << indices::color_texture,
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uniform_lighting = 1 << indices::uniform_lighting,
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textured_lighting = 1 << indices::textured_lighting,
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uniform_color = 1 << indices::uniform_color
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};
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constexpr inline auto names = std::array<std::string_view, 10>{
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"face",
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"line",
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"point",
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"luminance",
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"color",
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"alpha",
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"color_texture",
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"uniform_lighting",
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"textured_lighting",
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"uniform_color"
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};
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}
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DEFINE_ENUM_BITFIELD_OPERATORS(assets::mesh_shader_components::flags)
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@@ -16,11 +16,14 @@ using reflectance = z3d::f32;
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namespace indices
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{
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inline constexpr z3d::size position = 0;
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inline constexpr z3d::size normal = 1;
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inline constexpr z3d::size tex_coord = 2;
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inline constexpr z3d::size color = 3;
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inline constexpr z3d::size reflectance = 4;
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enum : z3d::size
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{
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position,
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normal,
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tex_coord,
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color,
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reflectance
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};
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}
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enum class flags : z3d::u8
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46
include/assets/components/point_cloud_shader_components.hpp
Normal file
46
include/assets/components/point_cloud_shader_components.hpp
Normal file
@@ -0,0 +1,46 @@
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#pragma once
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#include "config/primitives.hpp"
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#include "util/enum_bitfield_operators.hpp"
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#include <array>
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#include <string_view>
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namespace assets::point_cloud_shader_components
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{
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enum indices : z3d::size
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{
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square,
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lighting,
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luminance,
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color,
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alpha,
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uniform_color,
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rainbow
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};
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enum class flags : std::uint16_t
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{
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none = 0,
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square = 1 << indices::square,
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lighting = 1 << indices::lighting,
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luminance = 1 << indices::luminance,
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color = 1 << indices::color,
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alpha = 1 << indices::alpha,
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uniform_color = 1 << indices::uniform_color,
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rainbow = 1 << indices::rainbow
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};
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constexpr inline auto names = std::array<std::string_view, 7>{
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"square",
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"lighting",
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"luminance",
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"color",
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"alpha",
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"uniform_color",
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"rainbow"
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};
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}
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DEFINE_ENUM_BITFIELD_OPERATORS(assets::point_cloud_shader_components::flags)
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@@ -15,10 +15,13 @@ using reflectance = z3d::f32;
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namespace indices
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{
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inline constexpr z3d::size position = 0;
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inline constexpr z3d::size normal = 1;
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inline constexpr z3d::size color = 2;
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inline constexpr z3d::size reflectance = 3;
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enum : z3d::size
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{
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position,
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normal,
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color,
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reflectance
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};
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} // namespace indices
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enum class flags : z3d::u8
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35
include/assets/components/shader_components.hpp
Normal file
35
include/assets/components/shader_components.hpp
Normal file
@@ -0,0 +1,35 @@
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#pragma once
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#include <type_traits>
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#include "mesh_shader_components.hpp"
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#include "point_cloud_shader_components.hpp"
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namespace assets::shader_components
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{
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enum class stage : z3d::u8
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{
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vertex = 0,
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tesselation_control = 1,
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tesselation_evaluation = 2,
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geometry = 3,
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fragment = 4
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};
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inline constexpr std::size_t count = 5;
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inline constexpr auto stage_names = std::array<std::string_view, count>{
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"vertex",
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"tesselation_control",
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"tesselation_evaluation",
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"geometry",
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"fragment"
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};
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using flags = std::make_unsigned_t<std::common_type_t<
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std::underlying_type_t<mesh_shader_components::flags>,
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std::underlying_type_t<point_cloud_shader_components::flags>
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>>;
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}
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@@ -11,8 +11,12 @@ class component_array_set {};
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template<typename C, typename... Ts>
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class component_array_set<C, z3d::structure<Ts...>>
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{
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public:
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component_array_set() = default;
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C component_flags;
