74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
#ifndef INCLUDE_DYNAMIC_MESH_DATA_IMPLEMENTATION
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# error Never include this file directly include 'dynamic_mesh_buffer.hpp'
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#endif
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inline std::vector<components::mesh_vertex::position>& dynamic_mesh_buffer::positions()
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{
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return std::get<components::mesh_vertex::indices::position>(vertices);
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}
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inline std::vector<components::mesh_vertex::normal>& dynamic_mesh_buffer::normals()
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{
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return std::get<components::mesh_vertex::indices::normal>(vertices);
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}
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inline std::vector<components::mesh_vertex::tex_coord>& dynamic_mesh_buffer::tex_coords()
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{
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return std::get<components::mesh_vertex::indices::tex_coord>(vertices);
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}
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inline std::vector<components::mesh_vertex::color>& dynamic_mesh_buffer::colors()
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{
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return std::get<components::mesh_vertex::indices::color>(vertices);
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}
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inline std::vector<components::mesh_vertex::reflectance>& dynamic_mesh_buffer::reflectances()
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{
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return std::get<components::mesh_vertex::indices::reflectance>(vertices);
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}
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inline std::vector<dynamic_mesh_buffer::triangle_type>& dynamic_mesh_buffer::triangles()
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{
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return m_triangles;
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}
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inline auto& dynamic_mesh_buffer::material_id()
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{
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return m_material_id;
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}
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inline const std::vector<components::mesh_vertex::position>& dynamic_mesh_buffer::positions() const
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{
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return std::get<components::mesh_vertex::indices::position>(vertices);
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}
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inline const std::vector<components::mesh_vertex::normal>& dynamic_mesh_buffer::normals() const
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{
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return std::get<components::mesh_vertex::indices::normal>(vertices);
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}
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inline const std::vector<components::mesh_vertex::tex_coord>& dynamic_mesh_buffer::tex_coords() const
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{
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return std::get<components::mesh_vertex::indices::tex_coord>(vertices);
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}
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inline const std::vector<components::mesh_vertex::color>& dynamic_mesh_buffer::colors() const
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{
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return std::get<components::mesh_vertex::indices::color>(vertices);
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}
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inline const std::vector<components::mesh_vertex::reflectance>& dynamic_mesh_buffer::reflectances() const
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{
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return std::get<components::mesh_vertex::indices::reflectance>(vertices);
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}
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inline const std::vector<dynamic_mesh_buffer::triangle_type>& dynamic_mesh_buffer::triangles() const
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{
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return m_triangles;
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}
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inline const auto& dynamic_mesh_buffer::material_id() const
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{
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return m_material_id;
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}
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