Files
Z3D/include/assets/file_parsers/glsl_parser.hpp
2025-03-31 21:41:24 +02:00

98 lines
2.3 KiB
C++

#pragma once
#include <filesystem>
#include "assets/path_id_lookups.hpp"
#include "assets/data_stores/shader_source_store.hpp"
#include "assets/data/shader_source_data.hpp"
namespace assets
{
struct glsl_parser
{
static constexpr auto name = std::string_view("glsl");
using data_type = shader_source_data;
using store_type = shader_source_store;
using lookup_type = shader_source_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
const path_id_lookups& lookups,
store_type& store,
bool pedantic = false
);
protected:
class parser_context
{
public:
parser_context(store_type& m_store);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
void tokenize_declarations();
[[nodiscard]] bool parse_metadata_from_tokens();
void remove_metadata_declarations();
private:
store_type* m_store;
shader_source_data m_buffer{};
std::vector<std::string_view> m_value_buffer{};
std::vector<std::size_t> m_declaration_value_count_buffer{};
std::array<std::size_t, 4> m_declaration_type_index_buffer{};
};
[[nodiscard]] static std::error_code read_file(
const std::filesystem::path& filename,
std::vector<char>& source
);
[[nodiscard]] static bool parse_geometry_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_stage_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_components_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_static_enable_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_dynamic_enable_declaration(
std::span<const std::string_view> values,
shader_source_data::metadata& meta
);
[[nodiscard]] static bool parse_component_tokens(
std::span<const std::string_view> values,
model_geometry::types geometry_type,
shader_components::flags& components
);
private:
std::vector<std::string_view> m_value_token_buffer;
std::vector<std::size_t> m_declaration_token_count_buffer;
std::array<std::size_t, 4> m_declaration_type_index_buffer;
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}