This commit is contained in:
ZY4N
2024-12-22 16:58:40 +01:00
parent 2704814de2
commit db8db8f9d7
161 changed files with 17102 additions and 0 deletions

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#pragma once
#include <optional>
#include "assets/components/material_components.hpp"
#include "assets/dynamic_data_stores/dynamic_texture_store.hpp"
struct dynamic_material_buffer {
dynamic_material_buffer() = default;
components::material::surface_properties& initialized_surface_properties();
[[nodiscard]] std::optional<components::material::surface_properties>& surface_properties();
[[nodiscard]] std::optional<components::material::transparency>& transparency();
[[nodiscard]] std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id();
[[nodiscard]] std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id();
[[nodiscard]] std::optional<dynamic_texture_store::id_type>& specular_color_texture_id();
[[nodiscard]] std::optional<dynamic_texture_store::id_type>& shininess_texture_id();
[[nodiscard]] std::optional<dynamic_texture_store::id_type>& alpha_texture_id();
[[nodiscard]] std::optional<dynamic_texture_store::id_type>& bump_texture_id();
[[nodiscard]] const std::optional<components::material::surface_properties>& surface_properties() const;
[[nodiscard]] const std::optional<components::material::transparency>& transparency() const;
[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id() const;
[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id() const;
[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& specular_color_texture_id() const;
[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& shininess_texture_id() const;
[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& alpha_texture_id() const;
[[nodiscard]] const std::optional<dynamic_texture_store::id_type>& bump_texture_id() const;
std::tuple<
std::optional<components::material::surface_properties>,
std::optional<components::material::transparency>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>
> data{
std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt
};
};
#define INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_material_buffer.ipp"
#undef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION

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#pragma once
#include "util/string_lookup.hpp"
#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
using dynamic_material_library_buffer = ztu::string_lookup<dynamic_material_store::id_type>;

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#pragma once
#include <array>
#include <vector>
#include "util/uix.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
class dynamic_mesh_buffer : public dynamic_vertex_buffer<
components::mesh_vertex::flags,
components::mesh_vertex::position,
components::mesh_vertex::normal,
components::mesh_vertex::tex_coord,
components::mesh_vertex::color,
components::mesh_vertex::reflectance
> {
public:
using index_type = ztu::u32;
using triangle_type = std::array<index_type, 3>;
[[nodiscard]] std::vector<components::mesh_vertex::position>& positions();
[[nodiscard]] std::vector<components::mesh_vertex::normal>& normals();
[[nodiscard]] std::vector<components::mesh_vertex::tex_coord>& tex_coords();
[[nodiscard]] std::vector<components::mesh_vertex::color>& colors();
[[nodiscard]] std::vector<components::mesh_vertex::reflectance>& reflectances();
[[nodiscard]] std::vector<triangle_type>& triangles();
[[nodiscard]] auto& material_id();
[[nodiscard]] const std::vector<components::mesh_vertex::position>& positions() const;
[[nodiscard]] const std::vector<components::mesh_vertex::normal>& normals() const;
[[nodiscard]] const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
[[nodiscard]] const std::vector<components::mesh_vertex::color>& colors() const;
[[nodiscard]] const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
[[nodiscard]] const std::vector<triangle_type>& triangles() const;
[[nodiscard]] const auto& material_id() const;
private:
std::vector<triangle_type> m_triangles{};
dynamic_material_store::id_type m_material_id{};
};
#define INCLUDE_DYNAMIC_MESH_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_mesh_buffer.ipp"
#undef INCLUDE_DYNAMIC_MESH_DATA_IMPLEMENTATION

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#pragma once
#include "assets/components/point_cloud_vertex_components.hpp"
#include <array>
#include <vector>
#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
class dynamic_point_cloud_buffer : public dynamic_vertex_buffer<
components::point_cloud_vertex::flags,
components::point_cloud_vertex::position,
components::point_cloud_vertex::normal,
components::point_cloud_vertex::color,
components::point_cloud_vertex::reflectance
> {
public:
[[nodiscard]] std::vector<components::point_cloud_vertex::position>& positions();
[[nodiscard]] std::vector<components::point_cloud_vertex::normal>& normals();
[[nodiscard]] std::vector<components::point_cloud_vertex::color>& colors();
[[nodiscard]] std::vector<components::point_cloud_vertex::reflectance>& reflectances();
[[nodiscard]] const std::vector<components::point_cloud_vertex::position>& positions() const;
[[nodiscard]] const std::vector<components::point_cloud_vertex::normal>& normals() const;
[[nodiscard]] const std::vector<components::point_cloud_vertex::color>& colors() const;
[[nodiscard]] const std::vector<components::point_cloud_vertex::reflectance>& reflectances() const;
};
#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_point_cloud_buffer.ipp"
#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION

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#pragma once
#include "glm/mat4x4.hpp"
using dynamic_pose_buffer = glm::mat4;

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#pragma once
#include <vector>
#include "GL/glew.h"
struct dynamic_shader_buffer
{
std::vector<char> source{};
GLenum type{ GL_INVALID_ENUM };
};

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#pragma once
#include <cinttypes>
#include <bit>
#include <memory>
#include <algorithm>
#include "assets/components/texture_components.hpp"
class dynamic_texture_buffer {
public:
using value_type = std::uint8_t;
using dim_type = std::int32_t;
using size_type = std::make_signed_t<std::size_t>;
using difference_type = size_type;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = std::uint8_t*;
using const_pointer = const std::uint8_t*;
using iterator = pointer;
using const_iterator = const_pointer;
dynamic_texture_buffer() = default;
dynamic_texture_buffer(
std::unique_ptr<value_type>&& data,
dim_type width,
dim_type height,
components::texture::flags components
);
dynamic_texture_buffer(const dynamic_texture_buffer&);
dynamic_texture_buffer(dynamic_texture_buffer&&) noexcept;
[[nodiscard]] dynamic_texture_buffer& operator=(const dynamic_texture_buffer&);
[[nodiscard]] dynamic_texture_buffer& operator=(dynamic_texture_buffer&&) noexcept;
[[nodiscard]] components::texture::flags components() const;
[[nodiscard]] dim_type width() const;
[[nodiscard]] dim_type height() const;
[[nodiscard]] std::pair<dim_type, dim_type> dimensions() const;
[[nodiscard]] size_type pixel_count() const;
[[nodiscard]] size_type component_count() const;
[[nodiscard]] size_type size() const;
[[nodiscard]] const_iterator begin() const;
[[nodiscard]] iterator begin();
[[nodiscard]] const_iterator end() const;
[[nodiscard]] iterator end();
[[nodiscard]] const_iterator cbegin() const;
[[nodiscard]] const_iterator cend() const;
[[nodiscard]] const_pointer data() const;
[[nodiscard]] pointer data();
private:
std::unique_ptr<value_type[]> m_data{ nullptr };
dim_type m_width{ 0 }, m_height{ 0 };
components::texture::flags m_components{ components::texture::flags::none };
};
#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp"
#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION

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#pragma once
#include "util/uix.hpp"
#include <array>
#include <vector>
#include "GL/glew.h"
template<typename C, typename... Ts>
struct dynamic_vertex_buffer {
std::tuple<std::vector<Ts>...> vertices{};
};
#define INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp"
#undef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION