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@@ -1,14 +1,15 @@
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#pragma once
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#include "assets/data/material_data.hpp"
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#include "assets/components/texture_components.hpp"
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#include <memory>
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namespace assets
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{
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struct texture_view
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{
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std::weak_ptr<std::uint8_t[]> data;
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int width, height;
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std::weak_ptr<z3d::u8[]> data;
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z3d::i32 width, height;
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texture_components::flags component_flags;
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};
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