stuff...
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@@ -2,6 +2,8 @@
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#include <tuple>
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#include "config/primitives.hpp"
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#include "assets/identifiers.hpp"
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#include "assets/data_stores/texture_store.hpp"
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#include "assets/data/surface_properties.hpp"
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#include "util/enum_bitfield_operators.hpp"
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@@ -9,28 +11,27 @@
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namespace assets::material_components
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{
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using surface_properties = surface_properties;
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using transparency = float;
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using ambient_color_texture = texture_store::id_type;
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using diffuse_color_texture = texture_store::id_type;
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using specular_color_texture = texture_store::id_type;
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using shininess_texture = texture_store::id_type;
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using alpha_texture = texture_store::id_type;
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using bump_texture = texture_store::id_type;
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using transparency = z3d::f32;
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using ambient_color_texture = texture_id;
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using diffuse_color_texture = texture_id;
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using specular_color_texture = texture_id;
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using shininess_texture = texture_id;
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using alpha_texture = texture_id;
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using bump_texture = texture_id;
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namespace indices
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{
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using type = std::size_t;
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inline constexpr type surface_properties = 0;
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inline constexpr type transparency = 1;
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inline constexpr type ambient_color_texture = 2;
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inline constexpr type diffuse_color_texture = 3;
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inline constexpr type specular_color_texture = 4;
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inline constexpr type shininess_texture = 5;
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inline constexpr type alpha_texture = 6;
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inline constexpr type bump_texture = 7;
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inline constexpr z3d::size surface_properties = 0;
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inline constexpr z3d::size transparency = 1;
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inline constexpr z3d::size ambient_color_texture = 2;
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inline constexpr z3d::size diffuse_color_texture = 3;
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inline constexpr z3d::size specular_color_texture = 4;
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inline constexpr z3d::size shininess_texture = 5;
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inline constexpr z3d::size alpha_texture = 6;
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inline constexpr z3d::size bump_texture = 7;
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}
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enum class flags : std::uint8_t
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enum class flags : z3d::u8
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{
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none = 0,
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surface_properties = 1 << indices::surface_properties,
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@@ -43,7 +44,7 @@ enum class flags : std::uint8_t
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bump_texture = 1 << indices::bump_texture
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};
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using all = std::tuple<
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using all = z3d::structure<
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surface_properties,
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transparency,
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ambient_color_texture,
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@@ -1,5 +1,6 @@
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#pragma once
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#include "config/primitives.hpp"
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#include <array>
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#include <tuple>
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#include "util/enum_bitfield_operators.hpp"
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@@ -7,23 +8,22 @@
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namespace assets::mesh_vertex_components
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{
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using position = std::array<float, 3>;
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using normal = std::array<float, 3>;
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using tex_coord = std::array<float, 2>;
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using color = std::array<float, 3>;
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using reflectance = std::array<float, 1>;
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using position = z3d::vec3;
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using normal = z3d::vec3;
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using tex_coord = z3d::vec2;
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using color = z3d::vec3;
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using reflectance = z3d::f32;
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namespace indices
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{
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using type = std::size_t;
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inline constexpr type position = 0;
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inline constexpr type normal = 1;
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inline constexpr type tex_coord = 2;
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inline constexpr type color = 3;
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inline constexpr type reflectance = 4;
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inline constexpr z3d::size position = 0;
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inline constexpr z3d::size normal = 1;
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inline constexpr z3d::size tex_coord = 2;
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inline constexpr z3d::size color = 3;
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inline constexpr z3d::size reflectance = 4;
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}
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enum class flags : std::uint8_t
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enum class flags : z3d::u8
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{
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none = 0,
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position = 1 << indices::position,
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@@ -33,7 +33,13 @@ enum class flags : std::uint8_t
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reflectance = 1 << indices::reflectance
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};
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using all = std::tuple<position, normal, tex_coord, color, reflectance>;
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using all = z3d::structure<
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position,
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normal,
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tex_coord,
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color,
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reflectance
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>;
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constexpr inline auto count = std::tuple_size_v<all>;
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} // namespace mesh_vertex_components
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@@ -1,5 +1,6 @@
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#pragma once
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#include "config/primitives.hpp"
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#include <array>
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#include <tuple>
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#include "util/enum_bitfield_operators.hpp"
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@@ -7,21 +8,20 @@
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namespace assets::point_cloud_vertex_components
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{
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using position = std::array<float, 3>;
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using normal = std::array<float, 3>;
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using color = std::array<float, 3>;
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using reflectance = std::array<float, 1>;
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using position = z3d::vec3;
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using normal = z3d::vec3;
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using color = z3d::vec3;
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using reflectance = z3d::f32;
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namespace indices
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{
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using type = std::size_t;
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inline constexpr type position = 0;
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inline constexpr type normal = 1;
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inline constexpr type color = 2;
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inline constexpr type reflectance = 3;
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inline constexpr z3d::size position = 0;
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inline constexpr z3d::size normal = 1;
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inline constexpr z3d::size color = 2;
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inline constexpr z3d::size reflectance = 3;
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} // namespace indices
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enum class flags : std::uint8_t
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enum class flags : z3d::u8
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{
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none = 0,
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position = 1 << indices::position,
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@@ -30,7 +30,12 @@ enum class flags : std::uint8_t
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reflectance = 1 << indices::reflectance
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};
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using all = std::tuple<position, normal, color, reflectance>;
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using all = z3d::structure<
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position,
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normal,
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color,
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reflectance
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>;
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constexpr inline auto count = std::tuple_size_v<all>;
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} // namespace point_cloud_vertex_components
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@@ -1,5 +1,6 @@
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#pragma once
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#include "config/primitives.hpp"
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#include <tuple>
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#include <cinttypes>
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#include "util/enum_bitfield_operators.hpp"
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@@ -7,10 +8,11 @@
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namespace assets::texture_components
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{
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using red = std::uint8_t;
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using green = std::uint8_t;
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using blue = std::uint8_t;
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using luminance = std::uint8_t;
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using red = z3d::u8;
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using green = z3d::u8;
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using blue = z3d::u8;
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using alpha = z3d::u8;
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using luminance = z3d::u8;
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enum class flags : std::uint8_t
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{
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@@ -22,7 +24,12 @@ enum class flags : std::uint8_t
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alpha = 1 << 5
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};
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using all = std::tuple<red, green, blue, luminance>;
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using all = z3d::structure<
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red,
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green,
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blue,
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luminance
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>;
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constexpr inline auto count = std::tuple_size_v<all>;
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} // namespace texture_components
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