This commit is contained in:
ZY4N
2024-12-22 16:58:40 +01:00
parent 2704814de2
commit db8db8f9d7
161 changed files with 17102 additions and 0 deletions

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#ifndef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_material_buffer.hpp'
#endif
inline std::optional<components::material::surface_properties>& dynamic_material_buffer::surface_properties()
{
return std::get<components::material::indices::surface_properties>(data);
}
inline std::optional<components::material::transparency>& dynamic_material_buffer::transparency()
{
return std::get<components::material::indices::transparency>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::ambient_color_texture_id()
{
return std::get<components::material::indices::ambient_color_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::diffuse_color_texture_id()
{
return std::get<components::material::indices::diffuse_color_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::specular_color_texture_id()
{
return std::get<components::material::indices::specular_color_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::shininess_texture_id()
{
return std::get<components::material::indices::shininess_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::alpha_texture_id()
{
return std::get<components::material::indices::alpha_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::bump_texture_id()
{
return std::get<components::material::indices::bump_texture(data);
}
inline const std::optional<components::material::surface_properties>& dynamic_material_buffer::surface_properties() const
{
return std::get<components::material::indices::surface_properties>(data);
}
inline const std::optional<components::material::transparency>& dynamic_material_buffer::transparency() const
{
return std::get<components::material::indices::transparency>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::ambient_color_texture_id() const
{
return std::get<components::material::indices::ambient_color_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::diffuse_color_texture_id() const
{
return std::get<components::material::indices::diffuse_color_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::specular_color_texture_id() const
{
return std::get<components::material::indices::specular_color_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::shininess_texture_id() const
{
return std::get<components::material::indices::shininess_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::alpha_texture_id() const
{
return std::get<components::material::indices::alpha_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::bump_texture_id() const
{
return std::get<components::material::indices::bump_texture>(data);
}
inline components::material::surface_properties& dynamic_material_buffer::initialized_surface_properties()
{
auto& surface_properties_opt = surface_properties();
if (not surface_properties_opt)
{
surface_properties_opt = components::material::surface_properties{};
}
return *surface_properties_opt;
}

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#ifndef INCLUDE_DYNAMIC_MESH_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_mesh_buffer.hpp'
#endif
inline std::vector<components::mesh_vertex::position>& dynamic_mesh_buffer::positions()
{
return std::get<components::mesh_vertex::indices::position>(vertices);
}
inline std::vector<components::mesh_vertex::normal>& dynamic_mesh_buffer::normals()
{
return std::get<components::mesh_vertex::indices::normal>(vertices);
}
inline std::vector<components::mesh_vertex::tex_coord>& dynamic_mesh_buffer::tex_coords()
{
return std::get<components::mesh_vertex::indices::tex_coord>(vertices);
}
inline std::vector<components::mesh_vertex::color>& dynamic_mesh_buffer::colors()
{
return std::get<components::mesh_vertex::indices::color>(vertices);
}
inline std::vector<components::mesh_vertex::reflectance>& dynamic_mesh_buffer::reflectances()
{
return std::get<components::mesh_vertex::indices::reflectance>(vertices);
}
inline std::vector<dynamic_mesh_buffer::triangle_type>& dynamic_mesh_buffer::triangles()
{
return m_triangles;
}
inline auto& dynamic_mesh_buffer::material_id()
{
return m_material_id;
}
inline const std::vector<components::mesh_vertex::position>& dynamic_mesh_buffer::positions() const
{
return std::get<components::mesh_vertex::indices::position>(vertices);
}
inline const std::vector<components::mesh_vertex::normal>& dynamic_mesh_buffer::normals() const
{
return std::get<components::mesh_vertex::indices::normal>(vertices);
}
inline const std::vector<components::mesh_vertex::tex_coord>& dynamic_mesh_buffer::tex_coords() const
{
return std::get<components::mesh_vertex::indices::tex_coord>(vertices);
}
inline const std::vector<components::mesh_vertex::color>& dynamic_mesh_buffer::colors() const
{
return std::get<components::mesh_vertex::indices::color>(vertices);
}
inline const std::vector<components::mesh_vertex::reflectance>& dynamic_mesh_buffer::reflectances() const
{
return std::get<components::mesh_vertex::indices::reflectance>(vertices);
}
inline const std::vector<dynamic_mesh_buffer::triangle_type>& dynamic_mesh_buffer::triangles() const
{
return m_triangles;
}
inline const auto& dynamic_mesh_buffer::material_id() const
{
return m_material_id;
}