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z3d::structure<z3d::vector<Ts>...> component_arrays{};
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protected:
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void clear_component_arrays()
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{
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@@ -24,10 +28,6 @@ protected:
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component_arrays
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);
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}
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C component_flags;
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z3d::structure<z3d::vector<Ts>...> component_arrays{};
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};
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}
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@@ -1,7 +1,5 @@
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#pragma once
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#include <optional>
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#include "assets/components/material_components.hpp"
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#include "generic/component_set.hpp"
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@@ -13,22 +11,27 @@ struct material_data : detail::component_set<material_components::all>
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material_data() = default;
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material_components::surface_properties& initialized_surface_properties();
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[[nodiscard]] inline z3d::optional<material_components::surface_properties>& surface_properties();
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[[nodiscard]] inline z3d::optional<material_components::transparency>& transparency();
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[[nodiscard]] inline z3d::optional<material_components::ambient_color_texture>& ambient_color_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::specular_color_texture>& specular_color_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::ambient_filter>& ambient_filter();
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[[nodiscard]] inline z3d::optional<material_components::diffuse_filter>& diffuse_filter();
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[[nodiscard]] inline z3d::optional<material_components::specular_filter>& specular_filter();
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[[nodiscard]] inline z3d::optional<material_components::shininess>& shininess();
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[[nodiscard]] inline z3d::optional<material_components::alpha>& alpha();
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[[nodiscard]] inline z3d::optional<material_components::ambient_filter_texture>& specular_filter_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::shininess_texture>& shininess_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::alpha_texture>& alpha_texture_id();
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[[nodiscard]] inline z3d::optional<material_components::bump_texture>& bump_texture_id();
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[[nodiscard]] inline const z3d::optional<material_components::surface_properties>& surface_properties() const;
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[[nodiscard]] inline const z3d::optional<material_components::transparency>& transparency() const;
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[[nodiscard]] inline const z3d::optional<material_components::ambient_color_texture>& ambient_color_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::specular_color_texture>& specular_color_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::ambient_filter>& ambient_filter() const;
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[[nodiscard]] inline const z3d::optional<material_components::diffuse_filter>& diffuse_filter() const;
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[[nodiscard]] inline const z3d::optional<material_components::specular_filter>& specular_filter() const;
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[[nodiscard]] inline const z3d::optional<material_components::shininess>& shininess() const;
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[[nodiscard]] inline const z3d::optional<material_components::alpha>& alpha() const;
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[[nodiscard]] inline const z3d::optional<material_components::alpha>& transparency() const;
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[[nodiscard]] inline const z3d::optional<material_components::ambient_filter_texture>& specular_filter_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::shininess_texture>& shininess_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::alpha_texture>& alpha_texture_id() const;
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[[nodiscard]] inline const z3d::optional<material_components::bump_texture>& bump_texture_id() const;
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@@ -38,6 +41,6 @@ struct material_data : detail::component_set<material_components::all>
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}
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#define INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
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#define INCLUDE_MATERIAL_DATA_IMPLEMENTATION
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#include "assets/data/material_data.ipp"
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#undef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
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#undef INCLUDE_MATERIAL_DATA_IMPLEMENTATION
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@@ -9,11 +9,16 @@
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namespace assets
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{
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class point_cloud_data : detail::component_array_set<
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class point_cloud_data : public detail::component_array_set<
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point_cloud_vertex_components::flags,
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point_cloud_vertex_components::all
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> {
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public:
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using detail::component_array_set<
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point_cloud_vertex_components::flags,
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point_cloud_vertex_components::all
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>::component_array_set;
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[[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions();
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[[nodiscard]] inline std::vector<point_cloud_vertex_components::normal>& normals();
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[[nodiscard]] inline std::vector<point_cloud_vertex_components::color>& colors();
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11
include/assets/data/pose_list_data.hpp
Normal file
11
include/assets/data/pose_list_data.hpp
Normal file
@@ -0,0 +1,11 @@
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#pragma once
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#include "pose_data.hpp"
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namespace assets
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{
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using pose_list_data = std::vector<pose_data>;
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}
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@@ -1,6 +1,8 @@
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#pragma once
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#include "config/primitives.hpp"
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#include "assets/components/shader_components.hpp"
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#include "assets/model_geometry.hpp"
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namespace assets
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{
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@@ -9,9 +11,20 @@ struct shader_source_data
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{
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z3d::vector<char> source{};
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struct metadata
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{
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model_geometry::types geometry_type;
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shader_components::stage stage{};
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shader_components::flags components{};
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shader_components::flags static_enable{};
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shader_components::flags dynamic_enable{};
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} meta;
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void clear()
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{
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source.clear();
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meta.stage = {};
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meta.components = {};
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}
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};
