In the middle of multithreading parsers.

This commit is contained in:
zy4n
2025-03-30 22:38:06 +02:00
parent d18b40a7fc
commit 144126ee7a
80 changed files with 2904 additions and 1450 deletions

View File

@@ -1,27 +1,39 @@
#ifndef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_material_buffer.hpp'
#ifndef INCLUDE_MATERIAL_DATA_IMPLEMENTATION
# error Never include this file directly include 'material_data.hpp'
#endif
inline std::optional<assets::material_components::ambient_filter>& assets::material_data::specular_filter()
{
return std::get<material_components::indices::ambient_filter>(components);
}
inline std::optional<assets::material_components::diffuse_filter>& assets::material_data::diffuse_filter()
{
return std::get<material_components::indices::diffuse_filter>(components);
}
inline std::optional<assets::material_components::specular_filter>& assets::material_data::specular_filter()
{
return std::get<material_components::indices::specular_filter>(components);
}
inline std::optional<assets::material_components::shininess>& assets::material_data::shininess()
{
return std::get<material_components::indices::shininess>(components);
}
inline std::optional<assets::material_components::alpha>& assets::material_data::alpha()
{
return std::get<material_components::indices::alpha>(components);
}
inline std::optional<assets::material_components::surface_properties>& assets::material_data::surface_properties()
inline std::optional<assets::material_components::ambient_filter_texture>& assets::material_data::specular_filter_texture_id()
{
return std::get<material_components::indices::surface_properties>(components);
return std::get<material_components::indices::ambient_filter_texture>(components);
}
inline std::optional<assets::material_components::transparency>& assets::material_data::transparency()
inline std::optional<assets::material_components::diffuse_filter_texture>& assets::material_data::diffuse_filter_texture_id()
{
return std::get<material_components::indices::transparency>(components);
return std::get<material_components::indices::diffuse_filter_texture>(components);
}
inline std::optional<assets::material_components::ambient_color_texture>& assets::material_data::ambient_color_texture_id()
inline std::optional<assets::material_components::specular_filter_texture>& assets::material_data::specular_filter_texture_id()
{
return std::get<material_components::indices::ambient_color_texture>(components);
}
inline std::optional<assets::material_components::diffuse_color_texture>& assets::material_data::diffuse_color_texture_id()
{
return std::get<material_components::indices::diffuse_color_texture>(components);
}
inline std::optional<assets::material_components::specular_color_texture>& assets::material_data::specular_color_texture_id()
{
return std::get<material_components::indices::specular_color_texture>(components);
return std::get<material_components::indices::specular_filter_texture>(components);
}
inline std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id()
{
@@ -36,29 +48,40 @@ inline std::optional<assets::material_components::bump_texture>& assets::materia
return std::get<material_components::indices::bump_texture(components);
}
inline const std::optional<assets::material_components::surface_properties>& assets::material_data::surface_properties() const
inline const std::optional<assets::material_components::ambient_filter>& assets::material_data::specular_filter() const
{
return std::get<material_components::indices::surface_properties>(components);
return std::get<material_components::indices::ambient_filter>(components);
}
inline const std::optional<assets::material_components::diffuse_filter>& assets::material_data::diffuse_filter() const
{
return std::get<material_components::indices::diffuse_filter>(components);
}
inline const std::optional<assets::material_components::specular_filter>& assets::material_data::specular_filter() const
{
return std::get<material_components::indices::specular_filter>(components);
}
inline const std::optional<assets::material_components::shininess>& assets::material_data::shininess() const
{
return std::get<material_components::indices::shininess>(components);
}
inline const std::optional<assets::material_components::alpha>& assets::material_data::alpha() const
{
return std::get<material_components::indices::alpha>(components);
}
inline const std::optional<assets::material_components::transparency>& assets::material_data::transparency() const
inline const std::optional<assets::material_components::ambient_filter_texture>& assets::material_data::specular_filter_texture_id() const
{
return std::get<material_components::indices::transparency>(components);
return std::get<material_components::indices::ambient_filter_texture>(components);
}
inline const std::optional<assets::material_components::ambient_color_texture>& assets::material_data::ambient_color_texture_id() const
inline const std::optional<assets::material_components::diffuse_filter_texture>& assets::material_data::diffuse_filter_texture_id() const
{
return std::get<material_components::indices::ambient_color_texture>(components);
return std::get<material_components::indices::diffuse_filter_texture>(components);
}
inline const std::optional<assets::material_components::diffuse_color_texture>& assets::material_data::diffuse_color_texture_id() const
inline const std::optional<assets::material_components::specular_filter_texture>& assets::material_data::specular_filter_texture_id() const
{
return std::get<material_components::indices::diffuse_color_texture>(components);
}
inline const std::optional<assets::material_components::specular_color_texture>& assets::material_data::specular_color_texture_id() const
{
return std::get<material_components::indices::specular_color_texture>(components);
return std::get<material_components::indices::specular_filter_texture>(components);
}
inline const std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id() const
@@ -76,17 +99,6 @@ inline const std::optional<assets::material_components::bump_texture>& assets::m
return std::get<material_components::indices::bump_texture>(components);
}
inline assets::material_components::surface_properties& assets::material_data::initialized_surface_properties()
{
auto& surface_properties_opt = surface_properties();
if (not surface_properties_opt)
{
surface_properties_opt = material_components::surface_properties{};
}
return *surface_properties_opt;
}
inline void assets::material_data::clear()
{
clear_components();