...
This commit is contained in:
@@ -556,7 +556,7 @@ bool asset_loader::unload(const zgl::shader_program_handle& shader_handle)
|
||||
const auto it = std::find_if(
|
||||
m_gl_shader_program_data.begin(), m_gl_shader_program_data.end(),
|
||||
[&shader_handle](const auto& gl_shader_data) {
|
||||
return gl_shader_data.handle().program_id == shader_handle.program_id;
|
||||
return gl_shader_data.handle().program_id == shader_handle.id;
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
@@ -257,7 +257,7 @@ void viewer::dynamic_shader_program_loading::load_directory(
|
||||
ztu::logger::debug(
|
||||
"Linked (vertex: % geometry: % fragment: %) -> %",
|
||||
vertex.id, geometry.id, fragment.id,
|
||||
program_handle.program_id
|
||||
program_handle.id
|
||||
);
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user