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Z3D/include/assets/data/point_cloud_data.hpp
2025-03-30 22:38:06 +02:00

39 lines
1.4 KiB
C++

#pragma once
#include "assets/components/point_cloud_vertex_components.hpp"
#include <array>
#include <vector>
#include "generic/component_array_set.hpp"
namespace assets
{
class point_cloud_data : public detail::component_array_set<
point_cloud_vertex_components::flags,
point_cloud_vertex_components::all
> {
public:
using detail::component_array_set<
point_cloud_vertex_components::flags,
point_cloud_vertex_components::all
>::component_array_set;
[[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::normal>& normals();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::color>& colors();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::position>& positions() const;
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::normal>& normals() const;
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::color>& colors() const;
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::reflectance>& reflectances() const;
inline void clear();
};
}
#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
#include "assets/data/point_cloud_data.ipp"
#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION