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Z3D/include/assets/fallback_data/fallback_texture.hpp
2025-03-30 22:38:06 +02:00

29 lines
563 B
C++

#pragma once
#include "assets/components/texture_components.hpp"
#include "assets/data/texture_data.hpp"
namespace assets
{
struct fallback_color
{
static constexpr auto components = (
texture_components::flags::red |
texture_components::flags::green |
texture_components::flags::blue
);
texture_data::value_type r, g, b;
};
texture_data generate_fallback_texture(
int width = 4,
int height = 4,
std::span<const fallback_color> colors = std::array{
fallback_color{ .r = 255, .g = 0, b = 255 },
fallback_color{ .r = 0, .g = 0, b = 0 }
}
);
}