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Z3D/include/assets/dynamic_read_buffers/generic/dynamic_vertex_buffer.hpp

23 lines
355 B
C++

#pragma once
#include "util/uix.hpp"
#include <array>
#include <vector>
#include "GL/glew.h"
template<typename C, typename... Ts>
struct dynamic_vertex_buffer {
std::tuple<std::vector<Ts>...> vertices{};
protected:
inline void clear_vertices()
{
std::apply(
[](auto&... vertex_opt) {
(vertex_opt.clear(), ...);
},
vertices
);
}
};