Started obj port and gave up.

This commit is contained in:
zy4n
2025-03-31 21:41:24 +02:00
parent 0acfe36118
commit bc065bc657
20 changed files with 422 additions and 593 deletions

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@@ -30,10 +30,7 @@ protected:
class parser_context
{
public:
parser_context(
store_type& m_store,
std::mutex& m_store_mutex
);
parser_context(store_type& m_store);
void operator()(lookup_type::const_pointer entry) noexcept;
@@ -48,7 +45,6 @@ protected:
private:
store_type* m_store;
std::mutex* m_store_mutex;
shader_source_data m_buffer{};
std::vector<std::string_view> m_value_buffer{};
std::vector<std::size_t> m_declaration_value_count_buffer{};
@@ -60,50 +56,29 @@ protected:
std::vector<char>& source
);
static void tokenize_declarations(
std::string_view source,
std::vector<std::string_view>& value_buffer,
std::vector<std::size_t>& declaration_value_count_buffer,
std::array<std::size_t, 4>& declaration_type_index_buffer
);
static [[nodiscard]] bool parse_metadata_from_tokens(
const std::vector<std::string_view>& value_buffer,
const std::vector<std::size_t>& declaration_value_count_buffer,
const std::array<std::size_t, 4>& declaration_type_index_buffer,
shader_source_data& buffer
);
static void remove_metadata_declarations(
const std::vector<std::string_view>& value_buffer,
const std::vector<std::size_t>& declaration_value_count_buffer,
const std::array<std::size_t, 4>& declaration_type_index_buffer,
std::vector<char>& source
);
[[nodiscard]] static bool parse_geometry_declaration(
std::span<const std::string_view> values,
model_geometry::types& geometry_type
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_stage_declaration(
std::span<const std::string_view> values,
shader_components::stage& stage
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_components_declaration(
std::span<const std::string_view> values,
shader_source_data& buffer
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_static_enable_declaration(
std::span<const std::string_view> values,
shader_source_data& buffer
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_dynamic_enable_declaration(
std::span<const std::string_view> values,
shader_source_data& buffer
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_component_tokens(

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@@ -42,7 +42,6 @@ protected:
const pose_list_id_lookup& pose_list_lookup,
const pose_list_store& pose_list_store,
store_type& m_store,
std::mutex& m_store_mutex
);
void operator()(lookup_type::const_pointer entry) noexcept;
@@ -60,7 +59,6 @@ protected:
pose_list_id_lookup const* m_pose_list_lookup;
pose_list_store const* m_pose_list_store;
store_type* m_store;
std::mutex* m_store_mutex;
data_type m_buffer{};
std::filesystem::path m_last_pose_path{};
pose_list_view m_last_pose_list{};

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@@ -33,10 +33,7 @@ private:
class parser_context
{
public:
parser_context(
store_type& m_store,
std::mutex& m_store_mutex
);
parser_context(store_type& m_store);
void operator()(lookup_type::const_pointer entry) noexcept;
@@ -45,7 +42,6 @@ private:
private:
store_type* m_store;
std::mutex* m_store_mutex;
data_type m_buffer{};
};

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@@ -57,8 +57,7 @@ protected:
const texture_id_lookup& texture_id_lookup,
material_id_lookup& material_id_lookup,
material_store& material_store,
store_type& store,
std::mutex& store_mutex
store_type& store
);
void operator()(lookup_type::const_pointer entry) noexcept;
@@ -77,7 +76,6 @@ protected:
material_id_lookup* m_material_id_lookup;
material_store* m_material_store;
store_type* m_store;
std::mutex* m_store_mutex;
data_type m_buffer{};
};

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@@ -3,13 +3,13 @@
#include <filesystem>
#include <system_error>
#include <string_view>
#include "../data_loaders"
#include "../data_stores"
#include "assets/prefetch_lookup.hpp"
#include "assets/data/mesh_data.hpp"
#include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include <set>
namespace obj_loader_error {
namespace assets::obj_loader_error
{
enum class codes {
ok = 0,
cannot_open_file,
@@ -22,34 +22,34 @@ enum class codes {
use_material_without_material_library,
unknown_material_name
};
} // namespace obj_loader_error
struct obj_loader {
namespace assets
{
struct obj_loader
{
static constexpr auto name = std::string_view("obj");
using data_type = mesh_data;
using store_type = mesh_store;
using lookup_type = mesh_id_lookup;
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
// TODO port this mess to the new interface
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] static std::error_code load(
dynamic_mesh_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
[[nodiscard]] std::error_code load(
path_id_lookups& lookups,
data_stores& stores,
bool pedantic = false
);
protected:
using index_type = dynamic_mesh_buffer::index_type;
using vertex_type = std::array<index_type, 3>;
struct indexed_vertex_type
{
vertex_type vertex;
index_type buffer_index;
z3d::index_triangle vertex;
z3d::vertex_index buffer_index;
friend auto operator<=>(const indexed_vertex_type& a, const indexed_vertex_type& b) {
return a.vertex <=> b.vertex;
@@ -60,6 +60,38 @@ protected:
}
};
class parser_context
{
public:
parser_context(
const texture_id_lookup& texture_id_lookup,
material_id_lookup& material_id_lookup,
material_store& material_store,
store_type& store
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
[[nodiscard]] std::optional<texture_id> fetch_texture_id(
const std::filesystem::path& mtl_dir,
std::string_view filename,
std::string_view texture_type_name
);
private:
const path_id_lookups* m_id_lookups;
data_stores* m_stores;
data_type m_buffer{};
data_type m_read_buffer{};
std::set<indexed_vertex_type> vertex_ids{};
};
static void find_materials(
std::span<char> buffer,
std::filesystem::path& path_buffer,
@@ -80,3 +112,4 @@ protected:
bool pedantic
);
};
}

