worked on obj and mtl prefetching nad parsing
This commit is contained in:
@@ -11,23 +11,25 @@ struct dynamic_material_buffer {
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components::material::surface_properties& initialized_surface_properties();
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[[nodiscard]] std::optional<components::material::surface_properties>& surface_properties();
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[[nodiscard]] std::optional<components::material::transparency>& transparency();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& specular_color_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& shininess_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& alpha_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& bump_texture_id();
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[[nodiscard]] inline std::optional<components::material::surface_properties>& surface_properties();
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[[nodiscard]] inline std::optional<components::material::transparency>& transparency();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& specular_color_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& shininess_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& alpha_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& bump_texture_id();
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[[nodiscard]] const std::optional<components::material::surface_properties>& surface_properties() const;
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[[nodiscard]] const std::optional<components::material::transparency>& transparency() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& specular_color_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& shininess_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& alpha_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& bump_texture_id() const;
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[[nodiscard]] inline const std::optional<components::material::surface_properties>& surface_properties() const;
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[[nodiscard]] inline const std::optional<components::material::transparency>& transparency() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& specular_color_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& shininess_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& alpha_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& bump_texture_id() const;
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inline void clear();
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std::tuple<
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std::optional<components::material::surface_properties>,
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@@ -5,7 +5,7 @@
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#include "util/uix.hpp"
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
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#include "generic/dynamic_vertex_buffer.hpp"
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#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
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class dynamic_mesh_buffer : public dynamic_vertex_buffer<
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@@ -20,21 +20,23 @@ public:
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using index_type = ztu::u32;
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using triangle_type = std::array<index_type, 3>;
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[[nodiscard]] std::vector<components::mesh_vertex::position>& positions();
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[[nodiscard]] std::vector<components::mesh_vertex::normal>& normals();
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[[nodiscard]] std::vector<components::mesh_vertex::tex_coord>& tex_coords();
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[[nodiscard]] std::vector<components::mesh_vertex::color>& colors();
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[[nodiscard]] std::vector<components::mesh_vertex::reflectance>& reflectances();
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[[nodiscard]] std::vector<triangle_type>& triangles();
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[[nodiscard]] auto& material_id();
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[[nodiscard]] inline std::vector<components::mesh_vertex::position>& positions();
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[[nodiscard]] inline std::vector<components::mesh_vertex::normal>& normals();
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[[nodiscard]] inline std::vector<components::mesh_vertex::tex_coord>& tex_coords();
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[[nodiscard]] inline std::vector<components::mesh_vertex::color>& colors();
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[[nodiscard]] inline std::vector<components::mesh_vertex::reflectance>& reflectances();
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[[nodiscard]] inline std::vector<triangle_type>& triangles();
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[[nodiscard]] inline auto& material_id();
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[[nodiscard]] const std::vector<components::mesh_vertex::position>& positions() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::normal>& normals() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::color>& colors() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
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[[nodiscard]] const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] const auto& material_id() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::position>& positions() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::normal>& normals() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::color>& colors() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
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[[nodiscard]] inline const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] inline const auto& material_id() const;
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inline void clear();
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private:
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std::vector<triangle_type> m_triangles{};
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@@ -4,7 +4,7 @@
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#include <array>
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#include <vector>
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#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
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#include "generic/dynamic_vertex_buffer.hpp"
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class dynamic_point_cloud_buffer : public dynamic_vertex_buffer<
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components::point_cloud_vertex::flags,
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@@ -14,15 +14,17 @@ class dynamic_point_cloud_buffer : public dynamic_vertex_buffer<
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components::point_cloud_vertex::reflectance
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> {
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public:
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[[nodiscard]] std::vector<components::point_cloud_vertex::position>& positions();
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[[nodiscard]] std::vector<components::point_cloud_vertex::normal>& normals();
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[[nodiscard]] std::vector<components::point_cloud_vertex::color>& colors();
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[[nodiscard]] std::vector<components::point_cloud_vertex::reflectance>& reflectances();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::position>& positions();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::normal>& normals();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::color>& colors();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::reflectance>& reflectances();