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@@ -1,16 +0,0 @@
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#pragma once
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#include "config/primitives.hpp"
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namespace assets
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{
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struct surface_properties
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{
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z3d::vec3 ambient_filter{ 0.7f, 0.7f, 0.7f };
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z3d::vec3 diffuse_filter{ 0.466f, 0.466f, 0.7922f };
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z3d::vec3 specular_filter{ 0.5974f, 0.2084f, 0.2084f };
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z3d::f32 shininess{ 100.2237f };
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};
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}
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9
include/assets/data/uniform_surface_properties.hpp
Normal file
9
include/assets/data/uniform_surface_properties.hpp
Normal file
@@ -0,0 +1,9 @@
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#pragma once
|
||||
|
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#include "config/primitives.hpp"
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|
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namespace assets
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||||
{
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||||
|
||||
|
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}
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@@ -10,7 +10,7 @@
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#include "assets/prefetch_lookups/point_cloud_prefetch_lookup.hpp"
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#include "util/string_list.hpp"
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#include "assets/file_parsers/kitti_loader.hpp"
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#include "assets/file_parsers/kitti_parser.hpp"
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#include "assets/file_parsers/uos_loader.hpp"
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#include "assets/file_parsers/uos_normal_loader.hpp"
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#include "assets/file_parsers/uos_rgb_loader.hpp"
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@@ -21,7 +21,7 @@ namespace assets
|
||||
|
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class point_cloud_loader : public base_dynamic_loader<
|
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point_cloud_vertex_components::flags,
|
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kitti_loader,
|
||||
kitti_parser,
|
||||
uos_loader,
|
||||
uos_normal_loader,
|
||||
uos_rgb_loader,
|
||||
|
||||
@@ -4,6 +4,7 @@
|
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#include "data_stores/material_store.hpp"
|
||||
#include "data_stores/mesh_store.hpp"
|
||||
#include "data_stores/point_cloud_store.hpp"
|
||||
#include "data_stores/pose_list_store.hpp"
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#include "data_stores/pose_store.hpp"
|
||||
#include "data_stores/shader_source_store.hpp"
|
||||
#include "data_stores/texture_store.hpp"
|
||||
@@ -18,6 +19,7 @@ struct data_stores
|
||||
mesh_store meshes;
|
||||
point_cloud_store point_clouds;
|
||||
pose_store poses;
|
||||
pose_list_store pose_lists;
|
||||
shader_source_store shader_sources;
|
||||
texture_store textures;
|
||||
};
|
||||
|
||||
@@ -105,13 +105,12 @@ public:
|
||||
using count_type = ztu::u32;
|
||||
using component_flag_type = point_cloud_vertex_components::flags;
|
||||
|
||||
using data_type = point_cloud_data;
|
||||
using iterator_type = generic_point_cloud_store_iterator<Ts...>;
|
||||
using const_iterator = generic_point_cloud_store_iterator<std::add_const_t<Ts>...>;
|
||||
using view_type = std::ranges::subrange<iterator_type>;
|
||||
using const_view_type = std::ranges::subrange<const_iterator>;
|
||||
using id_type = point_cloud_id;
|
||||
|
||||
id_type add(const point_cloud_data& point_cloud);
|
||||
id_type add(id_type id, const data_type& point_cloud);
|
||||
|
||||
[[nodiscard]] std::pair<iterator_type, bool> find(id_type id);
|
||||
|
||||
@@ -133,10 +132,6 @@ public:
|
||||
|
||||
const_iterator cend() const;
|
||||
|
||||
view_type view();
|
||||
|
||||
const_view_type view() const;
|
||||
|
||||
protected:
|
||||
std::tuple<std::add_pointer_t<Ts>...> component_iterators();
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace assets
|
||||
|
||||
using material_store = detail::generic_material_store<
|
||||
material_components::surface_properties,
|
||||
material_components::transparency,
|
||||
material_components::alpha,
|
||||
texture_store::id_type,
|
||||
texture_store::id_type,
|
||||
texture_store::id_type,
|
||||
|
||||
137
include/assets/data_stores/pose_list_store.hpp
Normal file
137
include/assets/data_stores/pose_list_store.hpp
Normal file
@@ -0,0 +1,137 @@
|
||||
#pragma once
|
||||
|
||||
#include "generic/generic_basic_store.hpp"
|
||||
#include "assets/identifiers.hpp"
|
||||
#include "assets/data/pose_list_data.hpp"
|
||||
#include "assets/data_views/pose_list_view.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
class pose_list_store;
|
||||
|
||||
template<typename Char>
|
||||
class pose_list_store_iterator
|
||||
{
|
||||
public:
|
||||
using size_type = std::size_t;
|
||||
using length_type = ztu::u32;
|
||||
using id_type = pose_list_id;
|
||||
using value_type = std::pair<id_type, pose_list_view>;
|
||||
|
||||
using id_iterator_type = id_type const*;
|
||||
using pose_iterator_type = Char*;
|
||||
using length_iterator_type = const length_type*;
|
||||
|
||||
using offset_type = size_type;
|
||||
using difference_type = std::ptrdiff_t;
|
||||
using pointer = value_type*;
|
||||
using reference = value_type;
|
||||
using iterator_category = std::random_access_iterator_tag;
|
||||
|
||||
private:
|
||||
friend pose_list_store;
|
||||
|
||||
pose_list_store_iterator(
|
||||
id_iterator_type ids,
|
||||
pose_iterator_type poses,
|
||||
length_iterator_type lengths,
|
||||
std::size_t index,
|
||||
const offset_type& offset
|
||||
);
|
||||
|
||||
public:
|
||||
constexpr pose_list_store_iterator() noexcept = default;
|
||||
|
||||
constexpr pose_list_store_iterator(const pose_list_store_iterator&) noexcept = default;
|
||||
constexpr pose_list_store_iterator(pose_list_store_iterator&&) noexcept = default;
|
||||
|
||||
constexpr pose_list_store_iterator& operator=(const pose_list_store_iterator&) noexcept = default;
|
||||
constexpr pose_list_store_iterator& operator=(pose_list_store_iterator&&) noexcept = default;
|
||||
|
||||
reference operator*() const;
|
||||
|
||||
pose_list_store_iterator& operator++();
|
||||
pose_list_store_iterator operator++(int);
|
||||
pose_list_store_iterator& operator--();
|
||||
pose_list_store_iterator operator--(int);
|
||||
|
||||
pose_list_store_iterator& operator+=(difference_type n);
|
||||
pose_list_store_iterator& operator-=(difference_type n);
|
||||
pose_list_store_iterator operator+(difference_type n) const;
|
||||
pose_list_store_iterator operator-(difference_type n) const;
|
||||
difference_type operator-(const pose_list_store_iterator& other) const;
|
||||
|
||||
reference operator[](difference_type n) const;
|
||||
|
||||
bool operator==(const pose_list_store_iterator& other) const;
|
||||
bool operator!=(const pose_list_store_iterator& other) const;
|
||||
bool operator<(const pose_list_store_iterator& other) const;
|
||||
bool operator<=(const pose_list_store_iterator& other) const;
|
||||
bool operator>(const pose_list_store_iterator& other) const;
|
||||
bool operator>=(const pose_list_store_iterator& other) const;
|
||||
|
||||
protected:
|
||||
|
||||
void calc_offset(difference_type n);
|
||||
|
||||
reference dereference() const;
|
||||
|
||||
private:
|
||||
id_iterator_type m_ids{};
|
||||
pose_iterator_type m_poses{};
|
||||
length_iterator_type m_lengths{};
|
||||
size_type m_index{};
|
||||
offset_type m_offset{};
|
||||
};
|
||||
|
||||
|
||||
class pose_list_store
|
||||
{
|
||||
public:
|
||||
using size_type = std::size_t;
|
||||
using count_type = ztu::u32;
|
||||
|
||||
using iterator_type = pose_list_store_iterator<char>;
|
||||
using const_iterator = pose_list_store_iterator<const char>;
|
||||
using data_type = pose_list_data;
|
||||
using id_type = pose_list_id;
|
||||
|
||||
// TODO not storing metadata
|
||||
inline id_type add(
|
||||
id_type id,
|
||||
const data_type& pose_list
|
||||
);
|
||||
|
||||
[[nodiscard]] inline std::pair<iterator_type, bool> find(id_type id);
|
||||
|
||||
[[nodiscard]] inline std::pair<const_iterator, bool> find(id_type id) const;
|
||||
|
||||
inline void remove(const iterator_type& it);
|
||||
|
||||
inline void clear();
|
||||
|
||||
[[nodiscard]] inline iterator_type begin();
|
||||
|
||||
[[nodiscard]] inline iterator_type end();
|
||||
|
||||
[[nodiscard]] inline const_iterator begin() const;
|
||||
|
||||
[[nodiscard]] inline const_iterator end() const;
|
||||
|
||||
[[nodiscard]] inline const_iterator cbegin() const;
|
||||
|
||||
[[nodiscard]] inline const_iterator cend() const;
|
||||
|
||||
|
||||
private:
|
||||
std::vector<id_type> m_ids;
|
||||
std::vector<char> m_poses;
|
||||
std::vector<count_type> m_lengths;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#define INCLUDE_POSE_LIST_STORE_IMPLEMENTATION
|
||||
#include "assets/data_stores/pose_list_store.ipp"
|
||||
#undef INCLUDE_POSE_LIST_STORE_IMPLEMENTATION
|
||||
@@ -15,12 +15,14 @@ class shader_source_store_iterator
|
||||
public:
|
||||
