Files
Z3D/source/viewer/asset_loader.cpp
2025-03-23 21:11:22 +01:00

637 lines
16 KiB
C++

#include "viewer/asset_loader.hpp"
#include <geometry/normal_estimation.hpp>
#include "geometry/aabb.hpp"
#include "util/logger.hpp"
#include "glm/gtx/string_cast.hpp" // TODO remove
namespace viewer
{
std::error_code asset_loader::init(
components::mesh_vertex::flags enabled_mesh_components,
material_component::flags enabled_material_components,
components::point_cloud_vertex::flags enabled_point_cloud_components,
const dynamic_material_data& default_material
) {
//m_ctx.setActive(true);
m_enabled_mesh_components = enabled_mesh_components;
m_enabled_material_components = enabled_material_components;
m_enabled_point_cloud_components = enabled_point_cloud_components;
m_dynamic_material_data_buffer.push_back(default_material);
return create_gl_materials();
}
std::error_code asset_loader::load_shader(
const GLenum type,
const std::filesystem::path& filename,
zgl::shader_handle& shader_handle
) {
auto& [ buffer_source, buffer_type ] = m_dynamic_shader_data_buffer;
std::stringstream source_stream;
static constexpr auto glsl_version = 460;
source_stream << "#version " << glsl_version << '\n';
source_stream << "#define " << "hello" << '\n';
source_stream << buffer_source;
buffer_type = type;
if (filename.empty())
{
buffer_source = "";
}
else
{
if (const auto e = m_shader_loader.load(filename, buffer_source)) {
ztu::logger::warn(
"Could not load shader_program_data source file %: [%] %",
filename,
e.category().name(),
e.message()
);
}
}
if (const auto e = create_gl_shader()) {
return e;
}
shader_handle = m_gl_shader_data.back().handle();
return {};
}
std::error_code asset_loader::build_shader_program(
const zgl::shader_handle& vertex_shader,
const zgl::shader_handle& geometry_shader,
const zgl::shader_handle& fragment_shader,
zgl::shader_program_handle& shader_program_handle
) {
auto program_data = zgl::shader_program_data{};
if (const auto e = zgl::shader_program_data::build_from(
vertex_shader,
geometry_shader,
fragment_shader,
program_data
)) {
return e;
}
shader_program_handle = program_data.handle();
m_gl_shader_program_data.emplace_back(std::move(program_data));
return {};
}
std::error_code asset_loader::load_asset(
const std::string& format,
const std::filesystem::path& filename,
std::vector<std::pair<dynamic_mesh_handle_type, dynamic_material_handle_type>>& dynamic_mesh_handles,
std::vector<dynamic_point_cloud_handle_type>& dynamic_point_cloud_handles
) {
std::error_code error;
if ((error = load_mesh(
format, filename, dynamic_mesh_handles
))) {
if (
error.category() == std::generic_category() and
static_cast<std::errc>(error.value()) == std::errc::invalid_argument
) {
error = load_point_cloud(format, filename, dynamic_point_cloud_handles);
}
}
return error;
}
std::error_code asset_loader::load_mesh(
const std::string& format,
const std::filesystem::path& filename,
std::vector<std::pair<dynamic_mesh_handle_type, dynamic_material_handle_type>>& dynamic_mesh_handles
) {
const auto mesh_loader_id = m_mesh_loader.find_loader(format);
if (not mesh_loader_id)
{
return std::make_error_code(std::errc::invalid_argument);
}
if (const auto e = m_mesh_loader.read(
*mesh_loader_id,
filename,
m_dynamic_mesh_data_buffer,
m_enabled_mesh_components,
m_dynamic_material_data_buffer,
m_enabled_material_components,
next_materials_id,
true
)) {
return e;
}
return process_materials_and_meshes(dynamic_mesh_handles);
}
std::error_code asset_loader::load_point_cloud(
const std::string& format,
const std::filesystem::path& filename,
std::vector<dynamic_point_cloud_handle_type>& dynamic_point_cloud_handles
) {
const auto point_cloud_loader_id = m_point_cloud_loader.find_loader(format);
if (not point_cloud_loader_id)
{
return std::make_error_code(std::errc::invalid_argument);
}
if (const auto e = m_point_cloud_loader.read(
*point_cloud_loader_id,
filename,
m_dynamic_point_cloud_buffer,
true
)) {
return e;
}
return process_point_clouds(dynamic_point_cloud_handles);
}
std::error_code asset_loader::load_asset_directory(
const std::string& format,
const std::filesystem::path& path,
std::vector<std::pair<dynamic_mesh_handle_type, dynamic_material_handle_type>>& dynamic_mesh_handles,
std::vector<dynamic_point_cloud_handle_type>& dynamic_point_cloud_handles
) {
std::error_code error;
if ((error = load_mesh_directory(
format, path, dynamic_mesh_handles
))) {
if (
error.category() == std::generic_category() and
static_cast<std::errc>(error.value()) == std::errc::invalid_argument
) {
error = load_point_cloud_directory(format, path, dynamic_point_cloud_handles);
}
}
return error;
}
std::error_code asset_loader::load_mesh_directory(
const std::string& format,
const std::filesystem::path& path,
std::vector<std::pair<dynamic_mesh_handle_type, dynamic_material_handle_type>>& dynamic_mesh_handles
) {
const auto mesh_loader_id = m_mesh_loader.find_loader(format);
if (not mesh_loader_id)
{
return std::make_error_code(std::errc::invalid_argument);
}
if (const auto e = m_mesh_loader.read_directory(
*mesh_loader_id,
path,
m_dynamic_mesh_data_buffer,
m_enabled_mesh_components,
m_dynamic_material_data_buffer,
m_enabled_material_components,
next_materials_id,
true
)) {
return e;
}
return process_materials_and_meshes(dynamic_mesh_handles);
}
std::error_code asset_loader::load_point_cloud_directory(
const std::string& format,
const std::filesystem::path& path,
std::vector<dynamic_point_cloud_handle_type>& dynamic_point_cloud_handles
) {
const auto point_cloud_loader_id = m_point_cloud_loader.find_loader(format);
if (not point_cloud_loader_id)
{
return std::make_error_code(std::errc::invalid_argument);
}
if (const auto e = m_point_cloud_loader.read_directory(
*point_cloud_loader_id,
path,
m_dynamic_point_cloud_buffer,
true
)) {
return e;
}
return process_point_clouds(dynamic_point_cloud_handles);
}
std::error_code asset_loader::process_materials_and_meshes(
std::vector<std::pair<dynamic_mesh_handle_type, dynamic_material_handle_type>>& dynamic_mesh_handles
) {
const auto material_count_before = m_gl_material_data_references.size();
if (const auto e = create_gl_materials())
{
m_dynamic_mesh_data_buffer.clear();
return e;
}
const auto new_materials = std::span(
m_gl_material_data_references.begin() + material_count_before,
m_gl_material_data_references.end()
);
const auto mesh_count_before = m_gl_mesh_data.size();
create_gl_meshes(new_materials);
const auto new_meshes = std::span(
m_gl_mesh_data.begin() + mesh_count_before,
m_gl_mesh_data.end()
);
const auto dynamic_mesh_count_before = dynamic_mesh_handles.size();
dynamic_mesh_handles.resize(dynamic_mesh_handles.size() + new_meshes.size());
std::ranges::transform(
new_meshes,
dynamic_mesh_handles.begin() + dynamic_mesh_count_before,
[&](const auto& entry)
{
const auto& [ gl_mesh_data, bounding_box ] = entry;
const auto material_id = gl_mesh_data.material_id();
auto material_index = std::size_t{ 0 };
if (material_id != 0)
{
const auto material_reference_it = std::ranges::find_if(
new_materials,
[&material_id](const auto& entry) {
return entry.first == material_id;
}
);
if (material_reference_it == new_materials.end())
{
ztu::logger::error(
"Something went horribly wrong while searching for material. Falling back to default material"
);
}
else
{
material_index = material_reference_it.base() - m_gl_material_data_references.begin().base();
}
}
const auto& gl_material = m_gl_material_data[material_index];
//ztu::logger::debug("mesh components: %", static_cast<unsigned int>(gl_mesh_data.components()));
//ztu::logger::debug("material components: %", static_cast<unsigned int>(gl_material.components()));
return std::make_pair(
dynamic_mesh_handle_type{
