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Z3D/include/opengl/shading/requirements/shader_program_requirements.hpp
2025-03-30 22:38:06 +02:00

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265 B
C++

#pragma once
#include "assets/model_geometry.hpp"
#include "assets/components/shader_components.hpp"
namespace zgl::shading
{
struct shader_program_requirements
{
assets::model_geometry::types geometry_type;
assets::shader_components::flags components{};
};
}