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[[nodiscard]] const std::vector<components::point_cloud_vertex::position>& positions() const;
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[[nodiscard]] const std::vector<components::point_cloud_vertex::normal>& normals() const;
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[[nodiscard]] const std::vector<components::point_cloud_vertex::color>& colors() const;
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[[nodiscard]] const std::vector<components::point_cloud_vertex::reflectance>& reflectances() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::position>& positions() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::normal>& normals() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::color>& colors() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::reflectance>& reflectances() const;
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inline void clear();
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};
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#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
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@@ -7,4 +7,10 @@ struct dynamic_shader_buffer
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{
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std::vector<char> source{};
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GLenum type{ GL_INVALID_ENUM };
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inline void clear()
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{
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source.clear();
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type = GL_INVALID_ENUM;
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}
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};
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@@ -21,50 +21,52 @@ public:
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dynamic_texture_buffer() = default;
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dynamic_texture_buffer(
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inline dynamic_texture_buffer(
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std::unique_ptr<value_type>&& data,
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dim_type width,
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dim_type height,
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components::texture::flags components
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);
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);;
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dynamic_texture_buffer(const dynamic_texture_buffer&);
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inline dynamic_texture_buffer(const dynamic_texture_buffer&);
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dynamic_texture_buffer(dynamic_texture_buffer&&) noexcept;
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inline dynamic_texture_buffer(dynamic_texture_buffer&&) noexcept;
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[[nodiscard]] dynamic_texture_buffer& operator=(const dynamic_texture_buffer&);
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[[nodiscard]] inline dynamic_texture_buffer& operator=(const dynamic_texture_buffer&);
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[[nodiscard]] dynamic_texture_buffer& operator=(dynamic_texture_buffer&&) noexcept;
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[[nodiscard]] inline dynamic_texture_buffer& operator=(dynamic_texture_buffer&&) noexcept;
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[[nodiscard]] components::texture::flags components() const;
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[[nodiscard]] inline components::texture::flags components() const;
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[[nodiscard]] dim_type width() const;
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[[nodiscard]] inline dim_type width() const;
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[[nodiscard]] dim_type height() const;
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[[nodiscard]] inline dim_type height() const;
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[[nodiscard]] std::pair<dim_type, dim_type> dimensions() const;
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[[nodiscard]] inline std::pair<dim_type, dim_type> dimensions() const;
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[[nodiscard]] size_type pixel_count() const;
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[[nodiscard]] inline size_type pixel_count() const;
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[[nodiscard]] size_type component_count() const;
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[[nodiscard]] inline size_type component_count() const;
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[[nodiscard]] size_type size() const;
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[[nodiscard]] inline size_type size() const;
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[[nodiscard]] const_iterator begin() const;
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[[nodiscard]] inline const_iterator begin() const;
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[[nodiscard]] iterator begin();
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[[nodiscard]] inline iterator begin();
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[[nodiscard]] const_iterator end() const;
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[[nodiscard]] inline const_iterator end() const;
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[[nodiscard]] iterator end();
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[[nodiscard]] inline iterator end();
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[[nodiscard]] const_iterator cbegin() const;
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[[nodiscard]] inline const_iterator cbegin() const;
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[[nodiscard]] const_iterator cend() const;
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[[nodiscard]] inline const_iterator cend() const;
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[[nodiscard]] const_pointer data() const;
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[[nodiscard]] inline const_pointer data() const;
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[[nodiscard]] pointer data();
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[[nodiscard]] inline pointer data();
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void inline clear();
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private:
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std::unique_ptr<value_type[]> m_data{ nullptr };
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@@ -8,8 +8,15 @@
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template<typename C, typename... Ts>
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struct dynamic_vertex_buffer {
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std::tuple<std::vector<Ts>...> vertices{};
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};
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#define INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
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#include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp"
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#undef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
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protected:
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inline void clear_vertices()
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{
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std::apply(
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[](auto&... vertex_opt) {
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(vertex_opt.clear(), ...);
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},
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vertices
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);
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}
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};
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