.handle = gl_mesh_data.handle(),
.bounding_box = bounding_box,
.components = gl_mesh_data.components()
},
dynamic_material_handle_type{
.handle = gl_material.handle(),
.components = gl_material.components()
}
);
}
);
return {};
}
std::error_code asset_loader::process_point_clouds(
std::vector<dynamic_point_cloud_handle_type>& dynamic_point_cloud_handles
) {
const auto point_cloud_count_before = m_gl_point_cloud_data.size();
create_gl_point_clouds();
const auto new_point_clouds = std::span(
m_gl_point_cloud_data.begin() + point_cloud_count_before,
m_gl_point_cloud_data.end()
);
const auto dynamic_point_cloud_count_before = dynamic_point_cloud_handles.size();
dynamic_point_cloud_handles.resize(dynamic_point_cloud_handles.size() + new_point_clouds.size());
std::ranges::transform(
new_point_clouds,
dynamic_point_cloud_handles.begin() + dynamic_point_cloud_count_before,
[&](const auto& gl_point_cloud_data)
{
const auto& [ data, box ] = gl_point_cloud_data;
return dynamic_point_cloud_handle_type{
.handle = data.handle(),
.bounding_box = box,
.components = data.components()
};
}
);
return {};
}
std::error_code asset_loader::create_gl_materials()
{
auto error = std::error_code{};
for (const auto& material_data : m_dynamic_material_data_buffer)
{
auto gl_material_data = zgl::material_data{};
if ((error = zgl::material_data::build_from(
material_data.texture(),
material_data.surface_properties(),
material_data.transparency(),
material_data.components(),
gl_material_data
))) {
ztu::logger::error(
"Error while creating material gpu handle: [%] %",
error.category().name(),
error.message()
);
}
else
{
m_gl_material_data.emplace_back(std::move(gl_material_data));
m_gl_material_data_references.emplace_back(next_materials_id, 0);
}
++next_materials_id;
}
m_dynamic_material_data_buffer.clear();
return error;
}
void asset_loader::create_gl_meshes(std::span<const material_reference_entry_type> material_references)
{
auto component_type_buffer = std::array<GLenum, static_cast<std::size_t>(components::mesh_vertex::count)>{};
auto component_length_buffer = std::array<GLint, static_cast<std::size_t>(components::mesh_vertex::count)>{};
auto component_stride = GLsizei{};
auto component_count = ztu::u32{};
for (auto& mesh_data : m_dynamic_mesh_data_buffer)
{
if (mesh_data.triangles().empty())
{
ztu::logger::warn("Skipping mesh with empty index buffer.");
continue;
}
const auto material_id = mesh_data.material_id();
auto material_index = std::size_t{ 0 };
if (material_id != 0) // Default material is always there
{
const auto material_reference_it = std::ranges::find_if(
material_references,
[&material_id](const material_reference_entry_type& entry) {
return entry.first == material_id;
}
);
if (material_reference_it == material_references.end())
{
ztu::logger::error("Skipping mesh because referenced material cannot be found");
continue;
}
material_index = material_reference_it - material_references.begin();
}
// Add normals if missing
if ((mesh_data.components() & components::mesh_vertex::flags::normal) == components::mesh_vertex::flags::none)
{
ztu::logger::warn("Model is missing normal vectors, so they are estimated!");
estimate_normals(
mesh_data.positions(),
mesh_data.triangles(),
mesh_data.normals()
);
mesh_data.components() |= components::mesh_vertex::flags::normal;
}
auto mesh_box = aabb{};
mesh_box.add_points<components::mesh_vertex::normal::value_type>(mesh_data.positions());
mesh_data.build_vertex_buffer(
m_vertex_buffer,
component_count,
component_type_buffer,
component_length_buffer,
component_stride
);
auto gl_mesh_data = zgl::mesh_data{};
const auto& first_triangle = mesh_data.triangles().front();
// TODO make span of size component_count
if (const auto e = zgl::mesh_data::build_from(
m_vertex_buffer,
std::span(component_type_buffer).subspan(0, component_count),