using size_type = std::size_t;
|
||||
using length_type = ztu::u32;
|
||||
using id_type = ztu::id_type_for<shader_source_store, ztu::u32>;
|
||||
using id_type = shader_source_id;
|
||||
using metadata_type = shader_source_data::metadata;
|
||||
using value_type = std::pair<id_type, shader_source_view>;
|
||||
|
||||
using id_iterator_type = id_type const*;
|
||||
using string_iterator_type = Char*;
|
||||
using length_iterator_type = const length_type*;
|
||||
using metadata_iterator_type = const metadata_type*;
|
||||
|
||||
using offset_type = size_type;
|
||||
using difference_type = std::ptrdiff_t;
|
||||
@@ -35,6 +37,7 @@ private:
|
||||
id_iterator_type ids,
|
||||
string_iterator_type strings,
|
||||
length_iterator_type lengths,
|
||||
metadata_iterator_type metadata,
|
||||
std::size_t index,
|
||||
const offset_type& offset
|
||||
);
|
||||
@@ -80,6 +83,7 @@ private:
|
||||
id_iterator_type m_ids{};
|
||||
string_iterator_type m_strings{};
|
||||
length_iterator_type m_lengths{};
|
||||
metadata_iterator_type m_metadata{};
|
||||
size_type m_index{};
|
||||
offset_type m_offset{};
|
||||
};
|
||||
@@ -95,9 +99,13 @@ public:
|
||||
using const_iterator = shader_source_store_iterator<const char>;
|
||||
using view_type = std::ranges::subrange<iterator_type>;
|
||||
using const_view_type = std::ranges::subrange<const_iterator>;
|
||||
using id_type = ztu::id_type_for<shader_source_store, ztu::u32>;
|
||||
using id_type = shader_source_id;
|
||||
|
||||
inline id_type add(const shader_source_data& shader_source);
|
||||
// TODO not storing metadata
|
||||
inline id_type add(
|
||||
shader_source_id id,
|
||||
const shader_source_data& shader_source
|
||||
);
|
||||
|
||||
[[nodiscard]] inline std::pair<iterator_type, bool> find(id_type id);
|
||||
|
||||
@@ -119,15 +127,12 @@ public:
|
||||
|
||||
[[nodiscard]] inline const_iterator cend() const;
|
||||
|
||||
[[nodiscard]] inline view_type view();
|
||||
|
||||
[[nodiscard]] inline const_view_type view() const;
|
||||
|
||||
private:
|
||||
std::vector<id_type> m_ids;
|
||||
std::vector<char> m_strings;
|
||||
std::vector<count_type> m_lengths;
|
||||
id_type m_next_data_id{ 1 };
|
||||
std::vector<shader_source_data::metadata> m_metadata;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "generic/generic_point_cloud_viwe.hpp"
|
||||
#include "generic/generic_point_cloud_view.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
11
include/assets/data_views/pose_list_view.hpp
Normal file
11
include/assets/data_views/pose_list_view.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "assets/data/pose_data.hpp"
|
||||
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
using pose_list_view = std::span<pose_data>;
|
||||
|
||||
}
|
||||
@@ -1,5 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "config/primitives.hpp"
|
||||
#include <string_view>
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
using shader_source_view = z3d::string_view;
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct shader_source_view
|
||||
{
|
||||
std::string_view source;
|
||||
model_geometry::types geometry_type;
|
||||
shader_components::stage stage;
|
||||
shader_components::flags components{};
|
||||
shader_components::flags static_enable{};
|
||||
shader_components::flags dynamic_enable{};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
10
include/assets/fallback_data/fallback_material.hpp
Normal file
10
include/assets/fallback_data/fallback_material.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "assets/data/material_data.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
material_data generate_fallback_material();
|
||||
|
||||
}
|
||||
28
include/assets/fallback_data/fallback_texture.hpp
Normal file
28
include/assets/fallback_data/fallback_texture.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "assets/components/texture_components.hpp"
|
||||
#include "assets/data/texture_data.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct fallback_color
|
||||
{
|
||||
static constexpr auto components = (
|
||||
texture_components::flags::red |
|
||||
texture_components::flags::green |
|
||||
texture_components::flags::blue
|
||||
);
|
||||
texture_data::value_type r, g, b;
|
||||
};
|
||||
|
||||
texture_data generate_fallback_texture(
|
||||
int width = 4,
|
||||
int height = 4,
|
||||
std::span<const fallback_color> colors = std::array{
|
||||
fallback_color{ .r = 255, .g = 0, b = 255 },
|
||||
fallback_color{ .r = 0, .g = 0, b = 0 }
|
||||
}
|
||||
);
|
||||
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "assets/data_stores.hpp"
|
||||
#include "assets/prefetch_lookup.hpp"
|
||||
#include "assets/prefetch_queue.hpp"
|
||||
#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
|
||||
#include "assets/data/shader_source_data.hpp"
|
||||
#include "util/string_list.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct glsl_loader
|
||||
{
|
||||
static constexpr auto name = std::string_view("glsl");
|
||||
|
||||
[[nodiscard]] static std::error_code prefetch(
|
||||
const file_dir_list& paths,
|
||||
prefetch_queue& queue
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load(
|
||||
shader_source_data& buffer,
|
||||
const file_dir_list& paths,
|
||||
prefetch_lookup& id_lookup,
|
||||
shader_source_store& store,
|
||||
bool pedantic = false
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
122
include/assets/file_parsers/glsl_parser.hpp
Normal file
122
include/assets/file_parsers/glsl_parser.hpp
Normal file
@@ -0,0 +1,122 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include "assets/path_id_lookups.hpp"
|
||||
#include "assets/data_stores/shader_source_store.hpp"
|
||||
#include "assets/data/shader_source_data.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct glsl_parser
|
||||
{
|
||||
static constexpr auto name = std::string_view("glsl");
|
||||
using data_type = shader_source_data;
|
||||
using store_type = shader_source_store;
|
||||
using lookup_type = shader_source_id_lookup;
|
||||
|
||||
[[nodiscard]] std::error_code prefetch(
|
||||
path_id_lookups& lookups
|
||||
);
|
||||
|
||||
[[nodiscard]] std::error_code load(
|
||||
const path_id_lookups& lookups,
|
||||
store_type& store,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
protected:
|
||||
class parser_context
|
||||
{
|
||||
public:
|
||||
parser_context(
|
||||
store_type& m_store,
|
||||
std::mutex& m_store_mutex
|
||||
);
|
||||
|
||||
void operator()(lookup_type::const_pointer entry) noexcept;
|
||||
|
||||
protected:
|
||||
void reset();
|
||||
|
||||
void tokenize_declarations();
|
||||
|
||||
[[nodiscard]] bool parse_metadata_from_tokens();
|
||||
|
||||
void remove_metadata_declarations();
|
||||
|
||||
private:
|
||||
store_type* m_store;
|
||||
std::mutex* m_store_mutex;
|
||||
shader_source_data m_buffer{};
|
||||
std::vector<std::string_view> m_value_buffer{};
|
||||
std::vector<std::size_t> m_declaration_value_count_buffer{};
|
||||
std::array<std::size_t, 4> m_declaration_type_index_buffer{};
|
||||
};
|
||||
|
||||
[[nodiscard]] static std::error_code read_file(
|
||||
const std::filesystem::path& filename,
|
||||
std::vector<char>& source
|
||||
);
|
||||
|
||||
static void tokenize_declarations(
|
||||
std::string_view source,
|
||||
std::vector<std::string_view>& value_buffer,
|
||||
std::vector<std::size_t>& declaration_value_count_buffer,
|
||||
std::array<std::size_t, 4>& declaration_type_index_buffer
|
||||
);
|
||||
|
||||
static [[nodiscard]] bool parse_metadata_from_tokens(
|
||||
const std::vector<std::string_view>& value_buffer,
|
||||
const std::vector<std::size_t>& declaration_value_count_buffer,
|
||||
const std::array<std::size_t, 4>& declaration_type_index_buffer,
|
||||
shader_source_data& buffer
|
||||
);
|
||||
|
||||
static void remove_metadata_declarations(
|
||||
const std::vector<std::string_view>& value_buffer,
|
||||
const std::vector<std::size_t>& declaration_value_count_buffer,
|
||||
const std::array<std::size_t, 4>& declaration_type_index_buffer,
|
||||
std::vector<char>& source
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_geometry_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
model_geometry::types& geometry_type
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_stage_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_components::stage& stage
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_components_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_data& buffer
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_static_enable_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_data& buffer
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_dynamic_enable_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_data& buffer
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_component_tokens(
|
||||
std::span<const std::string_view> values,
|
||||
model_geometry::types geometry_type,
|
||||
shader_components::flags& components
|
||||
);
|
||||
|
||||
private:
|
||||
std::vector<std::string_view> m_value_token_buffer;
|
||||
std::vector<std::size_t> m_declaration_token_count_buffer;
|
||||
std::array<std::size_t, 4> m_declaration_type_index_buffer;
|
||||
std::vector<lookup_type::const_pointer> m_path_buffer;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
|
||||
|
||||
struct X {
|
||||
|
||||
[[nodiscard]] static std::error_code prefetch(
|
||||
const file_dir_list& paths,
|
||||
prefetch_queue& queue
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load(
|
||||
// space stuff that has to persist
|
||||
dynamic_X_buffer& buffer,
|
||||
const file_dir_list& paths,
|
||||
dynamic_X_store& store,
|
||||
prefetch_lookup& id_lookup,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
#include <span>
|
||||
|
||||
#include "assets/data_stores.hpp"
|
||||
