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Z3D/include/assets/data/material_data.hpp
2025-03-30 22:38:06 +02:00

47 lines
2.7 KiB
C++
Executable File

#pragma once
#include "assets/components/material_components.hpp"
#include "generic/component_set.hpp"
namespace assets
{
struct material_data : detail::component_set<material_components::all>
{
material_data() = default;
[[nodiscard]] inline z3d::optional<material_components::ambient_filter>& ambient_filter();
[[nodiscard]] inline z3d::optional<material_components::diffuse_filter>& diffuse_filter();
[[nodiscard]] inline z3d::optional<material_components::specular_filter>& specular_filter();
[[nodiscard]] inline z3d::optional<material_components::shininess>& shininess();
[[nodiscard]] inline z3d::optional<material_components::alpha>& alpha();
[[nodiscard]] inline z3d::optional<material_components::ambient_filter_texture>& specular_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::shininess_texture>& shininess_texture_id();
[[nodiscard]] inline z3d::optional<material_components::alpha_texture>& alpha_texture_id();
[[nodiscard]] inline z3d::optional<material_components::bump_texture>& bump_texture_id();
[[nodiscard]] inline const z3d::optional<material_components::ambient_filter>& ambient_filter() const;
[[nodiscard]] inline const z3d::optional<material_components::diffuse_filter>& diffuse_filter() const;
[[nodiscard]] inline const z3d::optional<material_components::specular_filter>& specular_filter() const;
[[nodiscard]] inline const z3d::optional<material_components::shininess>& shininess() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha>& alpha() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha>& transparency() const;
[[nodiscard]] inline const z3d::optional<material_components::ambient_filter_texture>& specular_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::bump_texture>& bump_texture_id() const;
inline void clear();
};
}
#define INCLUDE_MATERIAL_DATA_IMPLEMENTATION
#include "assets/data/material_data.ipp"
#undef INCLUDE_MATERIAL_DATA_IMPLEMENTATION