worked on obj and mtl prefetching nad parsing
This commit is contained in:
@@ -12,30 +12,25 @@
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#include "util/string_lookup.hpp"
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#include "util/result.hpp"
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namespace mtl_loader_error {
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namespace mtl_loader_error
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{
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enum class codes {
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ok = 0,
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mtl_cannot_open_file,
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mtl_cannot_open_texture,
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mtl_malformed_ambient_color,
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mtl_malformed_diffuse_color,
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mtl_malformed_specular_color,
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mtl_malformed_specular_exponent,
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mtl_malformed_dissolve,
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mlt_unknown_line_begin
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cannot_open_file,
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cannot_open_texture,
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malformed_ambient_color,
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malformed_diffuse_color,
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malformed_specular_color,
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malformed_specular_exponent,
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malformed_dissolve,
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unknown_line_begin
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};
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} // namespace mtl_loader_error
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class mtl_loader {
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public:
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struct mtl_loader
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{
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static constexpr auto name = std::string_view("mtl");
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std::optional<dynamic_material_store::id_type> find_id(std::string_view name);
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void clear_name_lookup();
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[[nodiscard]] static std::error_code prefetch(
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const file_dir_list& paths,
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prefetch_queue& queue
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@@ -50,7 +45,12 @@ public:
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bool pedantic = false
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);
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private:
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ztu::string_lookup<dynamic_material_store::id_type> m_id_lookup;
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protected:
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static void find_textures(
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std::span<char> buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::ifstream& in,
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ztu::string_list& texture_filenames
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);
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};
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@@ -6,18 +6,21 @@
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#include "assets/dynamic_data_loaders/dynamic_material_loader.hpp"
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#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include <set>
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namespace obj_loader_error {
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enum class codes {
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ok = 0,
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obj_cannot_open_file,
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obj_malformed_vertex,
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obj_malformed_texture_coordinate,
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obj_malformed_normal,
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obj_malformed_face,
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obj_face_index_out_of_range,
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obj_unknown_line_begin
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cannot_open_file,
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malformed_vertex,
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malformed_texture_coordinate,
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malformed_normal,
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malformed_face,
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face_index_out_of_range,
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unknown_line_begin,
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use_material_without_material_library,
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unknown_material_name
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};
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} // namespace obj_loader_error
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@@ -32,11 +35,48 @@ struct obj_loader {
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);
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[[nodiscard]] static std::error_code load(
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components::mesh_vertex::flags enabled_components,
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dynamic_mesh_buffer& buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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dynamic_data_store& store,
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bool pedantic = false
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);
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protected:
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using index_type = dynamic_mesh_buffer::index_type;
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using vertex_type = std::array<index_type, 3>;
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struct indexed_vertex_type
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{
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vertex_type vertex;
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index_type buffer_index;
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friend auto operator<=>(const indexed_vertex_type& a, const indexed_vertex_type& b) {
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return a.vertex <=> b.vertex;
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}
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bool operator==(const indexed_vertex_type& other) const noexcept {
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return other.vertex == vertex;
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}
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};
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static void find_materials(
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std::span<char> buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::ifstream& in,
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ztu::string_list& material_filenames
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);
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[[nodiscard]] static std::error_code obj_loader::parse_file(
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dynamic_mesh_buffer& read_buffer,
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dynamic_mesh_buffer& mesh_buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::set<indexed_vertex_type>& vertex_ids,
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std::ifstream& in,
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prefetch_lookup& id_lookup,
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dynamic_data_store& store,
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bool pedantic
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);
