#pragma once #include "config/primitives.hpp" namespace assets { using material_id = z3d::identifier<0>; using material_library_id = z3d::identifier<1>; using mesh_id = z3d::identifier<2>; using point_cloud_id = z3d::identifier<3>; using pose_id = z3d::identifier<4>; using shader_source_id = z3d::identifier<5>; using texture_id = z3d::identifier<6>; }