19 lines
396 B
C++
19 lines
396 B
C++
#pragma once
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl
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{
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struct shader_source_metadata
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{
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assets::model_geometry::types geometry_type;
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assets::shader_components::stage stage;
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assets::shader_components::flags components{};
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assets::shader_components::flags static_enable{};
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assets::shader_components::flags dynamic_enable{};
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};
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}
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