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#ifndef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_vertex_buffer.hpp'
#endif
#include "util/specialised_lambda.hpp"
#include "opengl/type_utils.hpp"
#include <cstring>
#include <algorithm>
#include <numeric>
template<typename C, typename... Ts>
C& dynamic_vertex_buffer<C, Ts...>::components()
{
return m_components;
}
template<typename C, typename... Ts>
const C& dynamic_vertex_buffer<C, Ts...>::components() const
{
return m_components;
}
template <typename T>
concept numeric_type = std::integral<T> or std::floating_point<T>;
template<typename C, typename... Ts>
void dynamic_vertex_buffer<C, Ts...>::build_vertex_buffer(
std::vector<ztu::u8>& vertex_buffer,
std::size_t& component_count,
std::array<GLenum, sizeof...(Ts)>& component_types,
std::array<GLint, sizeof...(Ts)>& component_lengths,
GLsizei& stride
) const {
const auto for_all_components = [&]<typename T>(auto&& f, const T default_value)
{
return std::apply(
[&](const auto&... component_buffer)
{
std::array<T, sizeof...(component_buffer)> results{};
auto i = std::size_t{};
(
(
results[i] = [&](const auto& buffer, const auto index) -> T
{
if ((m_components & C{ 1 << index }) != C{})
{
return f(buffer, index);
}
return default_value;
}(component_buffer, i),
++i
),
...
);
return results;
},
m_component_buffers
);
};
component_count = 0;
component_types = for_all_components(
ztu::specialised_lambda
{
[&component_count]<numeric_type Component, std::size_t Count>(const std::vector<std::array<Component, Count>>&, std::size_t)
{
++component_count;
return zgl::type_utils::to_gl_type<Component>();
},
[&component_count]<numeric_type Component>(const std::vector<Component>&, std::size_t)
{
++component_count;
return zgl::type_utils::to_gl_type<Component>();
}
},
GLenum{ GL_INVALID_VALUE }
);
const auto element_counts = for_all_components(
[]<class Component>(const std::vector<Component>& buffer, std::size_t)
{
return buffer.size();
},
std::numeric_limits<std::size_t>::max()
);
const auto minimum_element_count = std::ranges::min(element_counts);
component_lengths = for_all_components(
ztu::specialised_lambda
{
[]<class Component>(const std::vector<Component>&, std::size_t)
{
return 1;
},
[]<class Component, std::size_t Count>(const std::vector<std::array<Component, Count>>&, std::size_t)
{
return Count;
}
},
GLsizei{ 0 }
);
auto component_sizes = std::array<GLsizei, sizeof...(Ts)>{};
for (std::size_t i{}; i != component_sizes.size(); ++i)
{
component_sizes[i] = component_lengths[i] * zgl::type_utils::size_of(component_types[i]);
}
const auto total_size = minimum_element_count * std::accumulate(
component_sizes.begin(),
component_sizes.end(),
GLsizei{ 0 }
);
vertex_buffer.resize(total_size);
// Calculate offsets and stride
auto component_offsets = component_sizes;
stride = 0;
for (std::size_t i{}; i != component_offsets.size(); ++i) {
component_offsets[i] = stride;
stride += component_sizes[i];
}
// Copy all the components over one by one
for_all_components(
[&]<class Component>(const std::vector<Component>& buffer, std::size_t index)
{
std::size_t pos = component_offsets[index];
for (std::size_t i{}; i != minimum_element_count; ++i)
{
std::memcpy(
&vertex_buffer[pos],
buffer[i].data(),
component_sizes[index]
);
pos += stride;
}
return 0;
},
0
);
// remove values of unused components
std::ignore = std::ranges::remove(component_lengths, 0);
std::ignore = std::ranges::remove(component_types, GL_INVALID_VALUE);
}

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#ifndef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_point_cloud_buffer.hpp'
#endif
#include "assets/components/point_cloud_vertex_components.hpp"
inline std::vector<components::point_cloud_vertex::position>& dynamic_point_cloud_buffer::positions()
{
return std::get<components::point_cloud_vertex::indices::position>(vertices);
}
inline std::vector<components::point_cloud_vertex::normal>& dynamic_point_cloud_buffer::normals()
{
return std::get<components::point_cloud_vertex::indices::normal>(vertices);
}
inline std::vector<components::point_cloud_vertex::color>& dynamic_point_cloud_buffer::colors()
{
return std::get<components::point_cloud_vertex::indices::color>(vertices);
}
inline std::vector<components::point_cloud_vertex::reflectance>& dynamic_point_cloud_buffer::reflectances()
{
return std::get<components::point_cloud_vertex::indices::reflectance>(vertices);
}
inline const std::vector<components::point_cloud_vertex::position>& dynamic_point_cloud_buffer::positions() const
{
return std::get<components::point_cloud_vertex::indices::position>(vertices);
}
inline const std::vector<components::point_cloud_vertex::normal>& dynamic_point_cloud_buffer::normals() const
{
return std::get<components::point_cloud_vertex::indices::normal>(vertices);
}
inline const std::vector<components::point_cloud_vertex::color>& dynamic_point_cloud_buffer::colors() const
{
return std::get<components::point_cloud_vertex::indices::color>(vertices);
}
inline const std::vector<components::point_cloud_vertex::reflectance>& dynamic_point_cloud_buffer::reflectances() const
{
return std::get<components::point_cloud_vertex::indices::reflectance>(vertices);
}

