107 lines
4.5 KiB
C++
107 lines
4.5 KiB
C++
#ifndef INCLUDE_MATERIAL_DATA_IMPLEMENTATION
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# error Never include this file directly include 'material_data.hpp'
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#endif
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inline std::optional<assets::material_components::ambient_filter>& assets::material_data::specular_filter()
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{
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return std::get<material_components::indices::ambient_filter>(components);
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}
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inline std::optional<assets::material_components::diffuse_filter>& assets::material_data::diffuse_filter()
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{
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return std::get<material_components::indices::diffuse_filter>(components);
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}
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inline std::optional<assets::material_components::specular_filter>& assets::material_data::specular_filter()
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{
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return std::get<material_components::indices::specular_filter>(components);
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}
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inline std::optional<assets::material_components::shininess>& assets::material_data::shininess()
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{
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return std::get<material_components::indices::shininess>(components);
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}
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inline std::optional<assets::material_components::alpha>& assets::material_data::alpha()
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{
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return std::get<material_components::indices::alpha>(components);
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}
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inline std::optional<assets::material_components::ambient_filter_texture>& assets::material_data::specular_filter_texture_id()
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{
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return std::get<material_components::indices::ambient_filter_texture>(components);
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}
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inline std::optional<assets::material_components::diffuse_filter_texture>& assets::material_data::diffuse_filter_texture_id()
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{
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return std::get<material_components::indices::diffuse_filter_texture>(components);
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}
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inline std::optional<assets::material_components::specular_filter_texture>& assets::material_data::specular_filter_texture_id()
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{
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return std::get<material_components::indices::specular_filter_texture>(components);
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}
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inline std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id()
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{
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return std::get<material_components::indices::shininess_texture>(components);
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}
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inline std::optional<assets::material_components::alpha_texture>& assets::material_data::alpha_texture_id()
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{
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return std::get<material_components::indices::alpha_texture>(components);
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}
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inline std::optional<assets::material_components::bump_texture>& assets::material_data::bump_texture_id()
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{
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return std::get<material_components::indices::bump_texture(components);
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}
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inline const std::optional<assets::material_components::ambient_filter>& assets::material_data::specular_filter() const
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{
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return std::get<material_components::indices::ambient_filter>(components);
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}
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inline const std::optional<assets::material_components::diffuse_filter>& assets::material_data::diffuse_filter() const
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{
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return std::get<material_components::indices::diffuse_filter>(components);
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}
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inline const std::optional<assets::material_components::specular_filter>& assets::material_data::specular_filter() const
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{
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return std::get<material_components::indices::specular_filter>(components);
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}
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inline const std::optional<assets::material_components::shininess>& assets::material_data::shininess() const
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{
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return std::get<material_components::indices::shininess>(components);
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}
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inline const std::optional<assets::material_components::alpha>& assets::material_data::alpha() const
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{
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return std::get<material_components::indices::alpha>(components);
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}
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inline const std::optional<assets::material_components::ambient_filter_texture>& assets::material_data::specular_filter_texture_id() const
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{
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return std::get<material_components::indices::ambient_filter_texture>(components);
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}
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inline const std::optional<assets::material_components::diffuse_filter_texture>& assets::material_data::diffuse_filter_texture_id() const
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{
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return std::get<material_components::indices::diffuse_filter_texture>(components);
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}
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inline const std::optional<assets::material_components::specular_filter_texture>& assets::material_data::specular_filter_texture_id() const
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{
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return std::get<material_components::indices::specular_filter_texture>(components);
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}
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inline const std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id() const
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{
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return std::get<material_components::indices::shininess_texture>(components);
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}
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inline const std::optional<assets::material_components::alpha_texture>& assets::material_data::alpha_texture_id() const
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{
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return std::get<material_components::indices::alpha_texture>(components);
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}
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inline const std::optional<assets::material_components::bump_texture>& assets::material_data::bump_texture_id() const
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{
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return std::get<material_components::indices::bump_texture>(components);
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}
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inline void assets::material_data::clear()
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{
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clear_components();
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}
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