#include "assets/components/point_cloud_vertex_components.hpp"
|
||||
#include "assets/data/point_cloud_data.hpp"
|
||||
#include "assets/data_stores/point_cloud_store.hpp"
|
||||
#include "assets/prefetch_lookup.hpp"
|
||||
#include "assets/prefetch_queue.hpp"
|
||||
#include "glm/mat4x4.hpp"
|
||||
#include "util/result.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct kitti_loader
|
||||
{
|
||||
static constexpr auto name = std::string_view("kitti");
|
||||
|
||||
[[nodiscard]] static std::error_code prefetch(
|
||||
const file_dir_list& paths,
|
||||
prefetch_queue& queue
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load(
|
||||
point_cloud_data& buffer,
|
||||
const file_dir_list& paths,
|
||||
prefetch_lookup& id_lookup,
|
||||
shader_source_store& store,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
private:
|
||||
inline static constexpr auto frame_folder = "frames";
|
||||
|
||||
[[nodiscard]] static ztu::result<std::size_t> frame_id_from_filename(
|
||||
std::string_view filename
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load_point_file(
|
||||
const std::filesystem::path& filename,
|
||||
dynamic_point_cloud_buffer& point_cloud
|
||||
);
|
||||
|
||||
static void transform_point_cloud(
|
||||
std::span<point_cloud_vertex_components::position> points,
|
||||
const glm::mat4& pose
|
||||
);
|
||||
|
||||
[[nodiscard]] static ztu::result<std::string_view> parent_directory(std::string_view path);
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
98
include/assets/file_parsers/kitti_parser.hpp
Normal file
98
include/assets/file_parsers/kitti_parser.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include "assets/data_stores.hpp"
|
||||
#include "assets/path_id_lookups.hpp"
|
||||
#include "assets/components/point_cloud_vertex_components.hpp"
|
||||
#include "assets/data/point_cloud_data.hpp"
|
||||
#include "assets/data/pose_data.hpp"
|
||||
#include "assets/data_stores/point_cloud_store.hpp"
|
||||
#include "assets/data_stores/pose_list_store.hpp"
|
||||
#include "assets/data_views/pose_list_view.hpp"
|
||||
#include "util/result.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct kitti_parser
|
||||
{
|
||||
static constexpr auto name = std::string_view("kitti");
|
||||
using data_type = point_cloud_data;
|
||||
using store_type = point_cloud_store;
|
||||
using lookup_type = point_cloud_id_lookup;
|
||||
|
||||
[[nodiscard]] std::error_code prefetch(
|
||||
path_id_lookups& lookups
|
||||
);
|
||||
|
||||
[[nodiscard]] std::error_code load(
|
||||
path_id_lookups& lookups,
|
||||
data_stores& stores,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
protected:
|
||||
static constexpr auto frame_folder = "frames";
|
||||
|
||||
class parser_context
|
||||
{
|
||||
public:
|
||||
parser_context(
|
||||
const pose_list_id_lookup& pose_list_lookup,
|
||||
const pose_list_store& pose_list_store,
|
||||
store_type& m_store,
|
||||
std::mutex& m_store_mutex
|
||||
);
|
||||
|
||||
void operator()(lookup_type::const_pointer entry) noexcept;
|
||||
|
||||
protected:
|
||||
void reset();
|
||||
|
||||
void tokenize_declarations();
|
||||
|
||||
[[nodiscard]] bool parse_metadata_from_tokens();
|
||||
|
||||
void remove_metadata_declarations();
|
||||
|
||||
private:
|
||||
pose_list_id_lookup const* m_pose_list_lookup;
|
||||
pose_list_store const* m_pose_list_store;
|
||||
store_type* m_store;
|
||||
std::mutex* m_store_mutex;
|
||||
data_type m_buffer{};
|
||||
std::filesystem::path m_last_pose_path{};
|
||||
pose_list_view m_last_pose_list{};
|
||||
};
|
||||
|
||||
|
||||
[[nodiscard]] static ztu::result<std::size_t> frame_id_from_filename(
|
||||
std::string_view filename
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load_point_file(
|
||||
const std::filesystem::path& filename,
|
||||
data_type& point_cloud
|
||||
);
|
||||
|
||||
static void transform_point_cloud(
|
||||
z3d::array_view<point_cloud_vertex_components::position> points,
|
||||
const pose_data& pose
|
||||
);
|
||||
|
||||
[[nodiscard]] static ztu::result<std::filesystem::path> parent_directory(
|
||||
const std::filesystem::path& path
|
||||
);
|
||||
#
|
||||
|
||||
[[nodiscard]] static ztu::result<std::filesystem::path> get_pose_path(
|
||||
const std::filesystem::path& path
|
||||
);
|
||||
|
||||
private:
|
||||
std::vector<lookup_type::const_pointer> m_path_buffer;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include "assets/data_stores.hpp"
|
||||
#include "assets/prefetch_lookup.hpp"
|
||||
#include "assets/prefetch_queue.hpp"
|
||||
#include "util/string_list.hpp"
|
||||
#include "../data_stores"
|
||||
#include "assets/data"
|
||||
#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
|
||||
|
||||
struct kitti_pose_loader
|
||||
{
|
||||
static constexpr auto name = std::string_view("kitti_pose");
|
||||
|
||||
[[nodiscard]] static std::error_code prefetch(
|
||||
const file_dir_list& paths,
|
||||
prefetch_queue& queue
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load(
|
||||
dynamic_pose_buffer& buffer,
|
||||
const file_dir_list& paths,
|
||||
prefetch_lookup& id_lookup,
|
||||
shader_source_store& store,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
private:
|
||||
static constexpr auto pose_filename = std::string_view{ "pose.txt" };
|
||||
|
||||
static std::error_code parse_pose(
|
||||
std::ifstream& in,
|
||||
dynamic_pose_buffer& pose
|
||||
);
|
||||
};
|
||||
66
include/assets/file_parsers/kitti_pose_parser.hpp
Normal file
66
include/assets/file_parsers/kitti_pose_parser.hpp
Normal file
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include "assets/path_id_lookups.hpp"
|
||||
#include "assets/data_stores/pose_list_store.hpp"
|
||||
#include "assets/data/pose_list_data.hpp"
|
||||
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct kitti_pose_parser
|
||||
{
|
||||
static constexpr auto name = std::string_view("kitti_pose");
|
||||
using data_type = pose_list_data;
|
||||
using store_type = pose_list_store;
|
||||
using lookup_type = pose_list_id_lookup;
|
||||
|
||||
[[nodiscard]] std::error_code prefetch(
|
||||
path_id_lookups& lookups
|
||||
);
|
||||
|
||||
[[nodiscard]] std::error_code parse(
|
||||
const path_id_lookups& lookups,
|
||||
store_type& store,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
private:
|
||||
static constexpr auto pose_filename = std::string_view{ "pose.txt" };
|
||||
|
||||
class parser_context
|
||||
{
|
||||
public:
|
||||
parser_context(
|
||||
store_type& m_store,
|
||||
std::mutex& m_store_mutex
|
||||
);
|
||||
|
||||
void operator()(lookup_type::const_pointer entry) noexcept;
|
||||
|
||||
protected:
|
||||
void reset();
|
||||
|
||||
private:
|
||||
store_type* m_store;
|
||||
std::mutex* m_store_mutex;
|
||||
data_type m_buffer{};
|
||||
};
|
||||
|
||||
static std::error_code parse_file(
|
||||
const std::filesystem::path& filename,
|
||||
data_type &poses
|
||||
);
|
||||
|
||||
static std::error_code parse_pose(
|
||||
std::ifstream& in,
|
||||
pose_data& pose
|
||||
);
|
||||
|
||||
private:
|
||||
std::vector<lookup_type::const_pointer> m_path_buffer;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -3,15 +3,17 @@
|
||||
#include <filesystem>
|
||||
#include <system_error>
|
||||
|
||||
#include "assets/data_stores.hpp"
|
||||
#include "assets/prefetch_lookup.hpp"
|
||||
#include "assets/prefetch_queue.hpp"
|
||||
#include "assets/data"
|
||||
#include "../data_stores"
|
||||
#include "../data_stores"
|
||||
#include "util/string_lookup.hpp"
|
||||
#include "assets/data/material_data.hpp"
|
||||
#include "assets/data/material_library_data.hpp"
|
||||
#include "assets/data_stores/material_store.hpp"
|
||||
#include "assets/data_stores/material_library_store.hpp"
|
||||
#include "util/result.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
namespace mtl_loader_error
|
||||
{
|
||||
enum class codes {
|
||||
@@ -54,3 +56,5 @@ protected:
|
||||
ztu::string_list& texture_filenames
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -2,14 +2,15 @@
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include "assets/data_stores.hpp"
|
||||
#include "assets/prefetch_lookup.hpp"
|
||||
#include "assets/prefetch_queue.hpp"
|
||||
#include "assets/data"
|
||||
#include "util/string_list.hpp"
|
||||
#include "assets/data/pose_data.hpp"
|
||||
#include "util/result.hpp"
|
||||
#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
struct threedtk_pose_loader
|
||||
{
|
||||
static constexpr auto name = std::string_view("3dtk_pose");
|
||||
@@ -20,7 +21,7 @@ struct threedtk_pose_loader
|
||||
);
|
||||
|
||||
[[nodiscard]] static std::error_code load(
|
||||
dynamic_pose_buffer& buffer,
|
||||
pose_data& buffer,
|
||||
const file_dir_list& paths,
|
||||
prefetch_lookup& id_lookup,
|
||||
shader_source_store& store,
|
||||
@@ -38,3 +39,5 @@ protected:
|
||||
std::string_view filename
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -5,12 +5,27 @@
|
||||
namespace assets
|
||||
{
|
||||
|
||||
using material_id = z3d::identifier<0>;
|
||||
using material_library_id = z3d::identifier<1>;
|
||||
using mesh_id = z3d::identifier<2>;
|
||||
using point_cloud_id = z3d::identifier<3>;
|
||||
using pose_id = z3d::identifier<4>;
|
||||
using shader_source_id = z3d::identifier<5>;
|
||||
using texture_id = z3d::identifier<6>;
|
||||
namespace identifier_uuids
|
||||
{
|
||||
enum : int {
|
||||
material,
|
||||
material_library,
|
||||
mesh,
|
||||
point_cloud,
|
||||
pose,
|
||||
pose_list,
|
||||
shader_source,
|
||||
texture
|
||||
};
|
||||
}
|
||||
|
||||
using material_id = z3d::identifier<identifier_uuids::material>;
|
||||
using material_library_id = z3d::identifier<identifier_uuids::material_library>;
|
||||
using mesh_id = z3d::identifier<identifier_uuids::mesh>;
|
||||
using point_cloud_id = z3d::identifier<identifier_uuids::point_cloud>;
|
||||
using pose_id = z3d::identifier<identifier_uuids::pose>;
|
||||
using pose_list_id = z3d::identifier<identifier_uuids::pose_list>;
|
||||
using shader_source_id = z3d::identifier<identifier_uuids::shader_source>;
|
||||
using texture_id = z3d::identifier<identifier_uuids::texture>;
|
||||
|
||||
}
|
||||
|
||||
22
include/assets/model_geometry.hpp
Normal file
22
include/assets/model_geometry.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "config/primitives.hpp"
|
||||
|
||||
namespace assets::model_geometry
|
||||
{
|
||||
|
||||
enum class types : z3d::u8
|
||||
{
|
||||
mesh = 0,
|
||||
point_cloud = 1
|
||||
};
|
||||
|
||||
inline constexpr z3d::size count = 2;
|
||||
|
||||
inline constexpr auto names = z3d::array<z3d::string_view, 2>{
|
||||
"mesh",
|
||||
"point_cloud"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
30
include/assets/path_id_lookups.hpp
Normal file
30
include/assets/path_id_lookups.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "identifiers.hpp"
|
||||
#include "util/file_id_lookup.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
using material_id_lookup = file_id_lookup<material_id>;
|
||||
using material_library_id_lookup = file_id_lookup<material_library_id>;
|
||||
using mesh_id_lookup = file_id_lookup<mesh_id>;
|
||||
using point_cloud_id_lookup = file_id_lookup<point_cloud_id>;
|
||||
using pose_id_lookup = file_id_lookup<pose_id>;
|
||||
using pose_list_id_lookup = file_id_lookup<pose_id>;
|
||||
using shader_source_id_lookup = file_id_lookup<shader_source_id>;
|
||||
using texture_id_lookup = file_id_lookup<texture_id>;
|
||||
|
||||
struct path_id_lookups
|
||||
{
|
||||
material_id_lookup materials;
|
||||
material_library_id_lookup material_libraries;
|
||||
mesh_id_lookup meshes;
|
||||
point_cloud_id_lookup point_clouds;
|
||||
pose_id_lookup poses;
|
||||
pose_list_id_lookup pose_lists;
|
||||
shader_source_id_lookup shader_sources;
|
||||
texture_id_lookup textures;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -2,7 +2,14 @@
|
||||
|
||||
#include <tuple>
|
||||
#include <array>
|
||||
#include "glm/gtc/type_aligned.hpp"
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include <expected>
|
||||
#include <system_error>
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "util/id_type.hpp"
|
||||
|
||||
namespace z3d
|
||||
@@ -53,10 +60,15 @@ using structure = std::tuple<Ts...>;
|
||||
|
||||
using string_view = std::string_view;
|
||||
|
||||
template<typename T>
|
||||
using result = std::expected<T, std::error_code>;
|
||||
|
||||
using vertex_index = u32;
|
||||
using index_triangle = array<vertex_index, 3>;
|
||||
|
||||
template<int ID>
|
||||
using identifier = ztu::id_type<u32, ID>;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "assets/data/texture.hpp"
|
||||
#include "assets/data/surface_properties.hpp"
|
||||
#include "assets/data/uniform_surface_properties.hpp"
|
||||
#include "assets/components/material_components.hpp"
|
||||
|
||||
#include "opengl/handles/material_handle.hpp"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "opengl/handles/shader_handle_set.hpp"
|
||||
#include "opengl/shading/requirements/shader_requirements.hpp"
|
||||
#include "opengl/metadata/shader_set_metadata.hpp"
|
||||
#include "opengl/shading/requirements/shader_set_requirements.hpp"
|
||||
#include "opengl/shading/requirements/shader_program_requirements.hpp"
|
||||
|
||||
namespace zgl
|
||||
{
|
||||
@@ -33,9 +33,9 @@ public:
|
||||
|
||||
void process(const store_type& shader_sources);
|
||||
|
||||
void get_handles(
|
||||
void fetch(
|
||||
const assets::shader_source_store& shader_sources,
|
||||
std::span<const shading::shader_set_requirements> requirements,
|
||||
std::span<const shading::shader_program_requirements> requirements,
|
||||
std::span<shader_set_metadata> metadata,
|
||||
std::span<shader_handle_set> shader_sets
|
||||
);
|
||||
@@ -56,7 +56,7 @@ protected:
|
||||
std::vector<entry_type> m_shader_lookup{};
|
||||
|
||||
private:
|
||||
std::vector<shading::shader_source_requirements> m_source_requirement_buffer{};
|
||||
std::vector<shading::shader_requirements> m_source_requirement_buffer{};
|
||||
std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{};
|
||||
std::vector<const char*> m_source_strings_buffer{};
|
||||
};
|
||||
|
||||
@@ -21,7 +21,7 @@ public:
|
||||
|
||||
void process(const store_type& shader_sources);
|
||||
|
||||
void get_handles(
|
||||
void fetch(
|
||||
const assets::shader_source_store& shader_sources,
|
||||
std::span<const shading::shader_program_requirements> requirements,
|
||||
std::span<shader_program_metadata> metadata,
|
||||
@@ -41,7 +41,7 @@ protected:
|
||||
std::vector<entry_type> m_shader_program_lookup;
|
||||
|
||||
private:
|
||||
std::vector<shading::shader_set_requirements> m_shader_requirements_buffer;
|
||||
std::vector<shading::shader_program_requirements> m_shader_requirements_buffer;
|
||||
std::vector<shader_set_metadata> m_shader_metadata_buffer;
|
||||
std::vector<shader_handle_set> shader_set_buffer;
|
||||
};
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "util/string_lookup.hpp"
|
||||
|
||||
#include "opengl/metadata/shader_source_metadata.hpp"
|
||||
#include "opengl/shading/requirements/shader_source_requirements.hpp"
|
||||
#include "opengl/shading/requirements/shader_requirements.hpp"
|
||||
#include "opengl/metadata/preprocessed_shader_source_metadata.hpp"
|
||||
|
||||
#include "assets/data_stores/shader_source_store.hpp"
|
||||
@@ -30,64 +30,21 @@ public:
|
||||
|
||||
void process(const store_type& shader_sources);
|
||||
|
||||
void get_shader_sources(
|
||||
void fetch(
|
||||
const assets::shader_source_store& shader_sources,
|
||||
std::span<const shading::shader_source_requirements> requirements,
|
||||
std::span<const shading::shader_requirements> requirements,
|
||||
std::span<preprocessed_shader_source_metadata> metadata,
|
||||
std::vector<const char*>& shader_strings
|
||||
);
|
||||
|
||||
protected:
|
||||
|
||||
void tokenize_declarations(std::string_view source);
|
||||
|
||||
std::optional<shader_source_metadata> parse_metadata_from_tokens();
|
||||
|
||||
[[nodiscard]] static bool parse_stage_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_metadata& metadata
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_geometry_declaration(
|
||||
std::span<const std::string_view> tokens,
|
||||
shader_source_metadata& metadata
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_features_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_metadata& metadata
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_static_enable_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_metadata& metadata
|
||||
);
|
||||
|
||||
[[nodiscard]] static bool parse_dynamic_enable_declaration(
|
||||
std::span<const std::string_view> values,
|
||||
shader_source_metadata& metadata
|
||||
);
|
||||
|
||||
template<typename T>
|
||||
static void parse_feature_tokens(
|
||||
std::span<const std::string_view> values,
|
||||
const ztu::string_lookup<T>& feature_lookup,
|
||||
T& features
|
||||
);
|
||||
|
||||
static void get_define_strings(
|
||||
shading::model_geometry::types geometry,
|
||||
shading::features::generic::type features,
|
||||
shading::features::generic::type& feature_count,
|
||||
assets::model_geometry::types geometry_type,
|
||||
assets::shader_components::flags components,
|
||||
assets::shader_components::flags& component_count,
|
||||
std::vector<const char*>& defines
|
||||
);
|
||||
|
||||
|
||||
std::vector<entry_type> m_shader_source_lookup;
|
||||
|
||||
private:
|
||||
std::vector<std::string_view> m_value_token_buffer;
|
||||
std::vector<std::size_t> m_declaration_token_count_buffer;
|
||||
std::array<std::size_t, 4> m_declaration_type_index_buffer;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "GL/glew.h"
|
||||
#include "opengl/shader_uniform.hpp"
|
||||
|
||||
#include "opengl/shader_uniform.hpp"
|
||||
#include "opengl/shading/uniform.hpp"
|
||||
#include "util/uix.hpp"
|
||||
#include <span>
|
||||
|
||||
@@ -17,12 +15,12 @@ struct shader_program_handle
|
||||
inline void bind() const;
|
||||
static void unbind();
|
||||
|
||||
template<shader_uniform::info_type VariableInfo, typename T>
|
||||
template<shading::uniform U, typename T>
|
||||
void set_uniform(const T& value) const;
|
||||
|
||||
[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
|
||||
/*[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
|
||||
|
||||
[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;
|
||||
[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;*/
|
||||
|
||||
[[nodiscard]] bool valid() const;
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace zgl
|
||||
|
||||
struct material_metadata
|
||||
{
|
||||
texture_handle ambient_color_texture_handle;
|
||||
texture_handle diffuse_color_texture_handle;
|
||||
texture_handle specular_color_texture_handle;
|
||||
texture_handle specular_filter_texture_handle;
|
||||
texture_handle diffuse_filter_texture_handle;
|
||||
texture_handle specular_filter_texture_handle;
|
||||
texture_handle shininess_texture_handle;
|
||||
texture_handle alpha_texture_handle;
|
||||
texture_handle bump_texture_handle;
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl
|
||||
{
|
||||
struct preprocessed_shader_source_metadata
|
||||
{
|
||||
shading::features::generic::type static_enabled{};
|
||||
shading::features::generic::type dynamic_enable{};
|
||||
shading::features::generic::type string_count{};
|
||||
assets::shader_components::flags static_enabled{};
|
||||
assets::shader_components::flags dynamic_enable{};
|
||||
// Use same integer type as it guarantees good alignment.
|
||||
// (even an unsigned byte should hold the maximum number of defines.)