std::span(component_length_buffer).subspan(0, component_count),
component_stride,
std::span(
first_triangle.data(),
mesh_data.triangles().size() * first_triangle.size()
),
mesh_data.material_id(),
mesh_data.components(),
gl_mesh_data
)) {
ztu::logger::error(
"Error while creating opengl mesh data: [%] %\nMesh will be skipped.",
e.category().name(),
e.message()
);
}
++m_gl_material_data_references[material_index].second;
m_gl_mesh_data.emplace_back(std::move(gl_mesh_data), mesh_box);
}
m_dynamic_mesh_data_buffer.clear();
}
void asset_loader::create_gl_point_clouds()
{
auto component_type_buffer = std::array<GLenum, static_cast<std::size_t>(components::point_cloud_vertex::count)>{};
auto component_length_buffer = std::array<GLint, static_cast<std::size_t>(components::point_cloud_vertex::count)>{};
auto component_stride = GLsizei{};
auto component_count = ztu::u32{};
for (const auto& point_cloud_data : m_dynamic_point_cloud_buffer)
{
if (point_cloud_data.positions().empty())
{
ztu::logger::warn("Skipping point cloud without points.");
continue;
}
auto point_cloud_box = aabb{};
point_cloud_box.add_points<components::mesh_vertex::normal::value_type>(point_cloud_data.positions());
point_cloud_data.build_vertex_buffer(
m_vertex_buffer,
component_count,
component_type_buffer,
component_length_buffer,
component_stride
);
auto gl_point_cloud_data = zgl::point_cloud_data{};
if (const auto e = zgl::point_cloud_data::build_from(
m_vertex_buffer,
component_type_buffer,
component_length_buffer,
component_stride,
gl_point_cloud_data
)) {
ztu::logger::error(
"Error while creating opengl point cloud data: [%] %\nPoint cloud will be skipped.",
e.category().name(),
e.message()
);
}
m_gl_point_cloud_data.emplace_back(std::move(gl_point_cloud_data), point_cloud_box);
}
m_dynamic_point_cloud_buffer.clear();
}
std::error_code asset_loader::create_gl_shader()
{
auto shader_data = zgl::shader_data{};
const auto& [source, type] = m_dynamic_shader_data_buffer;
if (const auto e = zgl::shader_data::build_from(type, source, shader_data)) {
return e;
}
m_gl_shader_data.emplace_back(std::move(shader_data));
return {};
}
bool asset_loader::unload(const zgl::shader_program_handle& shader_handle)
{
const auto it = std::find_if(
m_gl_shader_program_data.begin(), m_gl_shader_program_data.end(),
[&shader_handle](const auto& gl_shader_data) {
return gl_shader_data.handle().program_id == shader_handle.id;
}
);
if (it == m_gl_shader_program_data.end())
{
return false;
}
m_gl_shader_program_data.erase(it);
return true;
}
bool asset_loader::unload(const zgl::mesh_handle& mesh_handle)
{
const auto it = std::ranges::find_if(
m_gl_mesh_data,
[&mesh_handle](const auto& gl_mesh_data) {
return gl_mesh_data.first.handle().vao_id == mesh_handle.vao_id;
}
);
if (it == m_gl_mesh_data.end())
{
return false;
}
const auto material_id = it->first.material_id();
const auto reference_it = std::ranges::find_if(
m_gl_material_data_references,
[&material_id](const auto& entry) {
return entry.first == material_id;
}
);
if (reference_it != m_gl_material_data_references.end())
{
// Do not delete default material at index 0
if (--reference_it->second == 0 and reference_it != m_gl_material_data_references.begin())
{
const auto index = reference_it - m_gl_material_data_references.begin();
m_gl_material_data.erase(m_gl_material_data.begin() + index);
m_gl_material_data_references.erase(reference_it);
}
}
m_gl_mesh_data.erase(it);
return true;
}
void asset_loader::unload_shader_data()
{
m_gl_shader_data.clear();
}
bool asset_loader::unload(const zgl::point_cloud_handle& point_cloud_handle)
{
const auto it = std::ranges::find_if(
m_gl_point_cloud_data,
[&point_cloud_handle](const auto& entry) {
return entry.first.handle().vao_id == point_cloud_handle.vao_id;
}
);
if (it == m_gl_point_cloud_data.end())
{
return false;
}
m_gl_point_cloud_data.erase(it);
return true;
}
}