Files
Z3D/include/assets/dynamic_read_buffers/dynamic_point_cloud_buffer.hpp

32 lines
1.4 KiB
C++

#pragma once
#include "assets/components/point_cloud_vertex_components.hpp"
#include <array>
#include <vector>
#include "generic/dynamic_vertex_buffer.hpp"
class dynamic_point_cloud_buffer : public dynamic_vertex_buffer<
components::point_cloud_vertex::flags,
components::point_cloud_vertex::position,
components::point_cloud_vertex::normal,
components::point_cloud_vertex::color,
components::point_cloud_vertex::reflectance
> {
public:
[[nodiscard]] inline std::vector<components::point_cloud_vertex::position>& positions();
[[nodiscard]] inline std::vector<components::point_cloud_vertex::normal>& normals();
[[nodiscard]] inline std::vector<components::point_cloud_vertex::color>& colors();
[[nodiscard]] inline std::vector<components::point_cloud_vertex::reflectance>& reflectances();
[[nodiscard]] inline const std::vector<components::point_cloud_vertex::position>& positions() const;
[[nodiscard]] inline const std::vector<components::point_cloud_vertex::normal>& normals() const;
[[nodiscard]] inline const std::vector<components::point_cloud_vertex::color>& colors() const;
[[nodiscard]] inline const std::vector<components::point_cloud_vertex::reflectance>& reflectances() const;
inline void clear();
};
#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_point_cloud_buffer.ipp"
#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION