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include/assets/identifiers.hpp
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16
include/assets/identifiers.hpp
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#pragma once
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#include "config/primitives.hpp"
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namespace assets
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{
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using material_id = z3d::identifier<0>;
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using material_library_id = z3d::identifier<1>;
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using mesh_id = z3d::identifier<2>;
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using point_cloud_id = z3d::identifier<3>;
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using pose_id = z3d::identifier<4>;
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using shader_source_id = z3d::identifier<5>;
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using texture_id = z3d::identifier<6>;
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}
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