|
||||
assets::shader_components::flags string_count{};
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/model_geometry.hpp"
|
||||
#include "opengl/shading/shader_stage.hpp"
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl
|
||||
{
|
||||
|
||||
struct shader_metadata
|
||||
{
|
||||
shading::model_geometry::types geometry;
|
||||
shading::stage::types stage;
|
||||
shading::features::generic::type static_enabled{};
|
||||
shading::features::generic::type dynamic_enable{};
|
||||
assets::model_geometry::types geometry_type;
|
||||
assets::shader_components::stage stage;
|
||||
assets::shader_components::flags static_enabled{};
|
||||
assets::shader_components::flags dynamic_enable{};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/model_geometry.hpp"
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl {
|
||||
namespace zgl
|
||||
{
|
||||
|
||||
struct shader_program_metadata
|
||||
{
|
||||
shading::model_geometry::types geometry;
|
||||
shading::features::generic::type static_enabled{};
|
||||
shading::features::generic::type dynamic_enable{};
|
||||
assets::model_geometry::types geometry_type;
|
||||
assets::shader_components::stage static_enabled{};
|
||||
assets::shader_components::stage dynamic_enable{};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl
|
||||
{
|
||||
struct shader_set_metadata
|
||||
{
|
||||
shading::features::generic::type static_enabled{};
|
||||
shading::features::generic::type dynamic_enable{};
|
||||
assets::shader_components::flags static_enabled{};
|
||||
assets::shader_components::flags dynamic_enable{};
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,91 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <limits>
|
||||
#include <utility>
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
#include "../shading/model_geometry.hpp"
|
||||
#include "../shading/shader_stage.hpp"
|
||||
#include "../shading/features/mesh_features.hpp"
|
||||
#include "../shading/features/point_cloud_features.hpp"
|
||||
#include "../shading/features/generic_features.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
// TODO move implementation to .ipp file
|
||||
namespace zgl
|
||||
{
|
||||
|
||||
template<typename T>
|
||||
struct shader_features_set
|
||||
{
|
||||
T features, static_enable, dynamic_enable;
|
||||
|
||||
template<typename U>
|
||||
[[nodiscard]] shader_features_set<U> cast() const noexcept
|
||||
{
|
||||
return {
|
||||
.features = static_cast<U>(features),
|
||||
.static_enable = static_cast<U>(static_enable),
|
||||
.dynamic_enable = static_cast<U>(dynamic_enable)
|
||||
};
|
||||
}
|
||||
|
||||
// TODO this may not compile
|
||||
[[nodiscard]] bool operator==(const shader_features_set& other) const noexcept = default;
|
||||
};
|
||||
|
||||
|
||||
struct shader_source_metadata
|
||||
{
|
||||
union combined_feature_set_type {
|
||||
shader_features_set<shading::features::mesh::flags> mesh;
|
||||
shader_features_set<shading::features::point_cloud::flags> point_cloud;
|
||||
};
|
||||
|
||||
using generic_feature_set_type = shader_features_set<shading::features::generic::type>;
|
||||
|
||||
shading::model_geometry::types geometry;
|
||||
combined_feature_set_type feature_set;
|
||||
shading::stage::types stage;
|
||||
|
||||
[[nodiscard]] generic_feature_set_type generic_feature_set() const noexcept
|
||||
{
|
||||
switch (geometry)
|
||||
{
|
||||
case shading::model_geometry::types::mesh:
|
||||
return feature_set.mesh.cast<shading::features::generic::type>();
|
||||
case shading::model_geometry::types::point_cloud:
|
||||
return feature_set.point_cloud.cast<shading::features::generic::type>();
|
||||
default:
|
||||
std::unreachable();
|
||||
}
|
||||
}
|
||||
|
||||
void from_generic_feature_set(const generic_feature_set_type& generic_feature_set) noexcept
|
||||
{
|
||||
switch (geometry)
|
||||
{
|
||||
case shading::model_geometry::types::mesh:
|
||||
feature_set.mesh = generic_feature_set.cast<shading::features::mesh::flags>();
|
||||
case shading::model_geometry::types::point_cloud:
|
||||
feature_set.point_cloud = generic_feature_set.cast<shading::features::point_cloud::flags>();
|
||||
}
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
bool operator==(const shader_source_metadata& other) const noexcept
|
||||
{
|
||||
if (this->stage != other.stage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this->geometry != other.geometry)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return this->generic_feature_set() == other.generic_feature_set();
|
||||
}
|
||||
assets::model_geometry::types geometry_type;
|
||||
assets::shader_components::stage stage;
|
||||
assets::shader_components::flags components{};
|
||||
assets::shader_components::flags static_enable{};
|
||||
assets::shader_components::flags dynamic_enable{};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -21,16 +21,18 @@ struct type
|
||||
|
||||
namespace indices
|
||||
{
|
||||
using type = ztu::u8;
|
||||
constexpr inline type face = 0;
|
||||
constexpr inline type line = 1;
|
||||
constexpr inline type point = 2;
|
||||
constexpr inline type luminance = 3;
|
||||
constexpr inline type color = 4;
|
||||
constexpr inline type alpha = 5;
|
||||
constexpr inline type lighting = 6;
|
||||
constexpr inline type texture = 7;
|
||||
constexpr inline type uniform_color = 8;
|
||||
enum : z3d::size
|
||||
{
|
||||
face,
|
||||
line,
|
||||
point,
|
||||
luminance,
|
||||
color,
|
||||
alpha,
|
||||
lighting,
|
||||
texture,
|
||||
uniform_color
|
||||
};
|
||||
}
|
||||
|
||||
enum class flags : std::uint16_t
|
||||
|
||||
@@ -23,14 +23,16 @@ struct type
|
||||
|
||||
namespace indices
|
||||
{
|
||||
using type = ztu::u8;
|
||||
constexpr inline type square = 0;
|
||||
constexpr inline type lighting = 1;
|
||||
constexpr inline type luminance = 2;
|
||||
constexpr inline type color = 3;
|
||||
constexpr inline type alpha = 4;
|
||||
constexpr inline type uniform_color = 5;
|
||||
constexpr inline type rainbow = 6;
|
||||
enum : z3d::size
|
||||
{
|
||||
square,
|
||||
lighting,
|
||||
luminance,
|
||||
color,
|
||||
alpha,
|
||||
uniform_color,
|
||||
rainbow
|
||||
};
|
||||
}
|
||||
|
||||
enum class flags : std::uint8_t
|
||||
|
||||
@@ -1,57 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/model_geometry.hpp"
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
|
||||
struct shader_program_requirements
|
||||
{
|
||||
model_geometry::types geometry;
|
||||
features::generic::type features;
|
||||
assets::model_geometry::types geometry_type;
|
||||
assets::shader_components::flags components{};
|
||||
};
|
||||
}
|
||||
/*
|
||||
struct shader_program_metadata
|
||||
{
|
||||
using generic_feature_type = std::common_type_t<
|
||||
std::underlying_type_t<features::mesh::flags>,
|
||||
std::underlying_type_t<features::point_cloud::flags>
|
||||
>;
|
||||
|
||||
static constexpr auto geometry_bits = static_cast<std::size_t>(std::bit_width(geometry::names.size()));
|
||||
static constexpr auto feature_bits = sizeof(generic_feature_type) * 8 - geometry_bits;
|
||||
|
||||
explicit shader_program_metadata(const features::mesh::flags static_enabled, const features::mesh::flags dynamic_enable) :
|
||||
shader_program_metadata(
|
||||
geometry::types::mesh,
|
||||
static_cast<generic_feature_type>(static_enabled),
|
||||
static_cast<generic_feature_type>(dynamic_enable)
|
||||
) {}
|
||||
|
||||
explicit shader_program_metadata(const features::point_cloud::flags static_enabled, const features::point_cloud::flags dynamic_enable) :
|
||||
shader_program_metadata(
|
||||
geometry::types::point_cloud,
|
||||
static_cast<generic_feature_type>(static_enabled),
|
||||
static_cast<generic_feature_type>(dynamic_enable)
|
||||
) {}
|
||||
|
||||
shader_program_metadata(const geometry::types geometry_type, const generic_feature_type static_enabled, generic_feature_type dynamic_enable) :
|
||||
