#pragma once #include "config/primitives.hpp" namespace assets { struct surface_properties { z3d::vec3 ambient_filter{ 0.7f, 0.7f, 0.7f }; z3d::vec3 diffuse_filter{ 0.466f, 0.466f, 0.7922f }; z3d::vec3 specular_filter{ 0.5974f, 0.2084f, 0.2084f }; z3d::f32 shininess{ 100.2237f }; }; }