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};
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@@ -11,23 +11,25 @@ struct dynamic_material_buffer {
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components::material::surface_properties& initialized_surface_properties();
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[[nodiscard]] std::optional<components::material::surface_properties>& surface_properties();
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[[nodiscard]] std::optional<components::material::transparency>& transparency();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& specular_color_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& shininess_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& alpha_texture_id();
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[[nodiscard]] std::optional<dynamic_texture_store::id_type>& bump_texture_id();
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[[nodiscard]] inline std::optional<components::material::surface_properties>& surface_properties();
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[[nodiscard]] inline std::optional<components::material::transparency>& transparency();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& specular_color_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& shininess_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& alpha_texture_id();
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[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& bump_texture_id();
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[[nodiscard]] const std::optional<components::material::surface_properties>& surface_properties() const;
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[[nodiscard]] const std::optional<components::material::transparency>& transparency() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& specular_color_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& shininess_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& alpha_texture_id() const;
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[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& bump_texture_id() const;
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[[nodiscard]] inline const std::optional<components::material::surface_properties>& surface_properties() const;
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[[nodiscard]] inline const std::optional<components::material::transparency>& transparency() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& specular_color_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& shininess_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& alpha_texture_id() const;
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[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& bump_texture_id() const;
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inline void clear();
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std::tuple<
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std::optional<components::material::surface_properties>,
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@@ -5,7 +5,7 @@
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#include "util/uix.hpp"
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
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#include "generic/dynamic_vertex_buffer.hpp"
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#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
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class dynamic_mesh_buffer : public dynamic_vertex_buffer<
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@@ -20,21 +20,23 @@ public:
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using index_type = ztu::u32;
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using triangle_type = std::array<index_type, 3>;
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[[nodiscard]] std::vector<components::mesh_vertex::position>& positions();
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[[nodiscard]] std::vector<components::mesh_vertex::normal>& normals();
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[[nodiscard]] std::vector<components::mesh_vertex::tex_coord>& tex_coords();
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[[nodiscard]] std::vector<components::mesh_vertex::color>& colors();
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[[nodiscard]] std::vector<components::mesh_vertex::reflectance>& reflectances();
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[[nodiscard]] std::vector<triangle_type>& triangles();
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[[nodiscard]] auto& material_id();
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[[nodiscard]] inline std::vector<components::mesh_vertex::position>& positions();
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[[nodiscard]] inline std::vector<components::mesh_vertex::normal>& normals();
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[[nodiscard]] inline std::vector<components::mesh_vertex::tex_coord>& tex_coords();
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[[nodiscard]] inline std::vector<components::mesh_vertex::color>& colors();
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[[nodiscard]] inline std::vector<components::mesh_vertex::reflectance>& reflectances();
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[[nodiscard]] inline std::vector<triangle_type>& triangles();
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[[nodiscard]] inline auto& material_id();
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[[nodiscard]] const std::vector<components::mesh_vertex::position>& positions() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::normal>& normals() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::color>& colors() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
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[[nodiscard]] const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] const auto& material_id() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::position>& positions() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::normal>& normals() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::color>& colors() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
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[[nodiscard]] inline const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] inline const auto& material_id() const;
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inline void clear();
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private:
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std::vector<triangle_type> m_triangles{};
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@@ -4,7 +4,7 @@
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#include <array>
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#include <vector>
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#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
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#include "generic/dynamic_vertex_buffer.hpp"
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class dynamic_point_cloud_buffer : public dynamic_vertex_buffer<
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components::point_cloud_vertex::flags,
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@@ -14,15 +14,17 @@ class dynamic_point_cloud_buffer : public dynamic_vertex_buffer<
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components::point_cloud_vertex::reflectance
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> {
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public:
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[[nodiscard]] std::vector<components::point_cloud_vertex::position>& positions();
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[[nodiscard]] std::vector<components::point_cloud_vertex::normal>& normals();
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[[nodiscard]] std::vector<components::point_cloud_vertex::color>& colors();
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[[nodiscard]] std::vector<components::point_cloud_vertex::reflectance>& reflectances();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::position>& positions();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::normal>& normals();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::color>& colors();
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[[nodiscard]] inline std::vector<components::point_cloud_vertex::reflectance>& reflectances();
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[[nodiscard]] const std::vector<components::point_cloud_vertex::position>& positions() const;
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[[nodiscard]] const std::vector<components::point_cloud_vertex::normal>& normals() const;
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[[nodiscard]] const std::vector<components::point_cloud_vertex::color>& colors() const;
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[[nodiscard]] const std::vector<components::point_cloud_vertex::reflectance>& reflectances() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::position>& positions() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::normal>& normals() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::color>& colors() const;
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[[nodiscard]] inline const std::vector<components::point_cloud_vertex::reflectance>& reflectances() const;
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inline void clear();
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};
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#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
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@@ -7,4 +7,10 @@ struct dynamic_shader_buffer
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{
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std::vector<char> source{};
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GLenum type{ GL_INVALID_ENUM };
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inline void clear()
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{
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source.clear();
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type = GL_INVALID_ENUM;
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}
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};
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@@ -21,50 +21,52 @@ public:
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dynamic_texture_buffer() = default;
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dynamic_texture_buffer(
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inline dynamic_texture_buffer(
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std::unique_ptr<value_type>&& data,
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dim_type width,
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dim_type height,
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components::texture::flags components
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);
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);;
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dynamic_texture_buffer(const dynamic_texture_buffer&);
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inline dynamic_texture_buffer(const dynamic_texture_buffer&);
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dynamic_texture_buffer(dynamic_texture_buffer&&) noexcept;
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inline dynamic_texture_buffer(dynamic_texture_buffer&&) noexcept;
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[[nodiscard]] dynamic_texture_buffer& operator=(const dynamic_texture_buffer&);
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[[nodiscard]] inline dynamic_texture_buffer& operator=(const dynamic_texture_buffer&);
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[[nodiscard]] dynamic_texture_buffer& operator=(dynamic_texture_buffer&&) noexcept;
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[[nodiscard]] inline dynamic_texture_buffer& operator=(dynamic_texture_buffer&&) noexcept;
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[[nodiscard]] components::texture::flags components() const;
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[[nodiscard]] inline components::texture::flags components() const;
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[[nodiscard]] dim_type width() const;
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[[nodiscard]] inline dim_type width() const;
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[[nodiscard]] dim_type height() const;
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[[nodiscard]] inline dim_type height() const;
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[[nodiscard]] std::pair<dim_type, dim_type> dimensions() const;
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[[nodiscard]] inline std::pair<dim_type, dim_type> dimensions() const;
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[[nodiscard]] size_type pixel_count() const;
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[[nodiscard]] inline size_type pixel_count() const;
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[[nodiscard]] size_type component_count() const;
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[[nodiscard]] inline size_type component_count() const;
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[[nodiscard]] size_type size() const;
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[[nodiscard]] inline size_type size() const;
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[[nodiscard]] const_iterator begin() const;
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[[nodiscard]] inline const_iterator begin() const;
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[[nodiscard]] iterator begin();
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[[nodiscard]] inline iterator begin();
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[[nodiscard]] const_iterator end() const;
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[[nodiscard]] inline const_iterator end() const;
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[[nodiscard]] iterator end();
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[[nodiscard]] inline iterator end();
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[[nodiscard]] const_iterator cbegin() const;
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[[nodiscard]] inline const_iterator cbegin() const;
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[[nodiscard]] const_iterator cend() const;
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[[nodiscard]] inline const_iterator cend() const;
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[[nodiscard]] const_pointer data() const;
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[[nodiscard]] inline const_pointer data() const;
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[[nodiscard]] pointer data();
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[[nodiscard]] inline pointer data();
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void inline clear();
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private:
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std::unique_ptr<value_type[]> m_data{ nullptr };
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@@ -8,8 +8,15 @@
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template<typename C, typename... Ts>
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struct dynamic_vertex_buffer {
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std::tuple<std::vector<Ts>...> vertices{};
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};
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#define INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
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#include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp"
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#undef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
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protected:
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inline void clear_vertices()
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{
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std::apply(
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[](auto&... vertex_opt) {
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(vertex_opt.clear(), ...);
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},
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vertices
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);
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}
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};
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Reference in New Issue
Block a user