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Z3D/include/assets/dynamic_read_buffers/dynamic_material_library_buffer.hpp
2024-12-22 16:58:40 +01:00

7 lines
207 B
C++

#pragma once
#include "util/string_lookup.hpp"
#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
using dynamic_material_library_buffer = ztu::string_lookup<dynamic_material_store::id_type>;