In the middle of multithreading parsers.
This commit is contained in:
@@ -1,7 +1,7 @@
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#pragma once
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#include "assets/data/texture.hpp"
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#include "assets/data/surface_properties.hpp"
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#include "assets/data/uniform_surface_properties.hpp"
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#include "assets/components/material_components.hpp"
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#include "opengl/handles/material_handle.hpp"
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@@ -17,7 +17,7 @@
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#include "opengl/handles/shader_handle_set.hpp"
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#include "opengl/shading/requirements/shader_requirements.hpp"
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#include "opengl/metadata/shader_set_metadata.hpp"
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#include "opengl/shading/requirements/shader_set_requirements.hpp"
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#include "opengl/shading/requirements/shader_program_requirements.hpp"
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namespace zgl
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{
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@@ -33,9 +33,9 @@ public:
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void process(const store_type& shader_sources);
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void get_handles(
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void fetch(
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_set_requirements> requirements,
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std::span<const shading::shader_program_requirements> requirements,
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std::span<shader_set_metadata> metadata,
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std::span<shader_handle_set> shader_sets
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);
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@@ -56,7 +56,7 @@ protected:
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std::vector<entry_type> m_shader_lookup{};
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private:
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std::vector<shading::shader_source_requirements> m_source_requirement_buffer{};
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std::vector<shading::shader_requirements> m_source_requirement_buffer{};
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std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{};
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std::vector<const char*> m_source_strings_buffer{};
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};
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@@ -21,7 +21,7 @@ public:
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void process(const store_type& shader_sources);
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void get_handles(
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void fetch(
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_program_requirements> requirements,
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std::span<shader_program_metadata> metadata,
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@@ -41,7 +41,7 @@ protected:
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std::vector<entry_type> m_shader_program_lookup;
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private:
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std::vector<shading::shader_set_requirements> m_shader_requirements_buffer;
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std::vector<shading::shader_program_requirements> m_shader_requirements_buffer;
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std::vector<shader_set_metadata> m_shader_metadata_buffer;
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std::vector<shader_handle_set> shader_set_buffer;
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};
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@@ -9,7 +9,7 @@
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#include "util/string_lookup.hpp"
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#include "opengl/metadata/shader_source_metadata.hpp"
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#include "opengl/shading/requirements/shader_source_requirements.hpp"
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#include "opengl/shading/requirements/shader_requirements.hpp"
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#include "opengl/metadata/preprocessed_shader_source_metadata.hpp"
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#include "assets/data_stores/shader_source_store.hpp"
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@@ -30,64 +30,21 @@ public:
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void process(const store_type& shader_sources);
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void get_shader_sources(
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void fetch(
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_source_requirements> requirements,
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std::span<const shading::shader_requirements> requirements,
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std::span<preprocessed_shader_source_metadata> metadata,
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std::vector<const char*>& shader_strings
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);
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protected:
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void tokenize_declarations(std::string_view source);
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std::optional<shader_source_metadata> parse_metadata_from_tokens();
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[[nodiscard]] static bool parse_stage_declaration(
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std::span<const std::string_view> values,
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shader_source_metadata& metadata
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);
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[[nodiscard]] static bool parse_geometry_declaration(
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std::span<const std::string_view> tokens,
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shader_source_metadata& metadata
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);
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[[nodiscard]] static bool parse_features_declaration(
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std::span<const std::string_view> values,
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shader_source_metadata& metadata
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);
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[[nodiscard]] static bool parse_static_enable_declaration(
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std::span<const std::string_view> values,
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shader_source_metadata& metadata
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);
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[[nodiscard]] static bool parse_dynamic_enable_declaration(
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std::span<const std::string_view> values,
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shader_source_metadata& metadata
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);
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template<typename T>
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static void parse_feature_tokens(
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std::span<const std::string_view> values,
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const ztu::string_lookup<T>& feature_lookup,
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T& features
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);
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static void get_define_strings(
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shading::model_geometry::types geometry,
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shading::features::generic::type features,
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shading::features::generic::type& feature_count,
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assets::model_geometry::types geometry_type,
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assets::shader_components::flags components,
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assets::shader_components::flags& component_count,
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std::vector<const char*>& defines
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);
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std::vector<entry_type> m_shader_source_lookup;
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private:
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std::vector<std::string_view> m_value_token_buffer;
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std::vector<std::size_t> m_declaration_token_count_buffer;
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std::array<std::size_t, 4> m_declaration_type_index_buffer;
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};
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}
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@@ -1,9 +1,7 @@
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#pragma once
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#include "GL/glew.h"
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#include "opengl/shader_uniform.hpp"
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#include "opengl/shader_uniform.hpp"
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#include "opengl/shading/uniform.hpp"
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#include "util/uix.hpp"
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#include <span>
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@@ -17,12 +15,12 @@ struct shader_program_handle
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inline void bind() const;
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static void unbind();
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template<shader_uniform::info_type VariableInfo, typename T>
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template<shading::uniform U, typename T>
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void set_uniform(const T& value) const;
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[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
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/*[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
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[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;
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[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;*/
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[[nodiscard]] bool valid() const;
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@@ -7,9 +7,9 @@ namespace zgl
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struct material_metadata
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{
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texture_handle ambient_color_texture_handle;
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texture_handle diffuse_color_texture_handle;
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texture_handle specular_color_texture_handle;
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texture_handle specular_filter_texture_handle;
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texture_handle diffuse_filter_texture_handle;
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texture_handle specular_filter_texture_handle;
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texture_handle shininess_texture_handle;
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texture_handle alpha_texture_handle;
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texture_handle bump_texture_handle;
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@@ -1,13 +1,15 @@
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#pragma once
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#include "opengl/shading/features/generic_features.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl
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{
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struct preprocessed_shader_source_metadata
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{
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shading::features::generic::type static_enabled{};
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shading::features::generic::type dynamic_enable{};
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shading::features::generic::type string_count{};
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assets::shader_components::flags static_enabled{};
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assets::shader_components::flags dynamic_enable{};
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// Use same integer type as it guarantees good alignment.
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// (even an unsigned byte should hold the maximum number of defines.)
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assets::shader_components::flags string_count{};
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};
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}
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@@ -1,16 +1,17 @@
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#pragma once
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#include "opengl/shading/model_geometry.hpp"
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#include "opengl/shading/shader_stage.hpp"
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#include "opengl/shading/features/generic_features.hpp"
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl
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{
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struct shader_metadata
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{
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shading::model_geometry::types geometry;
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shading::stage::types stage;
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shading::features::generic::type static_enabled{};
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shading::features::generic::type dynamic_enable{};
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assets::model_geometry::types geometry_type;
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assets::shader_components::stage stage;
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assets::shader_components::flags static_enabled{};
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assets::shader_components::flags dynamic_enable{};
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};
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}
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@@ -1,15 +1,16 @@
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#pragma once
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#include "opengl/shading/model_geometry.hpp"
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#include "opengl/shading/features/generic_features.hpp"
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl {
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namespace zgl
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{
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struct shader_program_metadata
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{
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shading::model_geometry::types geometry;
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shading::features::generic::type static_enabled{};
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shading::features::generic::type dynamic_enable{};
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assets::model_geometry::types geometry_type;
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assets::shader_components::stage static_enabled{};
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assets::shader_components::stage dynamic_enable{};
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};
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}
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@@ -1,12 +1,12 @@
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#pragma once
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#include "opengl/shading/features/generic_features.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl
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{
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struct shader_set_metadata
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{
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shading::features::generic::type static_enabled{};
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shading::features::generic::type dynamic_enable{};
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assets::shader_components::flags static_enabled{};
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assets::shader_components::flags dynamic_enable{};
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};
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}
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@@ -1,91 +1,18 @@
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#pragma once
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#include <limits>
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#include <utility>
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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#include "../shading/model_geometry.hpp"
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#include "../shading/shader_stage.hpp"
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#include "../shading/features/mesh_features.hpp"
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#include "../shading/features/point_cloud_features.hpp"
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#include "../shading/features/generic_features.hpp"
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#include <algorithm>
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// TODO move implementation to .ipp file
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namespace zgl
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{
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template<typename T>
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struct shader_features_set
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{
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T features, static_enable, dynamic_enable;
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template<typename U>
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[[nodiscard]] shader_features_set<U> cast() const noexcept
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{
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return {
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.features = static_cast<U>(features),
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.static_enable = static_cast<U>(static_enable),
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.dynamic_enable = static_cast<U>(dynamic_enable)
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};
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}
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// TODO this may not compile
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[[nodiscard]] bool operator==(const shader_features_set& other) const noexcept = default;
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};
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struct shader_source_metadata
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{
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union combined_feature_set_type {
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shader_features_set<shading::features::mesh::flags> mesh;
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shader_features_set<shading::features::point_cloud::flags> point_cloud;
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};
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using generic_feature_set_type = shader_features_set<shading::features::generic::type>;
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shading::model_geometry::types geometry;
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combined_feature_set_type feature_set;
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shading::stage::types stage;
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[[nodiscard]] generic_feature_set_type generic_feature_set() const noexcept
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{
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switch (geometry)
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{
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case shading::model_geometry::types::mesh:
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return feature_set.mesh.cast<shading::features::generic::type>();
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case shading::model_geometry::types::point_cloud:
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return feature_set.point_cloud.cast<shading::features::generic::type>();
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default:
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std::unreachable();
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}
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}
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void from_generic_feature_set(const generic_feature_set_type& generic_feature_set) noexcept
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{
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switch (geometry)
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{
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case shading::model_geometry::types::mesh:
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feature_set.mesh = generic_feature_set.cast<shading::features::mesh::flags>();
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case shading::model_geometry::types::point_cloud:
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feature_set.point_cloud = generic_feature_set.cast<shading::features::point_cloud::flags>();
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}
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std::unreachable();
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}
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bool operator==(const shader_source_metadata& other) const noexcept
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{
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if (this->stage != other.stage)
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{
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return false;
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}
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if (this->geometry != other.geometry)
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{
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return false;
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}
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return this->generic_feature_set() == other.generic_feature_set();
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}
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assets::model_geometry::types geometry_type;
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assets::shader_components::stage stage;
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assets::shader_components::flags components{};
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assets::shader_components::flags static_enable{};
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assets::shader_components::flags dynamic_enable{};
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};
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}
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@@ -21,16 +21,18 @@ struct type
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namespace indices
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{
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using type = ztu::u8;
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constexpr inline type face = 0;
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constexpr inline type line = 1;
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constexpr inline type point = 2;
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constexpr inline type luminance = 3;
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constexpr inline type color = 4;
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constexpr inline type alpha = 5;
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constexpr inline type lighting = 6;
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constexpr inline type texture = 7;
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constexpr inline type uniform_color = 8;
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enum : z3d::size
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{
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face,
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line,
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point,
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luminance,
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color,
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alpha,
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lighting,
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texture,
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uniform_color
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};
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}
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enum class flags : std::uint16_t
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@@ -23,14 +23,16 @@ struct type
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namespace indices
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{
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using type = ztu::u8;
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constexpr inline type square = 0;
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constexpr inline type lighting = 1;
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constexpr inline type luminance = 2;