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#ifndef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_texture_buffer.hpp'
#endif
inline dynamic_texture_buffer::dynamic_texture_buffer(
std::unique_ptr<value_type>&& data,
const dim_type width,
const dim_type height,
const components::texture::flags components
) :
m_data{ std::move(data) },
m_width{ width },
m_height{ height },
m_components{ components }
{};
inline dynamic_texture_buffer::dynamic_texture_buffer(const dynamic_texture_buffer& other) :
m_data{ new value_type[other.component_count()] },
m_width{ other.m_width },
m_height{ other.m_height },
m_components{ other.m_components }
{
std::copy_n(other.m_data.get(), other.m_width * other.m_height, this->m_data.get());
}
inline dynamic_texture_buffer::dynamic_texture_buffer(dynamic_texture_buffer&& other) noexcept :
m_data{ std::move(other.m_data) },
m_width{ other.m_width },
m_height{ other.m_height },
m_components{ other.m_components }
{
other.m_width = 0;
other.m_height = 0;
other.m_components = components::texture::flags::none;
}
inline dynamic_texture_buffer& dynamic_texture_buffer::operator=(const dynamic_texture_buffer& other)
{
if (this != &other) [[likely]]
{
const auto m_size = this->component_count();
const auto o_size = other.component_count();
if (o_size > m_size) {
this->~dynamic_texture_buffer();
this->m_data.reset(new value_type[o_size]);
}
std::copy_n(other.m_data.get(), o_size, this->m_data.get());
this->m_width = other.m_width;
this->m_height = other.m_height;
this->m_components = other.m_components;
}
return *this;
}
inline dynamic_texture_buffer& dynamic_texture_buffer::operator=(dynamic_texture_buffer&& other) noexcept
{
if (this != &other) [[likely]]
{
this->~dynamic_texture_buffer();
this->m_data = std::move(other.m_data);
this->m_width = other.m_width;
this->m_height = other.m_height;
other.m_width = 0;
other.m_height = 0;
other.m_components = components::texture::flags::none;
}
return *this;
}
inline components::texture::flags dynamic_texture_buffer::components() const
{
return m_components;
}
inline dynamic_texture_buffer::dim_type dynamic_texture_buffer::width() const
{
return m_width;
}
inline dynamic_texture_buffer::dim_type dynamic_texture_buffer::height() const
{
return m_height;
}
inline std::pair<dynamic_texture_buffer::dim_type, dynamic_texture_buffer::dim_type> dynamic_texture_buffer::dimensions() const
{
return { m_width, m_height };
}
inline dynamic_texture_buffer::size_type dynamic_texture_buffer::pixel_count() const
{
return static_cast<size_type>(m_width) * static_cast<size_type>(m_height);
}
inline dynamic_texture_buffer::size_type dynamic_texture_buffer::component_count() const
{
return std::popcount(static_cast<std::underlying_type_t<components::texture::flags>>(m_components));
}
inline dynamic_texture_buffer::size_type dynamic_texture_buffer::size() const
{
return pixel_count() * component_count();
}
inline dynamic_texture_buffer::const_pointer dynamic_texture_buffer::data() const
{
return m_data.get();
}
inline dynamic_texture_buffer::pointer dynamic_texture_buffer::data()
{
return m_data.get();
}
inline dynamic_texture_buffer::const_iterator dynamic_texture_buffer::begin() const
{
return data();
}
inline dynamic_texture_buffer::iterator dynamic_texture_buffer::begin()
{
return data();
}
inline dynamic_texture_buffer::const_iterator dynamic_texture_buffer::end() const
{
return begin() + component_count();
}
inline dynamic_texture_buffer::iterator dynamic_texture_buffer::end()
{
return begin() + component_count();
}
inline dynamic_texture_buffer::const_iterator dynamic_texture_buffer::cbegin() const
{
return const_cast<const_iterator>(begin());
}
inline dynamic_texture_buffer::const_iterator dynamic_texture_buffer::cend() const
{
return const_cast<const_iterator>(begin());
}