Files
Z3D/include/opengl/data_managers/shader_program_manager.hpp
2025-03-30 22:38:06 +02:00

50 lines
1.4 KiB
C++

#pragma once
#include "shader_manager.hpp"
#include "assets/data_stores/shader_source_store.hpp"
#include "opengl/data/shader_program_data.hpp"
#include "opengl/shading/requirements/shader_program_requirements.hpp"
#include "opengl/metadata/shader_program_metadata.hpp"
namespace zgl
{
class shader_program_manager
{
public:
using store_type = shader_manager::store_type;
using metadata_type = shader_program_metadata;
using data_type = shader_program_data;
using handle_type = shader_program_handle;
using entry_type = std::pair<metadata_type, data_type>;
using entry_view_type = std::pair<metadata_type, handle_type>;
void process(const store_type& shader_sources);
void fetch(
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata,
std::span<shader_program_handle> shader_programs
);
protected:
std::optional<entry_view_type> find_shader_program(
const shading::shader_program_requirements& requirements
);
bool link_shader_program(
const shader_handle_set& shaders
);
shader_manager m_shader_manager;
std::vector<entry_type> m_shader_program_lookup;
private:
std::vector<shading::shader_program_requirements> m_shader_requirements_buffer;
std::vector<shader_set_metadata> m_shader_metadata_buffer;
std::vector<shader_handle_set> shader_set_buffer;
};
}