m_geometry_type{ geometry_type }, m_static_enabled{ static_enabled }, m_dynamic_enable{ dynamic_enable } {}
|
||||
|
||||
|
||||
[[nodiscard]] auto operator<=>(const shader_program_metadata& other) const noexcept
|
||||
{
|
||||
return (
|
||||
std::tie(this->m_geometry_type, std::popcount(this->m_static_enabled), std::popcount(this->m_dynamic_enable)) <=>
|
||||
std::tie(other.m_geometry_type, std::popcount(other.m_static_enabled), std::popcount(other.m_dynamic_enable))
|
||||
);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool operator==(const shader_program_metadata& other) const noexcept = default;
|
||||
|
||||
geometry::types m_geometry_type : geometry_bits;
|
||||
generic_feature_type m_static_enabled : feature_bits;
|
||||
generic_feature_type m_dynamic_enable;
|
||||
};*/
|
||||
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "shader_source_requirements.hpp"
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
using shader_requirements = shader_source_requirements;
|
||||
|
||||
struct shader_requirements
|
||||
{
|
||||
assets::model_geometry::types geometry_type;
|
||||
assets::shader_components::stage stage;
|
||||
assets::shader_components::flags components{};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
|
||||
struct shader_set_requirements
|
||||
{
|
||||
model_geometry::types geometry;
|
||||
features::generic::type features;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/model_geometry.hpp"
|
||||
#include "opengl/shading/shader_stage.hpp"
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
struct shader_source_requirements
|
||||
{
|
||||
model_geometry::types geometry;
|
||||
stage::types stage;
|
||||
features::generic::type features;
|
||||
};
|
||||
}
|
||||
@@ -11,34 +11,34 @@ namespace zgl::shading::mesh_sampler_uniforms
|
||||
enum class flags : std::uint16_t
|
||||
{
|
||||
none = 0,
|
||||
ambient_color_texture = 1 << 0,
|
||||
diffuse_color_texture = 1 << 1,
|
||||
specular_color_texture = 1 << 2,
|
||||
specular_filter_texture = 1 << 0,
|
||||
diffuse_filter_texture = 1 << 1,
|
||||
specular_filter_texture = 1 << 2,
|
||||
shininess_texture = 1 << 3,
|
||||
alpha_texture = 1 << 4,
|
||||
bump_texture = 1 << 5
|
||||
};
|
||||
|
||||
constexpr inline auto ambient_color_texture = sampler_uniform{ 0 };
|
||||
constexpr inline auto diffuse_color_texture = sampler_uniform{ 1 };
|
||||
constexpr inline auto specular_color_texture = sampler_uniform{ 2 };
|
||||
constexpr inline auto specular_filter_texture = sampler_uniform{ 0 };
|
||||
constexpr inline auto diffuse_filter_texture = sampler_uniform{ 1 };
|
||||
constexpr inline auto specular_filter_texture = sampler_uniform{ 2 };
|
||||
constexpr inline auto shininess_texture = sampler_uniform{ 3 };
|
||||
constexpr inline auto alpha_texture = sampler_uniform{ 4 };
|
||||
constexpr inline auto bump_texture = sampler_uniform{ 5 };
|
||||
|
||||
constexpr inline auto all = std::array{
|
||||
ambient_color_texture,
|
||||
diffuse_color_texture,
|
||||
specular_color_texture,
|
||||
specular_filter_texture,
|
||||
diffuse_filter_texture,
|
||||
specular_filter_texture,
|
||||
shininess_texture,
|
||||
alpha_texture,
|
||||
bump_texture
|
||||
};
|
||||
|
||||
constexpr inline auto names = std::array{
|
||||
"ambient_color_texture",
|
||||
"diffuse_color_texture",
|
||||
"specular_color_texture",
|
||||
"specular_filter_texture",
|
||||
"diffuse_filter_texture",
|
||||
"specular_filter_texture",
|
||||
"shininess_texture",
|
||||
"alpha_texture",
|
||||
"bump_texture"
|
||||
|
||||
104
include/util/file_id_lookup.hpp
Normal file
104
include/util/file_id_lookup.hpp
Normal file
@@ -0,0 +1,104 @@
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
#include <filesystem>
|
||||
#include <ranges>
|
||||
#include <vector>
|
||||
|
||||
template<typename ID>
|
||||
class file_id_lookup
|
||||
{
|
||||
public:
|
||||
using container_type = std::unordered_map<std::filesystem::path, ID>;
|
||||
using key_type = typename container_type::key_type;
|
||||
using mapped_type = typename container_type::mapped_type;
|
||||
using value_type = typename container_type::value_type;
|
||||
using size_type = typename container_type::size_type;
|
||||
using difference_type = typename container_type::difference_type;
|
||||
using hasher = typename container_type::hasher;
|
||||
using key_equal = typename container_type::key_equal;
|
||||
using allocator_type = typename container_type::allocator_type;
|
||||
using reference = typename container_type::reference;
|
||||
using const_reference = typename container_type::const_reference;
|
||||
using pointer = typename container_type::pointer;
|
||||
using const_pointer = typename container_type::const_pointer;
|
||||
using iterator = typename container_type::iterator;
|
||||
using const_iterator = typename container_type::const_iterator;
|
||||
using local_iterator = typename container_type::local_iterator;
|
||||
using const_local_iterator = typename container_type::const_local_iterator;
|
||||
using node_type = typename container_type::node_type;
|
||||
using insert_return_type = typename container_type::insert_return_type;
|
||||
|
||||
[[nodiscard]] iterator begin() noexcept { return m_container.begin(); }
|
||||
[[nodiscard]] const_iterator begin() const noexcept { return m_container.begin(); }
|
||||
[[nodiscard]] const_iterator cbegin() const noexcept { return m_container.cbegin(); }
|
||||
[[nodiscard]] iterator end() noexcept { return m_container.end(); }
|
||||
[[nodiscard]] const_iterator end() const noexcept { return m_container.end(); }
|
||||
[[nodiscard]] const_iterator cend() const noexcept { return m_container.cend(); }
|
||||
[[nodiscard]] bool empty() const noexcept { return m_container.empty(); }
|
||||
[[nodiscard]] size_type size() const noexcept { return m_container.size(); }
|
||||
[[nodiscard]] size_type max_size() const noexcept { return m_container.max_size(); }
|
||||
|
||||
void by_extension(
|
||||
const std::string_view extension,
|
||||
std::vector<const_pointer>& dst
|
||||
) const {
|
||||
std::ranges::copy(
|
||||
m_container |
|
||||
std::views::filter(
|
||||
[&](const value_type& entry)
|
||||
{
|
||||
return entry.first.extension() == extension;
|
||||
}
|
||||
) |
|
||||
std::views::transform(
|
||||
[&](const value_type& entry)
|
||||
{
|
||||
return &entry;
|
||||
}
|
||||
),
|
||||
std::back_inserter(dst)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
std::pair<iterator, bool> try_emplace(const key_type& path)
|
||||
{
|
||||
auto it = m_container.find(path);
|
||||
|
||||
const auto is_new = it == m_container.end();
|
||||
|
||||
if (not is_new)
|
||||
{
|
||||
it = m_container.emplace_hint(it, path, ID::next());
|
||||
}
|
||||
|
||||
return { it, is_new };
|
||||
}
|
||||
|
||||
[[nodiscard]] bool contains(const key_type& key) const { return m_container.contains(key); }
|
||||
[[nodiscard]] size_type count(const key_type& key) const { return m_container.count(key); }
|
||||
[[nodiscard]] iterator find(const key_type& key) { return m_container.find(key); }
|
||||
[[nodiscard]] const_iterator find(const key_type& key) const { return m_container.find(key); }
|
||||
|
||||
iterator erase(iterator pos) { return m_container.erase(pos); }
|
||||
iterator erase(const_iterator pos) { return m_container.erase(pos); }
|
||||
iterator erase(const_iterator first, const_iterator last) { return m_container.erase(first, last); }
|
||||
size_type erase(const key_type& key) { return m_container.erase(key); }
|
||||
void clear() noexcept { m_container.clear(); }
|
||||
|
||||
|
||||
|
||||
private:
|
||||
static auto extension_filter(const std::string_view& extension)
|
||||
{
|
||||
return std::views::filter(
|
||||
[extension](const key_type& path)
|
||||
{
|
||||
return path.extension() == extension;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
container_type m_container;
|
||||
};
|
||||
Reference in New Issue
Block a user