17 lines
222 B
C++
17 lines
222 B
C++
#pragma once
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#include <vector>
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#include "GL/glew.h"
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struct dynamic_shader_buffer
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{
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std::vector<char> source{};
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GLenum type{ GL_INVALID_ENUM };
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inline void clear()
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{
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source.clear();
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type = GL_INVALID_ENUM;
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}
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};
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