zy4n
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27977c1738
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Ported the obj parser.
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2025-04-01 21:51:56 +02:00 |
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zy4n
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bc065bc657
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Started obj port and gave up.
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2025-03-31 21:41:24 +02:00 |
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zy4n
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0acfe36118
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Made assets::data_stores thread safe.
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2025-03-31 20:13:26 +02:00 |
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zy4n
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144126ee7a
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In the middle of multithreading parsers.
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2025-03-30 22:38:06 +02:00 |
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ZY4N
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d18b40a7fc
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stuff...
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2025-03-28 13:09:34 +01:00 |
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ZY4N
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6f60cc11c8
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std140 implementation
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2025-03-27 19:47:32 +01:00 |
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ZY4N
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70893c083b
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rubbish
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2025-03-25 15:57:32 +01:00 |
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ZY4N
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a78be71e34
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Fixed wrong vertex buffer element count bug.
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2025-03-25 02:38:41 +01:00 |
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ZY4N
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bf0d85ec06
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Fixed issue in point_cloud_vertex_buffer_manager.cpp
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2025-03-25 02:34:26 +01:00 |
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ZY4N
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71ea2d9237
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tried making naming more uniform and implemented most of the opengl managers
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2025-03-25 02:22:44 +01:00 |
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ZY4N
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c609d49f0d
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...
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2025-03-23 21:11:22 +01:00 |
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zy4n
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510398423a
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Further shader compilation development.
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2025-03-22 17:40:08 +01:00 |
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zy4n
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e01b8c2e09
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Added parsing for dynamic_enable in lazy shader compilation.
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2025-03-03 21:19:08 +01:00 |
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zy4n
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fde6a2fd7b
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Fixed bugs in lazy shader compilation.
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2025-03-03 20:45:30 +01:00 |
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zy4n
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925125e99b
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Started refactor to lazily compilable shaders.
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2025-03-02 22:56:53 +01:00 |
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ZY4N
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447146b7f5
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worked on obj and mtl prefetching nad parsing
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2024-12-26 20:20:02 +01:00 |
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ZY4N
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b385b3b1c8
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further fixes
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2024-12-22 21:52:05 +01:00 |
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ZY4N
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db8db8f9d7
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fixes
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2024-12-22 16:58:40 +01:00 |
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ZY4N
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2704814de2
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fixes
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2024-12-22 16:56:44 +01:00 |
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ZY4N
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275d47b7c6
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initial commit
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2024-12-10 13:50:21 +01:00 |
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ZY4N
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20bbd06a89
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first commit
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2024-12-10 13:44:24 +01:00 |
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