Files
Z3D/include/rendering/requirements/mesh_requirements.hpp
2025-03-03 20:45:30 +01:00

72 lines
2.1 KiB
C++

#pragma once
#include "assets/components/material_components.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "shader_program/features/mesh_features.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
namespace rendering::requirements::mesh
{
struct type
{
shader_program::features::mesh::indices::type shader_program_requirement_index{};
components::mesh_vertex::flags vertex_requirements{
components::mesh_vertex::flags::none
};
components::material::flags material_requirements{
components::material::flags::none
};
};
enum class flags : std::uint8_t
{
none = 0,
position = 1 << 0,
lit = 1 << 1,
textured = 1 << 2,
uniform_color = 1 << 3,
uniform_alpha = 1 << 4,
point = 1 << 5
};
constexpr inline auto position = type{
.shader_program_requirement_index = shader_program::features::mesh::indices::position,
.vertex_requirements = components::mesh_vertex::flags::position
};
constexpr inline auto lit = type{
.shader_program_requirement_index = shader_program::features::mesh::indices::lit,
.vertex_requirements = components::mesh_vertex::flags::normal,
.material_requirements = components::material::flags::surface_properties
};
constexpr inline auto point = type{
.shader_program_requirement_index = shader_program::features::mesh::indices::point
};
constexpr inline auto textured = type{
.shader_program_requirement_index = shader_program::features::mesh::indices::textured,
.vertex_requirements = components::mesh_vertex::flags::tex_coord,
.material_requirements = components::material::flags::texture,
};
constexpr inline auto uniform_color = type{
.shader_program_requirement_index = shader_program::features::mesh::indices::uniform_color
};
constexpr inline auto uniform_alpha = type{
.shader_program_requirement_index = shader_program::features::mesh::indices::uniform_alpha,
.material_requirements = components::material::flags::transparency
};
constexpr inline auto all = std::array{
position, lit, textured, uniform_color, uniform_alpha, point
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(rendering::requirements::mesh::flags)