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constexpr inline type color = 3;
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constexpr inline type alpha = 4;
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constexpr inline type uniform_color = 5;
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constexpr inline type rainbow = 6;
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enum : z3d::size
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{
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square,
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lighting,
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luminance,
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color,
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alpha,
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uniform_color,
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rainbow
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};
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}
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enum class flags : std::uint8_t
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@@ -1,57 +1,14 @@
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#pragma once
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#include "opengl/shading/model_geometry.hpp"
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#include "opengl/shading/features/generic_features.hpp"
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl::shading
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{
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struct shader_program_requirements
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{
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model_geometry::types geometry;
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features::generic::type features;
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assets::model_geometry::types geometry_type;
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assets::shader_components::flags components{};
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};
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}
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/*
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struct shader_program_metadata
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{
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using generic_feature_type = std::common_type_t<
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std::underlying_type_t<features::mesh::flags>,
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std::underlying_type_t<features::point_cloud::flags>
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>;
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static constexpr auto geometry_bits = static_cast<std::size_t>(std::bit_width(geometry::names.size()));
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static constexpr auto feature_bits = sizeof(generic_feature_type) * 8 - geometry_bits;
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explicit shader_program_metadata(const features::mesh::flags static_enabled, const features::mesh::flags dynamic_enable) :
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shader_program_metadata(
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geometry::types::mesh,
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static_cast<generic_feature_type>(static_enabled),
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static_cast<generic_feature_type>(dynamic_enable)
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) {}
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explicit shader_program_metadata(const features::point_cloud::flags static_enabled, const features::point_cloud::flags dynamic_enable) :
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shader_program_metadata(
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geometry::types::point_cloud,
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static_cast<generic_feature_type>(static_enabled),
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static_cast<generic_feature_type>(dynamic_enable)
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) {}
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shader_program_metadata(const geometry::types geometry_type, const generic_feature_type static_enabled, generic_feature_type dynamic_enable) :
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m_geometry_type{ geometry_type }, m_static_enabled{ static_enabled }, m_dynamic_enable{ dynamic_enable } {}
|
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|
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|
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[[nodiscard]] auto operator<=>(const shader_program_metadata& other) const noexcept
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{
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return (
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std::tie(this->m_geometry_type, std::popcount(this->m_static_enabled), std::popcount(this->m_dynamic_enable)) <=>
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std::tie(other.m_geometry_type, std::popcount(other.m_static_enabled), std::popcount(other.m_dynamic_enable))
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);
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}
|
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[[nodiscard]] bool operator==(const shader_program_metadata& other) const noexcept = default;
|
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|
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geometry::types m_geometry_type : geometry_bits;
|
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generic_feature_type m_static_enabled : feature_bits;
|
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generic_feature_type m_dynamic_enable;
|
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};*/
|
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|
||||
|
||||
@@ -1,8 +1,16 @@
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#pragma once
|
||||
|
||||
#include "shader_source_requirements.hpp"
|
||||
#include "assets/model_geometry.hpp"
|
||||
#include "assets/components/shader_components.hpp"
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
using shader_requirements = shader_source_requirements;
|
||||
|
||||
struct shader_requirements
|
||||
{
|
||||
assets::model_geometry::types geometry_type;
|
||||
assets::shader_components::stage stage;
|
||||
assets::shader_components::flags components{};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
|
||||
struct shader_set_requirements
|
||||
{
|
||||
model_geometry::types geometry;
|
||||
features::generic::type features;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "opengl/shading/model_geometry.hpp"
|
||||
#include "opengl/shading/shader_stage.hpp"
|
||||
#include "opengl/shading/features/generic_features.hpp"
|
||||
|
||||
|
||||
namespace zgl::shading
|
||||
{
|
||||
struct shader_source_requirements
|
||||
{
|
||||
model_geometry::types geometry;
|
||||
stage::types stage;
|
||||
features::generic::type features;
|
||||
};
|
||||
}
|
||||
@@ -11,34 +11,34 @@ namespace zgl::shading::mesh_sampler_uniforms
|
||||
enum class flags : std::uint16_t
|
||||
{
|
||||
none = 0,
|
||||
ambient_color_texture = 1 << 0,
|
||||
diffuse_color_texture = 1 << 1,
|
||||
specular_color_texture = 1 << 2,
|
||||
specular_filter_texture = 1 << 0,
|
||||
diffuse_filter_texture = 1 << 1,
|
||||
specular_filter_texture = 1 << 2,
|
||||
shininess_texture = 1 << 3,
|
||||
alpha_texture = 1 << 4,
|
||||
bump_texture = 1 << 5
|
||||
};
|
||||
|
||||
constexpr inline auto ambient_color_texture = sampler_uniform{ 0 };
|
||||
constexpr inline auto diffuse_color_texture = sampler_uniform{ 1 };
|
||||
constexpr inline auto specular_color_texture = sampler_uniform{ 2 };
|
||||
constexpr inline auto specular_filter_texture = sampler_uniform{ 0 };
|
||||
constexpr inline auto diffuse_filter_texture = sampler_uniform{ 1 };
|
||||
constexpr inline auto specular_filter_texture = sampler_uniform{ 2 };
|
||||
constexpr inline auto shininess_texture = sampler_uniform{ 3 };
|
||||
constexpr inline auto alpha_texture = sampler_uniform{ 4 };
|
||||
constexpr inline auto bump_texture = sampler_uniform{ 5 };
|
||||
|
||||
constexpr inline auto all = std::array{
|
||||
ambient_color_texture,
|
||||
diffuse_color_texture,
|
||||
specular_color_texture,
|
||||
specular_filter_texture,
|
||||
diffuse_filter_texture,
|
||||
specular_filter_texture,
|
||||
shininess_texture,
|
||||
alpha_texture,
|
||||
bump_texture
|
||||
};
|
||||
|
||||
constexpr inline auto names = std::array{
|
||||
"ambient_color_texture",
|
||||
"diffuse_color_texture",
|
||||
"specular_color_texture",
|
||||
"specular_filter_texture",
|
||||
"diffuse_filter_texture",
|
||||
"specular_filter_texture",
|
||||
"shininess_texture",
|
||||
"alpha_texture",
|
||||
"bump_texture"
|
||||
|
||||
Reference in New Issue
Block a user