Started refactor to lazily compilable shaders.
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18
shaders/fragment_mesh_point.glsl
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18
shaders/fragment_mesh_point.glsl
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#pragma STAGE: FRAGMENT
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#pragma GEOMETRY: MESH
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#pragma FEATURES: POINT V_L V_RGB V_A LIGHTING U_RGBA
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#pragma FEATURE_TOGGLES:
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//------------[ Inputs ]------------//
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layout (location = 0) in vec4 frag_color;
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//------------[ Outputs ]------------//
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layout (location = 0) out vec4 pixel_color;
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void main()
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{
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pixel_color = frag_color;
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}
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