Fixed bugs in lazy shader compilation.

This commit is contained in:
zy4n
2025-03-03 20:45:30 +01:00
parent 925125e99b
commit fde6a2fd7b
26 changed files with 234 additions and 321 deletions

View File

@@ -3,6 +3,7 @@
#include "assets/components/material_components.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "shader_program/features/mesh_features.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
@@ -11,16 +12,16 @@ namespace rendering::requirements::mesh
struct type
{
shader_program::capabilities::mesh::indices::type shader_program_requirement_index{};
shader_program::features::mesh::indices::type shader_program_requirement_index{};
components::mesh_vertex::flags vertex_requirements{
components::mesh_vertex::flags::none
};
material_component::flags material_requirements{
material_component::flags::none
components::material::flags material_requirements{
components::material::flags::none
};
};
enum class flags : int
enum class flags : std::uint8_t
{
none = 0,
position = 1 << 0,
@@ -32,33 +33,33 @@ enum class flags : int
};
constexpr inline auto position = type{
.shader_program_requirement_index = shader_program::capabilities::mesh::indices::position,
.shader_program_requirement_index = shader_program::features::mesh::indices::position,
.vertex_requirements = components::mesh_vertex::flags::position
};
constexpr inline auto lit = type{
.shader_program_requirement_index = shader_program::capabilities::mesh::indices::lit,
.shader_program_requirement_index = shader_program::features::mesh::indices::lit,
.vertex_requirements = components::mesh_vertex::flags::normal,
.material_requirements = material_component::flags::surface_properties
.material_requirements = components::material::flags::surface_properties
};
constexpr inline auto point = type{
.shader_program_requirement_index = shader_program::capabilities::mesh::indices::point
.shader_program_requirement_index = shader_program::features::mesh::indices::point
};
constexpr inline auto textured = type{
.shader_program_requirement_index = shader_program::capabilities::mesh::indices::textured,
.shader_program_requirement_index = shader_program::features::mesh::indices::textured,
.vertex_requirements = components::mesh_vertex::flags::tex_coord,
.material_requirements = material_component::flags::texture,
.material_requirements = components::material::flags::texture,
};
constexpr inline auto uniform_color = type{
.shader_program_requirement_index = shader_program::capabilities::mesh::indices::uniform_color
.shader_program_requirement_index = shader_program::features::mesh::indices::uniform_color
};
constexpr inline auto uniform_alpha = type{
.shader_program_requirement_index = shader_program::capabilities::mesh::indices::uniform_alpha,
.material_requirements = material_component::flags::transparency
.shader_program_requirement_index = shader_program::features::mesh::indices::uniform_alpha,
.material_requirements = components::material::flags::transparency
};
constexpr inline auto all = std::array{
@@ -67,61 +68,4 @@ constexpr inline auto all = std::array{
}
[[nodiscard]] constexpr rendering::requirements::mesh::flags operator|(
const rendering::requirements::mesh::flags& a, const rendering::requirements::mesh::flags& b
) {
return static_cast<rendering::requirements::mesh::flags>(static_cast<int>(a) | static_cast<int>(b));
}
[[nodiscard]] constexpr rendering::requirements::mesh::flags operator&(
const rendering::requirements::mesh::flags& a, const rendering::requirements::mesh::flags& b
) {
return static_cast<rendering::requirements::mesh::flags>(static_cast<int>(a) & static_cast<int>(b));
}
[[nodiscard]] constexpr rendering::requirements::mesh::flags operator^(
const rendering::requirements::mesh::flags& a, const rendering::requirements::mesh::flags& b
) {
return static_cast<rendering::requirements::mesh::flags>(static_cast<int>(a) ^ static_cast<int>(b));
}
[[nodiscard]] constexpr rendering::requirements::mesh::flags operator~(const rendering::requirements::mesh::flags& a) {
return static_cast<rendering::requirements::mesh::flags>(~static_cast<int>(a));
}
constexpr rendering::requirements::mesh::flags& operator|=(rendering::requirements::mesh::flags& a, const rendering::requirements::mesh::flags& b) {
return a = a | b;
}
constexpr rendering::requirements::mesh::flags& operator&=(rendering::requirements::mesh::flags& a, const rendering::requirements::mesh::flags& b) {
return a = a & b;
}
constexpr rendering::requirements::mesh::flags& operator^=(rendering::requirements::mesh::flags& a, const rendering::requirements::mesh::flags& b) {
return a = a ^ b;
}
[[nodiscard]] constexpr bool operator<(
rendering::requirements::mesh::flags lhs, rendering::requirements::mesh::flags rhs
) {
return static_cast<int>(lhs) < static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator<=(
rendering::requirements::mesh::flags lhs, rendering::requirements::mesh::flags rhs
) {
return static_cast<int>(lhs) <= static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator>(
rendering::requirements::mesh::flags lhs, rendering::requirements::mesh::flags rhs
) {
return static_cast<int>(lhs) > static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator>=(
rendering::requirements::mesh::flags lhs, rendering::requirements::mesh::flags rhs
) {
return static_cast<int>(lhs) >= static_cast<int>(rhs);
}
DEFINE_ENUM_BITFIELD_OPERATORS(rendering::requirements::mesh::flags)