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Z3D/include/opengl/metadata/shader_source_metadata.hpp
2025-03-30 22:38:06 +02:00

19 lines
396 B
C++

#pragma once
#include "assets/model_geometry.hpp"
#include "assets/components/shader_components.hpp"
namespace zgl
{
struct shader_source_metadata
{
assets::model_geometry::types geometry_type;
assets::shader_components::stage stage;
assets::shader_components::flags components{};
assets::shader_components::flags static_enable{};
assets::shader_components::flags dynamic_enable{};
};
}