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@@ -1,25 +0,0 @@
#pragma once
#include "prefetch_lookups/material_library_prefetch_lookup.hpp"
#include "prefetch_lookups/material_prefetch_lookup.hpp"
#include "prefetch_lookups/mesh_prefetch_lookup.hpp"
#include "prefetch_lookups/point_cloud_prefetch_lookup.hpp"
#include "prefetch_lookups/pose_prefetch_lookup.hpp"
#include "prefetch_lookups/shader_prefetch_lookup.hpp"
#include "prefetch_lookups/texture_prefetch_lookup.hpp"
namespace assets
{
struct prefetch_lookup
{
texture_prefetch_lookup textures;
material_library_prefetch_lookup material_libraries;
material_prefetch_lookup materials;
mesh_prefetch_lookup meshes;
pose_prefetch_lookup poses;
point_cloud_prefetch_lookup point_clouds;
shader_source_prefetch_lookup shader_sources;
};
}

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@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/material_library_store.hpp"
namespace assets
{
using material_library_prefetch_lookup = std::unordered_map<std::filesystem::path, material_library_store::id_type>;
}

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@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/material_store.hpp"
namespace assets
{
using material_prefetch_lookup = std::unordered_map<std::filesystem::path, material_store::id_type>;
}

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@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/mesh_store.hpp"
namespace assets
{
using mesh_prefetch_lookup = std::unordered_map<std::filesystem::path, mesh_store::id_type>;
}

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@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/point_cloud_store.hpp"
namespace assets
{
using point_cloud_prefetch_lookup = std::unordered_map<std::filesystem::path, point_cloud_store::id_type>;
}

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@@ -1,62 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "util/uix.hpp"
#include "assets/data_stores/pose_store.hpp"
namespace assets
{
class pose_prefetch_lookup
{
public:
using index_type = ztu::u32;
using directory_lookup = std::unordered_map<std::filesystem::path, index_type>;
using directory_iterator = std::pair<directory_lookup::iterator, index_type>;
using index_lookup = std::vector<index_type>;
using index_iterator = index_lookup::iterator;
using lookup_type = std::vector<pose_store::id_type>;
using iterator = lookup_type::iterator;
void emplace(
const std::filesystem::path& directory,
index_type index,
pose_store::id_type id
);
void emplace_hint_dir(
directory_iterator directory_it,
index_type index,
pose_store::id_type id
);
void emplace_hint_dir_index(
directory_iterator directory_it,
index_iterator index_it,
index_type index,
pose_store::id_type id
);
std::pair<directory_iterator, bool> find_directory(
const std::filesystem::path& directory
);
std::pair<index_iterator, pose_store::id_type> find_index(
directory_iterator directory_it,
index_type index
);
directory_iterator emplace_dir(
directory_iterator directory_it,
const std::filesystem::path& directory
);
private:
directory_lookup m_directory_lookup;
index_lookup m_directory_indices; // count before indices, indices sorted per dir
lookup_type m_pose_ids; // offset by 1
};
}

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@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/shader_source_store.hpp"
namespace assets
{
using shader_source_prefetch_lookup = std::unordered_map<std::filesystem::path, shader_source_store::id_type>;
}

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@@ -1,12 +0,0 @@
#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/texture_store.hpp"
namespace assets
{
using texture_prefetch_lookup = std::unordered_map<std::filesystem::path, texture_store::id_type>;
}

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@@ -1,34 +0,0 @@
#pragma once
#include "util/string_list.hpp"
namespace assets
{
struct file_dir_list
{
ztu::string_list files;
ztu::string_list directories;
};
struct prefetch_queue
{
file_dir_list obj_queue;
file_dir_list stl_queue;
file_dir_list mtl_queue;
file_dir_list uosr_queue;
file_dir_list uos_rgb_queue;
file_dir_list uos_normal_queue;
file_dir_list uos_queue;
file_dir_list kitti_queue;
file_dir_list threedtk_pose_queue;
file_dir_list kitti_pose_queue;
file_dir_list glsl_queue;
};
}