Files
Z3D/include/assets/dynamic_read_buffers/dynamic_shader_buffer.hpp

17 lines
222 B
C++

#pragma once
#include <vector>
#include "GL/glew.h"
struct dynamic_shader_buffer
{
std::vector<char> source{};
GLenum type{ GL_INVALID_ENUM };
inline void clear()
{
source.clear();
type = GL_INVALID_ENUM;
}
};