stuff...
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@@ -1,49 +1,39 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "util/uix.hpp"
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#include "assets/components/mesh_vertex_components.hpp"
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#include "generic/vertex_array_data.hpp"
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#include "assets/data_stores/material_store.hpp"
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#include "generic/component_array_set.hpp"
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#include "assets/identifiers.hpp"
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namespace assets
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{
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class mesh_data : public vertex_array_data<
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class mesh_data : detail::component_array_set<
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mesh_vertex_components::flags,
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mesh_vertex_components::position,
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mesh_vertex_components::normal,
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mesh_vertex_components::tex_coord,
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mesh_vertex_components::color,
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mesh_vertex_components::reflectance
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mesh_vertex_components::all
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> {
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public:
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using index_type = ztu::u32;
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using triangle_type = std::array<index_type, 3>;
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[[nodiscard]] inline std::vector<mesh_vertex_components::position>& positions();
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[[nodiscard]] inline std::vector<mesh_vertex_components::normal>& normals();
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[[nodiscard]] inline std::vector<mesh_vertex_components::tex_coord>& tex_coords();
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[[nodiscard]] inline std::vector<mesh_vertex_components::color>& colors();
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[[nodiscard]] inline std::vector<mesh_vertex_components::reflectance>& reflectances();
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[[nodiscard]] inline std::vector<triangle_type>& triangles();
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[[nodiscard]] inline auto& material_id();
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[[nodiscard]] inline z3d::vector<mesh_vertex_components::position>& positions();
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[[nodiscard]] inline z3d::vector<mesh_vertex_components::normal>& normals();
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[[nodiscard]] inline z3d::vector<mesh_vertex_components::tex_coord>& tex_coords();
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[[nodiscard]] inline z3d::vector<mesh_vertex_components::color>& colors();
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[[nodiscard]] inline z3d::vector<mesh_vertex_components::reflectance>& reflectances();
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[[nodiscard]] inline z3d::vector<z3d::index_triangle>& triangles();
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[[nodiscard]] inline auto& material();
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[[nodiscard]] inline const std::vector<mesh_vertex_components::position>& positions() const;
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[[nodiscard]] inline const std::vector<mesh_vertex_components::normal>& normals() const;
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[[nodiscard]] inline const std::vector<mesh_vertex_components::tex_coord>& tex_coords() const;
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[[nodiscard]] inline const std::vector<mesh_vertex_components::color>& colors() const;
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[[nodiscard]] inline const std::vector<mesh_vertex_components::reflectance>& reflectances() const;
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[[nodiscard]] inline const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] inline const auto& material_id() const;
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[[nodiscard]] inline const z3d::vector<mesh_vertex_components::position>& positions() const;
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[[nodiscard]] inline const z3d::vector<mesh_vertex_components::normal>& normals() const;
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[[nodiscard]] inline const z3d::vector<mesh_vertex_components::tex_coord>& tex_coords() const;
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[[nodiscard]] inline const z3d::vector<mesh_vertex_components::color>& colors() const;
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[[nodiscard]] inline const z3d::vector<mesh_vertex_components::reflectance>& reflectances() const;
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[[nodiscard]] inline const z3d::vector<z3d::index_triangle>& triangles() const;
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[[nodiscard]] inline const auto& material() const;
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inline void clear();
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private:
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std::vector<triangle_type> m_triangles{};
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material_store::id_type m_material_id{};
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z3d::vector<z3d::index_triangle> m_triangles{};
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material_id m_material_id{};
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};
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}
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