Started refactor to lazily compilable shaders.

This commit is contained in:
zy4n
2025-03-02 22:56:53 +01:00
parent 447146b7f5
commit 925125e99b
50 changed files with 2181 additions and 738 deletions

View File

@@ -16,52 +16,42 @@ class texture_data_uploader
) {
std::vector<GLuint> texture_ids;
std::vector<GLuint> invalid_texture_ids;
texture_ids.resize(dynamic_data.size());
glGenTextures(texture_ids.size(), texture_ids.data());
auto texture_id_it = texture_ids.begin();
for (std::size_t i{}; i != dynamic_data.size(); ++i)
{
const auto& texture_id = *texture_id_it;
const auto& texture = dynamic_data[i];
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLenum format;
switch (texture.components()) {
using enum components::texture::flags;
case luminance:
format = GL_LUMINANCE;
break;
case luminance | alpha:
format = GL_LUMINANCE_ALPHA;
break;
case red | green | blue:
format = GL_RGB;
break;
case red | green | blue | alpha:
format = GL_RGBA;
break;
default:
format = GL_INVALID_ENUM;
break;
}
if (format == GL_INVALID_ENUM)
{
invalid_texture_ids.push_back(texture_id);
}
else
const auto invalid_texture_ids = std::ranges::partition(
texture_ids,
[](GLuint texture_id)
{
GLenum format;
switch (texture.components()) {
using enum components::texture::flags;
case luminance:
format = GL_LUMINANCE;
break;
case luminance | alpha:
format = GL_LUMINANCE_ALPHA;
break;
case red | green | blue:
format = GL_RGB;
break;
case red | green | blue | alpha:
format = GL_RGBA;
break;
default:
return false;
}
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(
GL_TEXTURE_2D, 0,
GL_RGBA8,
@@ -73,12 +63,16 @@ class texture_data_uploader
texture.data()
);
glGenerateMipmap(GL_TEXTURE_2D);
return true;
}
}
);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(invalid_texture_ids.size(), invalid_texture_ids.data());
invalid_texture_ids.resize(texture_ids.size() - invalid_texture_ids.size());
}
};
}