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Z3D/shaders/fragment_mesh_point.glsl

19 lines
343 B
GLSL

#pragma STAGE: FRAGMENT
#pragma GEOMETRY: MESH
#pragma FEATURES: POINT V_L V_RGB V_A LIGHTING U_RGBA
#pragma FEATURE_TOGGLES:
//------------[ Inputs ]------------//
layout (location = 0) in vec4 frag_color;
//------------[ Outputs ]------------//
layout (location = 0) out vec4 pixel_color;
void main()
{
pixel_color = frag_color;
}